A B C D E F G H I J K L M N O P Q R S T U V W X Y Z |
maintainResolutionAcrossPasses — Property, class starling.filters.FragmentFilter |
| Indicates if the filter requires all passes to be processed with the exact same
resolution. |
makeCurrent() — method, class starling.core.Starling |
| Make this Starling instance the current one. |
mapRepeat — Property, class starling.filters.DisplacementMapFilter |
| Indicates if pixels at the edge of the map texture will be repeated. |
mapScaleX — Property, class starling.filters.DisplacementMapFilter |
| The horizontal scale applied to the map texture. |
mapScaleY — Property, class starling.filters.DisplacementMapFilter |
| The vertical scale applied to the map texture. |
mapTexture — Property, class starling.filters.DisplacementMapFilter |
| The texture that will be used to calculate displacement. |
mapX — Property, class starling.filters.DisplacementMapFilter |
| The horizontal offset of the map texture relative to the origin. |
mapY — Property, class starling.filters.DisplacementMapFilter |
| The vertical offset of the map texture relative to the origin. |
MAROON — Constant Static Property, class starling.utils.Color |
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mask — Property, class starling.display.DisplayObject |
| The display object that acts as a mask for the current object. |
MASK — Constant Static Property, class starling.display.BlendMode |
| When used on a RenderTexture, the drawn object will act as a mask for the current
content, i.e. |
maskInverted — Property, class starling.display.DisplayObject |
| Indicates if the masked region of this object is set to be inverted. |
MathUtil — class, package starling.utils |
| A utility class containing methods you might need for math problems. |
matrix — Property, class starling.filters.ColorMatrixFilter |
| A vector of 20 items arranged as a 4x5 matrix. |
MatrixUtil — class, package starling.utils |
| A utility class containing methods related to the Matrix class. |
max(a:Number, b:Number) — Static Method , class starling.utils.MathUtil |
| Returns the larger of the two values. |
MAX_NUM_VERTICES — Constant Static Property, class starling.display.MeshBatch |
| The maximum number of vertices that fit into one MeshBatch. |
maxSize — Static Property, class starling.textures.Texture |
| Returns the maximum size constraint (for both width and height) for uncompressed
textures in the current Context3D profile. |
Mesh — class, package starling.display |
| The base class for all tangible (non-container) display objects, spawned up by a number
of triangles. |
Mesh(vertexData:starling.rendering:VertexData, indexData:starling.rendering:IndexData, style:starling.styles:MeshStyle) — Constructor, class starling.display.Mesh |
| Creates a new mesh with the given vertices and indices. |
MeshBatch — class, package starling.display |
| Combines a number of meshes to one display object and renders them efficiently. |
MeshBatch() — Constructor, class starling.display.MeshBatch |
| Creates a new, empty MeshBatch instance. |
MeshEffect — class, package starling.rendering |
| An effect drawing a mesh of textured, colored vertices. |
MeshEffect() — Constructor, class starling.rendering.MeshEffect |
| Creates a new MeshEffect instance. |
MeshStyle — class, package starling.styles |
| MeshStyles provide a means to completely modify the way a mesh is rendered. |
MeshStyle() — Constructor, class starling.styles.MeshStyle |
| Creates a new MeshStyle instance. |
MeshSubset — class, package starling.utils |
| A class describing a range of vertices and indices, thus referencing a subset of a Mesh. |
MeshSubset(vertexID:int, numVertices:int, indexID:int, numIndices:int) — Constructor, class starling.utils.MeshSubset |
| Creates a new MeshSubset. |
MeshUtil — class, package starling.utils |
| A utility class that helps with tasks that are common when working with meshes. |
mimeType — Property, class starling.assets.AssetReference |
| The mime type of the asset, if loaded from a server. |
min(a:Number, b:Number) — Static Method , class starling.utils.MathUtil |
| Returns the smaller of the two values. |
minHitAreaSize — Property, class starling.display.Button |
