A B C D E F G H I J K L M N O P Q R S T U V W X Y Z |
backBufferHeight — Property, class starling.rendering.Painter |
| Returns the current height of the back buffer. |
backBufferScaleFactor — Property, class starling.rendering.Painter |
| The number of pixels per point returned by the 'backBufferWidth/Height' properties. |
backBufferWidth — Property, class starling.rendering.Painter |
| Returns the current width of the back buffer. |
base — Property, class starling.display.DisplayObject |
| The topmost object in the display tree the object is part of. |
base — Property, class starling.textures.ConcreteTexture |
| The Stage3D texture object the texture is based on. |
base — Property, class starling.textures.RenderTexture |
| The Stage3D texture object the texture is based on. |
base — Property, class starling.textures.SubTexture |
| The Stage3D texture object the texture is based on. |
base — Property, class starling.textures.Texture |
| The Stage3D texture object the texture is based on. |
baseline — Property, class starling.text.BitmapFont |
| The baseline of the font. |
batchable — Property, class starling.display.MeshBatch |
| Indicates if this object will be added to the painter's batch on rendering,
or if it will draw itself right away. |
batchable — Property, class starling.text.TextField |
| Indicates if TextField should be batched on rendering. |
batchID — Property, class starling.rendering.BatchToken |
| The ID of the current MeshBatch. |
batchIndexData(targetStyle:starling.styles:MeshStyle, targetIndexID:int, offset:int, indexID:int, numIndices:int) — method, class starling.styles.MeshStyle |
| Copies the index data of the style's current target to the target of another style. |
batchMesh(mesh:starling.display:Mesh, subset:starling.utils:MeshSubset) — method, class starling.rendering.Painter |
| Adds a mesh to the current batch of unrendered meshes. |
BatchToken — class, package starling.rendering |
| Points to a location within a list of MeshBatches. |
BatchToken(batchID:int, vertexID:int, indexID:int) — Constructor, class starling.rendering.BatchToken |
| Creates a new BatchToken. |
batchVertexData(targetStyle:starling.styles:MeshStyle, targetVertexID:int, matrix:flash.geom:Matrix, vertexID:int, numVertices:int) — method, class starling.styles.MeshStyle |
| Copies the vertex data of the style's current target to the target of another style. |
beforeDraw(context:flash.display3D:Context3D) — method, class starling.rendering.Effect |
| This method is called by render, directly before
context.drawTriangles. |
beforeDraw(context:flash.display3D:Context3D) — method, class starling.rendering.FilterEffect |
| This method is called by render, directly before
context.drawTriangles. |
beforeDraw(context:flash.display3D:Context3D) — method, class starling.rendering.MeshEffect |
| This method is called by render, directly before
context.drawTriangles. |
BEGAN — Constant Static Property, class starling.events.TouchPhase |
| The finger touched the screen just now, or the mouse button was pressed. |
beginFill(color:uint, alpha:Number) — method, class starling.display.Canvas |
| Specifies a simple one-color fill that subsequent calls to drawing methods
(such as drawCircle()) will use. |
BELOW — Constant Static Property, class starling.display.BlendMode |
| Draws under/below existing objects; useful especially on RenderTextures. |
BezierEasing — class, package starling.animation |
| Provides Cubic Bezier Curve easing, which generalizes easing functions
via a four-point bezier curve. |
BILINEAR — Constant Static Property, class starling.textures.TextureSmoothing |
| Bilinear filtering. |
bindPivotPointToTexture(texture:starling.textures:Texture, pivotX:Number, pivotY:Number) — Static Method , class starling.display.Image |
| Binds the given pivot point to the given texture so that any image which displays the texture will
automatically use the pivot point. |
bindScale9GridToTexture(texture:starling.textures:Texture, scale9Grid:flash.geom:Rectangle) — Static Method , class starling.display.Image |
| Binds the given scaling grid to the given texture so that any image which displays the texture will
automatically use the grid. |
BitmapChar — class, package starling.text |
| A BitmapChar contains the information about one char of a bitmap font. |
BitmapChar(id:int, texture:starling.textures:Texture, xOffset:Number, yOffset:Number, xAdvance:Number) — Constructor, class starling.text.BitmapChar |
| Creates a char with a texture and its properties. |
BitmapCharLocation — class, package starling.text |
| A helper class referencing a BitmapChar and properties about its location and size. |
