A B C D E F G H I J K L M N O P Q R S T U V W X Y Z |
data — Property, class starling.assets.AssetReference |
| The raw data of the asset. |
data — Property, class starling.events.Event |
| Arbitrary data that is attached to the event. |
data — Property, class starling.textures.AtfData |
| The actual byte data, including header. |
dataLoader — Property, class starling.assets.AssetManager |
| The DataLoader is used to load any data from files or URLs. |
DataLoader — class, package starling.assets |
| Loads binary data from a local or remote URL with a very simple callback system. |
DataLoader() — Constructor, class starling.assets.DataLoader |
| Creates a new DataLoader instance. |
defaultCompositor — Static Property, class starling.text.TextField |
| The default compositor used to arrange the letters of the text. |
DEFAULT_STENCIL_VALUE — Constant Static Property, class starling.rendering.Painter |
| The value with which the stencil buffer will be cleared,
and the default reference value used for stencil tests. |
defaultStyle — Static Property, class starling.display.Mesh |
| The default style used for meshes if no specific style is provided. |
defaultStyleFactory — Static Property, class starling.display.Mesh |
| A factory method that is used to create the 'MeshStyle' for a mesh if no specific
style is provided. |
defaultTextureFormat — Static Property, class starling.text.TextField |
| The Context3D texture format that is used for rendering of all TrueType texts. |
deg2rad(deg:Number) — Package Function, starling.utils |
| Converts an angle from degrees into radians. |
delay — Property, class starling.animation.Tween |
| The delay before the tween is started (in seconds). |
delayCall(call:Function, delay:Number, ... rest) — method, class starling.animation.Juggler |
| Delays the execution of a function until delay seconds have passed. |
DelayedCall — class, package starling.animation |
| A DelayedCall allows you to execute a method after a certain time has passed. |
DelayedCall(callback:Function, delay:Number, args:Array) — Constructor, class starling.animation.DelayedCall |
| Creates a delayed call. |
deleteProgram(name:String) — method, class starling.rendering.Painter |
| Deletes the program of a certain name. |
depthMask — Property, class starling.rendering.RenderState |
| Enables or disables depth buffer writes. |
depthTest — Property, class starling.rendering.RenderState |
| Sets type of comparison used for depth testing. |
dequeue(... rest) — method, class starling.assets.AssetManager |
| Removes the asset(s) with the given name(s) from the queue. |
destinationFactor — Property, class starling.display.BlendMode |
| The destination blend factor of this blend mode. |
DISABLED — Constant Static Property, class starling.display.ButtonState |
| The button was disabled altogether. |
disabledState — Property, class starling.display.Button |
| The texture that is displayed when the button is disabled. |
discardSystemGestures — Property, class starling.core.Starling |
| When enabled, all touches that start very close to the screen edges are discarded. |
discardSystemGestures — Property, class starling.events.TouchProcessor |
| When enabled, all touches that start very close to the window edges are discarded. |
dispatchEvent(event:starling.events:Event) — method, class starling.events.EventDispatcher |
| Dispatches an event to all objects that have registered listeners for its type. |
dispatchEventWith(type:String, bubbles:Boolean, data:Object) — method, class starling.events.EventDispatcher |
| Dispatches an event with the given parameters to all objects that have registered
listeners for the given type. |
DisplacementMapFilter — class, package starling.filters |
| The DisplacementMapFilter class uses the pixel values from the specified texture (called
the map texture) to perform a displacement of an object. |
DisplacementMapFilter(mapTexture:starling.textures:Texture, componentX:uint, componentY:uint, scaleX:Number, scaleY:Number) — Constructor, class starling.filters.DisplacementMapFilter |
| Creates a new displacement map filter that uses the provided map texture. |
DisplayObject — class, package starling.display |
|
The DisplayObject class is the base class for all objects that are rendered on the
screen. |
DisplayObjectContainer — class, package starling.display |
|
A DisplayObjectContainer represents a collection of display objects. |
dispose() — method, class starling.assets.AssetManager |
| Disposes all assets and purges the queue. |
dispose() — method, class starling.core.Starling |
| Disposes all children of the stage and the render context; removes all registered
event listeners. |
dispose() — method, class starling.display.Button |
| Disposes the resources of all children. |
dispose() — method, class starling.display.Canvas |
| Disposes the resources of all children. |
dispose() — method, class starling.display.DisplayObject |
| Disposes all resources of the display object. |
dispose() — method, class starling.display.DisplayObjectContainer |
| Disposes the resources of all children. |
dispose() — method, class starling.display.Mesh |
| Disposes all resources of the display object. |
dispose() — method, class starling.display.MeshBatch |
| Disposes all resources of the display object. |
dispose() — method, class starling.events.TouchProcessor |
| Removes all event handlers on the stage and releases any acquired resources. |