| The button's hit area will be extended to have at least this width / height. |
minHitAreaSize — Property, class starling.utils.ButtonBehavior |
| The target's hit area will be extended to have at least this width / height. |
MINI — Constant Static Property, class starling.text.BitmapFont |
| The font name of the embedded minimal bitmap font. |
mipMapping — Property, class starling.textures.ConcreteTexture |
| Indicates if the texture contains mip maps. |
mipMapping — Property, class starling.textures.SubTexture |
| Indicates if the texture contains mip maps. |
mipMapping — Property, class starling.textures.Texture |
| Indicates if the texture contains mip maps. |
mipMapping — Property, class starling.textures.TextureOptions |
| Indicates if the texture contains mip maps. |
MissingContextError — class, package starling.errors |
| A MissingContextError is thrown when a Context3D object is required but not (yet)
available. |
MissingContextError(message:any, id:any) — Constructor, class starling.errors.MissingContextError |
| Creates a new MissingContextError object. |
mode — Property, class starling.styles.DistanceFieldStyle |
| The current render mode. |
MODE_BASIC — Constant Static Property, class starling.styles.DistanceFieldStyle |
| Basic distance field rendering, without additional effects. |
MODE_GLOW — Constant Static Property, class starling.styles.DistanceFieldStyle |
| Adds a smooth glow effect around the shape. |
modelviewMatrix — Property, class starling.rendering.RenderState |
| Returns the current 2D modelview matrix. |
modelviewMatrix3D — Property, class starling.rendering.RenderState |
| Returns the current 3D modelview matrix, if there have been 3D transformations. |
MODE_OUTLINE — Constant Static Property, class starling.styles.DistanceFieldStyle |
| Adds an outline around the edge of the shape. |
MODE_SHADOW — Constant Static Property, class starling.styles.DistanceFieldStyle |
| Adds a drop shadow behind the shape. |
MOVED — Constant Static Property, class starling.events.TouchPhase |
| The finger moves around on the screen, or the mouse is moved while the button is
pressed. |
moveTo(x:Number, y:Number) — method, class starling.animation.Tween |
| Animates the 'x' and 'y' properties of an object simultaneously. |
MovieClip — class, package starling.display |
| A MovieClip is a simple way to display an animation depicted by a list of textures. |
MovieClip(textures:Vector$starling.textures:Texture, fps:Number) — Constructor, class starling.display.MovieClip |
| Creates a movie clip from the provided textures and with the specified default framerate. |
multiChannel — Property, class starling.styles.DistanceFieldStyle |
| Indicates if the distance field texture utilizes multiple channels. |
MULTI_CHANNEL_DISTANCE_FIELD — Constant Static Property, class starling.text.BitmapFontType |
| Indicates that the font texture contains a multi channel distance field texture
to be rendered with the DistanceFieldStyle. |
multiply(color:uint, factor:Number) — Static Method , class starling.utils.Color |
| Multiplies all channels of an (A)RGB color with a certain factor. |
MULTIPLY — Constant Static Property, class starling.display.BlendMode |
| Multiplies the values of the display object colors with the the background color. |
multitapDistance — Property, class starling.events.TouchProcessor |
| The distance (in points) describing how close two touches must be to each other to
be recognized as a multitap gesture. |
multitapTime — Property, class starling.events.TouchProcessor |
| The time period (in seconds) in which two touches must occur to be recognized as
a multitap gesture. |
multitouchEnabled — Static Property, class starling.core.Starling |
| Indicates if multitouch input should be supported. |
muted — Property, class starling.display.MovieClip |
| If enabled, no new sounds will be started during playback. |
mvpMatrix3D — Property, class starling.rendering.Effect |
| The MVP (modelview-projection) matrix transforms vertices into clipspace. |
mvpMatrix3D — Property, class starling.rendering.RenderState |
| Calculates the product of modelview and projection matrix and stores it in a 3D matrix. |
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A B C D E F G H I J K L M N O P Q R S T U V W X Y Z |