BitmapCharLocation(char:starling.text:BitmapChar) — Constructor, class starling.text.BitmapCharLocation |
| Create a new instance that references the given char. |
BitmapFont — class, package starling.text |
| The BitmapFont class parses bitmap font files and arranges the glyphs
in the form of a text. |
BitmapFont(texture:starling.textures:Texture, fontData:any) — Constructor, class starling.text.BitmapFont |
| Creates a bitmap font from the given texture and font data. |
BITMAP_FONT — Constant Static Property, class starling.assets.AssetType |
| |
BitmapFontType — class, package starling.text |
| This class is an enumeration of possible types of bitmap fonts. |
BitmapTextureFactory — class, package starling.assets |
| This AssetFactory creates texture assets from bitmaps and image files. |
BitmapTextureFactory() — Constructor, class starling.assets.BitmapTextureFactory |
| Creates a new instance. |
BLACK — Constant Static Property, class starling.utils.Color |
| |
blendMode — Property, class starling.display.DisplayObject |
| The blend mode determines how the object is blended with the objects underneath. |
blendMode — Property, class starling.rendering.RenderState |
| The blend mode to be used on rendering. |
BlendMode — class, package starling.display |
| A class that provides constant values for visual blend mode effects. |
BlendMode(name:String, sourceFactor:String, destinationFactor:String) — Constructor, class starling.display.BlendMode |
| Creates a new BlendMode instance. |
BLUE — Constant Static Property, class starling.utils.Color |
| |
blur — Property, class starling.filters.DropShadowFilter |
| The amount of blur with which the shadow is created. |
blur — Property, class starling.filters.GlowFilter |
| The amount of blur with which the glow is created. |
BlurFilter — class, package starling.filters |
| The BlurFilter applies a Gaussian blur to an object. |
BlurFilter(blurX:Number, blurY:Number, resolution:Number) — Constructor, class starling.filters.BlurFilter |
| Create a new BlurFilter. |
blurX — Property, class starling.filters.BlurFilter |
| The blur factor in x-direction. |
blurY — Property, class starling.filters.BlurFilter |
| The blur factor in y-direction. |
bold — Property, class starling.text.TextFormat |
| Indicates whether the text is bold. |
border — Property, class starling.text.TextField |
| Draws a border around the edges of the text field. |
BOTH_DIRECTIONS — Constant Static Property, class starling.text.TextFieldAutoSize |
| The text field will grow to the right and bottom; no line-breaks will be added. |
bottom — Property, class starling.utils.Padding |
| The padding towards the bottom. |
BOTTOM — Constant Static Property, class starling.utils.Align |
| Vertical bottom alignment. |
bounds — Property, class starling.display.DisplayObject |
| The bounds of the object relative to the local coordinates of the parent. |
broadcastEvent(event:starling.events:Event) — method, class starling.display.DisplayObjectContainer |
| Dispatches an event on all children (recursively). |
broadcastEventWith(eventType:String, data:Object) — method, class starling.display.DisplayObjectContainer |
| Dispatches an event with the given parameters on all children (recursively). |
bubbles — Property, class starling.events.Event |
| Indicates if event will bubble. |
Button — class, package starling.display |
| A simple button composed of an image and, optionally, text. |
Button(upState:starling.textures:Texture, text:String, downState:starling.textures:Texture, overState:starling.textures:Texture, disabledState:starling.textures:Texture) — Constructor, class starling.display.Button |
| Creates a button with a set of state-textures and (optionally) some text. |
ButtonBehavior — class, package starling.utils |
| A utility class that can help with creating button-like display objects. |
ButtonBehavior(target:starling.display:DisplayObject, onStateChange:Function, minHitAreaSize:Number, abortDistance:Number) — Constructor, class starling.utils.ButtonBehavior |
| Create a new ButtonBehavior. |
ButtonState — class, package starling.display |
| A class that provides constant values for the states of the Button class. |
BYTE_ARRAY — Constant Static Property, class starling.assets.AssetType |
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ByteArrayFactory — class, package starling.assets |
| This AssetFactory forwards ByteArrays to the AssetManager. |
ByteArrayFactory() — Constructor, class starling.assets.ByteArrayFactory |
| Creates a new instance. |
ByteArrayUtil — class, package starling.utils |
| A utility class containing methods related to the ByteArray class. |
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A B C D E F G H I J K L M N O P Q R S T U V W X Y Z |