dispose() — method, class starling.filters.DropShadowFilter |
| Disposes all resources that have been created by the filter. |
dispose() — method, class starling.filters.FilterChain |
| Disposes the filter chain itself as well as all contained filters. |
dispose() — method, class starling.filters.FragmentFilter |
| Disposes all resources that have been created by the filter. |
dispose() — method, class starling.filters.GlowFilter |
| Disposes all resources that have been created by the filter. |
dispose() — method, class starling.rendering.Effect |
| Purges the index- and vertex-buffers. |
dispose() — method, class starling.rendering.Painter |
| Disposes all mesh batches, programs, and - if it is not being shared -
the render context. |
dispose() — method, class starling.rendering.Program |
| Disposes the internal Program3D instance. |
dispose() — method, class starling.text.BitmapFont |
| Disposes the texture of the bitmap font. |
dispose() — method, interface starling.text.ITextCompositor |
| Frees all resources allocated by the compositor. |
dispose() — method, class starling.text.TextField |
| Disposes the underlying texture data. |
dispose() — method, class starling.text.TrueTypeCompositor |
| Frees all resources allocated by the compositor. |
dispose() — method, class starling.textures.ConcreteTexture |
| Disposes the TextureBase object. |
dispose() — method, class starling.textures.RenderTexture |
| Disposes the parent texture if this texture owns it. |
dispose() — method, class starling.textures.SubTexture |
| Disposes the parent texture if this texture owns it. |
dispose() — method, class starling.textures.Texture |
| Disposes the underlying texture data. |
dispose() — method, class starling.textures.TextureAtlas |
| Disposes the atlas texture. |
dispose() — method, class starling.utils.AssetManager |
| Disposes all contained textures, XMLs and ByteArrays. |
disposeAsset(asset:Object) — method, class starling.assets.AssetManager |
| Disposes the given asset. |
distance — Property, class starling.filters.DropShadowFilter |
| The offset distance for the shadow, in points. |
DISTANCE_FIELD — Constant Static Property, class starling.text.BitmapFontType |
| Indicates that the font texture contains a single channel distance field texture
to be rendered with the DistanceFieldStyle. |
distanceFieldSpread — Property, class starling.text.BitmapFont |
| If the font uses a distance field texture, this property returns its spread (i.e. |
DistanceFieldStyle — class, package starling.styles |
| Provides support for signed distance fields to Starling meshes. |
DistanceFieldStyle(softness:Number, threshold:Number) — Constructor, class starling.styles.DistanceFieldStyle |
| Creates a new distance field style. |
DOWN — Constant Static Property, class starling.display.ButtonState |
| The button is pressed. |
downState — Property, class starling.display.Button |
| The texture that is displayed while the button is touched. |
draw(object:starling.display:DisplayObject, matrix:flash.geom:Matrix, alpha:Number, antiAliasing:int, cameraPos:flash.geom:Vector3D) — method, class starling.textures.RenderTexture |
| Draws an object into the texture. |
drawBundled(drawingBlock:Function, antiAliasing:int, cameraPos:flash.geom:Vector3D) — method, class starling.textures.RenderTexture |
| Bundles several calls to draw together in a block. |
drawCircle(x:Number, y:Number, radius:Number, numSides:int) — method, class starling.display.Canvas |
| Draws a circle. |
drawCount — Property, class starling.rendering.Painter |
| Indicates the number of stage3D draw calls. |
drawEllipse(x:Number, y:Number, width:Number, height:Number, numSides:int) — method, class starling.display.Canvas |
| Draws an ellipse. |
drawFromCache(startToken:starling.rendering:BatchToken, endToken:starling.rendering:BatchToken) — method, class starling.rendering.Painter |
| Draws all meshes from the render cache between startToken and
(but not including) endToken. |
drawMask(mask:starling.display:DisplayObject, maskee:starling.display:DisplayObject) — method, class starling.rendering.Painter |
| Draws a display object into the stencil buffer only; increments or decrements the
entry value corresponding to the pixel of the shape in the stencil buffer, for the
normal or inverted mask modes, respectively. |
drawPolygon(polygon:starling.geom:Polygon) — method, class starling.display.Canvas |
| Draws an arbitrary polygon. |
drawRectangle(x:Number, y:Number, width:Number, height:Number) — method, class starling.display.Canvas |
| Draws a rectangle. |
drawToBitmapData(out:flash.display:BitmapData, color:uint, alpha:Number) — method, class starling.display.DisplayObject |
| Draws the object into a BitmapData object. |
DropShadowFilter — class, package starling.filters |
| The DropShadowFilter class lets you add a drop shadow to display objects. |
DropShadowFilter(distance:Number, angle:Number, color:uint, alpha:Number, blur:Number, quality:Number, inner:Boolean, knockout:Boolean) — Constructor, class starling.filters.DropShadowFilter |
| Creates a new DropShadowFilter instance with the specified parameters. |
duration — Property, class starling.events.Touch |
| If the touch is hovering, returns the time (in seconds) since the touch was created;
afterwards, the time since the touch was in phase 'BEGAN'. |
|
A B C D E F G H I J K L M N O P Q R S T U V W X Y Z |