A B C D E F G H I J K L M N O P Q R S T U V W X Y Z |
easeCombined(startFunc:Function, endFunc:Function, ratio:Number) — Static Method , class starling.animation.Transitions |
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easeIn(ratio:Number) — Static Method , class starling.animation.Transitions |
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EASE_IN — Constant Static Property, class starling.animation.Transitions |
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easeInBack(ratio:Number) — Static Method , class starling.animation.Transitions |
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EASE_IN_BACK — Constant Static Property, class starling.animation.Transitions |
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easeInBounce(ratio:Number) — Static Method , class starling.animation.Transitions |
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EASE_IN_BOUNCE — Constant Static Property, class starling.animation.Transitions |
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easeInElastic(ratio:Number) — Static Method , class starling.animation.Transitions |
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EASE_IN_ELASTIC — Constant Static Property, class starling.animation.Transitions |
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easeInOut(ratio:Number) — Static Method , class starling.animation.Transitions |
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EASE_IN_OUT — Constant Static Property, class starling.animation.Transitions |
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easeInOutBack(ratio:Number) — Static Method , class starling.animation.Transitions |
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EASE_IN_OUT_BACK — Constant Static Property, class starling.animation.Transitions |
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easeInOutBounce(ratio:Number) — Static Method , class starling.animation.Transitions |
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EASE_IN_OUT_BOUNCE — Constant Static Property, class starling.animation.Transitions |
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easeInOutElastic(ratio:Number) — Static Method , class starling.animation.Transitions |
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EASE_IN_OUT_ELASTIC — Constant Static Property, class starling.animation.Transitions |
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easeOut(ratio:Number) — Static Method , class starling.animation.Transitions |
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EASE_OUT — Constant Static Property, class starling.animation.Transitions |
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easeOutBack(ratio:Number) — Static Method , class starling.animation.Transitions |
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EASE_OUT_BACK — Constant Static Property, class starling.animation.Transitions |
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easeOutBounce(ratio:Number) — Static Method , class starling.animation.Transitions |
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EASE_OUT_BOUNCE — Constant Static Property, class starling.animation.Transitions |
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easeOutElastic(ratio:Number) — Static Method , class starling.animation.Transitions |
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EASE_OUT_ELASTIC — Constant Static Property, class starling.animation.Transitions |
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easeOutIn(ratio:Number) — Static Method , class starling.animation.Transitions |
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EASE_OUT_IN — Constant Static Property, class starling.animation.Transitions |
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easeOutInBack(ratio:Number) — Static Method , class starling.animation.Transitions |
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EASE_OUT_IN_BACK — Constant Static Property, class starling.animation.Transitions |
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easeOutInBounce(ratio:Number) — Static Method , class starling.animation.Transitions |
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EASE_OUT_IN_BOUNCE — Constant Static Property, class starling.animation.Transitions |
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easeOutInElastic(ratio:Number) — Static Method , class starling.animation.Transitions |
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EASE_OUT_IN_ELASTIC — Constant Static Property, class starling.animation.Transitions |
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effect — Property, class starling.filters.FragmentFilter |
| The effect instance returning the FilterEffect created via createEffect. |
Effect — class, package starling.rendering |
| An effect encapsulates all steps of a Stage3D draw operation. |
Effect() — Constructor, class starling.rendering.Effect |
| Creates a new effect. |
elapsedTime — Property, class starling.animation.Juggler |
| The total life time of the juggler (in seconds). |
empty(width:Number, height:Number, premultipliedAlpha:Boolean, mipMapping:Boolean, optimizeForRenderToTexture:Boolean, scale:Number, format:String, forcePotTexture:Boolean) — Static Method , class starling.textures.Texture |
| Creates an empty texture of a certain size. |
enableBatchTrimming(enabled:Boolean, interval:int) — method, class starling.rendering.Painter |
| Indicate how often the internally used batches are being trimmed to save memory. |
enabled — Property, class starling.display.Button |
| Indicates if the button can be triggered. |
enabled — Property, class starling.utils.ButtonBehavior |
| Indicates if the button can be triggered. |
enableErrorChecking — Property, class starling.core.Starling |
| Indicates if Stage3D render methods will report errors. |
enableErrorChecking — Property, class starling.rendering.Painter |
| Indicates if Stage3D render methods will report errors. |
ENDED — Constant Static Property, class starling.events.TouchPhase |
| The finger was lifted from the screen or from the mouse button. |
endFill() — method, class starling.display.Canvas |
| Resets the color to 'white' and alpha to '1'. |
enqueue(... rest) — method, class starling.assets.AssetManager |
| Enqueues one or more raw assets; they will only be available after successfully
executing the "loadQueue" method. |
enqueue(touchID:int, phase:String, globalX:Number, globalY:Number, pressure:Number, width:Number, height:Number) — method, class starling.events.TouchProcessor |
| Enqueues a new touch or mouse event with the given properties. |
enqueue(... rest) — method, class starling.utils.AssetManager |
| Enqueues one or more raw assets; they will only be available after successfully
executing the "loadQueue" method. |
enqueueMouseLeftStage() — method, class starling.events.TouchProcessor |
| Enqueues an artificial touch that represents the mouse leaving the stage. |
enqueueSingle(asset:Object, name:String, options:starling.textures:TextureOptions) — method, class starling.assets.AssetManager |
| Enqueues a single asset with a custom name that can be used to access it later. |
enqueueWithName(asset:Object, name:String, options:starling.textures:TextureOptions) — method, class starling.utils.AssetManager |
| Enqueues a single asset with a custom name that can be used to access it later. |
enterFrame — Event, class starling.display.DisplayObject |
| Dispatched once every frame on every object that is connected to the stage. |
enterFrame — Event, class starling.filters.FragmentFilter |
| Dispatched every frame on filters assigned to display objects connected to the stage. |
enterFrame — Event, class starling.styles.MeshStyle |
| Dispatched every frame on styles assigned to display objects connected to the stage. |
ENTER_FRAME — Constant Static Property, class starling.events.EnterFrameEvent |
| Event type for a display object that is entering a new frame. |
ENTER_FRAME — Constant Static Property, class starling.events.Event |
| Event type for a display object that is entering a new frame. |
EnterFrameEvent — class, package starling.events |
| An EnterFrameEvent is triggered once per frame and is dispatched to all objects in the
display tree. |
EnterFrameEvent(type:String, passedTime:Number, bubbles:Boolean) — Constructor, class starling.events.EnterFrameEvent |
| Creates an enter frame event with the passed time. |
equals(other:starling.rendering:BatchToken) — method, class starling.rendering.BatchToken |
| Indicates if this token contains the same values as the given one. |
ERASE — Constant Static Property, class starling.display.BlendMode |
| Erases the background when drawn on a RenderTexture. |
eraseMask(mask:starling.display:DisplayObject, maskee:starling.display:DisplayObject) — method, class starling.rendering.Painter |
| Draws a display object into the stencil buffer only; increments or decrements the
entry value corresponding to the pixel of the shape in the stencil buffer, for the
inverted or normal mask modes, respectively. |
Event — class, package starling.events |
| Event objects are passed as parameters to event listeners when an event occurs. |
Event(type:String, bubbles:Boolean, data:Object) — Constructor, class starling.events.Event |
| Creates an event object that can be passed to listeners. |
EventDispatcher — class, package starling.events |
| The EventDispatcher class is the base class for all classes that dispatch events. |
EventDispatcher() — Constructor, class starling.events.EventDispatcher |
| Creates an EventDispatcher. |
excludeFromCache(object:starling.display:DisplayObject) — method, class starling.rendering.Painter |
| Prevents the object from being drawn from the render cache in the next frame. |
execute(func:Function, ... rest) — Package Function, starling.utils |
| Executes a function with the specified arguments. |
executeWhenApplicationIsActive(call:Function, ... rest) — Static Method , class starling.utils.SystemUtil |
| Executes the given function with its arguments the next time the application is active. |
executeWhenContextReady(call:Function, ... rest) — method, class starling.assets.AssetFactoryHelper |
| Delay the execution of 'call' until it's allowed. |
extend(format:String) — method, class starling.rendering.VertexDataFormat |
| Creates a new VertexDataFormat instance by appending the given format string
to the current instance's format. |
extend(rect:flash.geom:Rectangle, left:Number, right:Number, top:Number, bottom:Number) — Static Method , class starling.utils.RectangleUtil |
| Extends the rectangle in all four directions. |
extendToWholePixels(rect:flash.geom:Rectangle, scaleFactor:Number) — Static Method , class starling.utils.RectangleUtil |
| Extends the rectangle in all four directions so that it is exactly on pixel bounds. |
extension — Property, class starling.assets.AssetReference |
| The file extension of the asset, if the filename or URL contains one. |
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A B C D E F G H I J K L M N O P Q R S T U V W X Y Z |