A  B  C  D  E  F  G  H  I  J  K  L  M  N  O  P  Q  R  S  T  U  V  W  X  Y  Z  
data — Property, class starling.assets.AssetReference
The raw data of the asset.
data — Property, class starling.events.Event
Arbitrary data that is attached to the event.
data — Property, class starling.textures.AtfData
The actual byte data, including header.
dataLoader — Property, class starling.assets.AssetManager
The DataLoader is used to load any data from files or URLs.
DataLoader — class, package starling.assets
Loads binary data from a local or remote URL with a very simple callback system.
DataLoader() — Constructor, class starling.assets.DataLoader
Creates a new DataLoader instance.
defaultCompositor — Static Property, class starling.text.TextField
The default compositor used to arrange the letters of the text.
DEFAULT_STENCIL_VALUE — Constant Static Property, class starling.rendering.Painter
The value with which the stencil buffer will be cleared, and the default reference value used for stencil tests.
defaultStyle — Static Property, class starling.display.Mesh
The default style used for meshes if no specific style is provided.
defaultStyleFactory — Static Property, class starling.display.Mesh
A factory method that is used to create the 'MeshStyle' for a mesh if no specific style is provided.
defaultTextureFormat — Static Property, class starling.text.TextField
The Context3D texture format that is used for rendering of all TrueType texts.
deg2rad(deg:Number) — Package Function, starling.utils
Converts an angle from degrees into radians.
delay — Property, class starling.animation.Tween
The delay before the tween is started (in seconds).
delayCall(call:Function, delay:Number, ... rest) — method, class starling.animation.Juggler
Delays the execution of a function until delay seconds have passed.
DelayedCall — class, package starling.animation
A DelayedCall allows you to execute a method after a certain time has passed.
DelayedCall(callback:Function, delay:Number, args:Array) — Constructor, class starling.animation.DelayedCall
Creates a delayed call.
deleteProgram(name:String) — method, class starling.rendering.Painter
Deletes the program of a certain name.
depthMask — Property, class starling.rendering.RenderState
Enables or disables depth buffer writes.
depthTest — Property, class starling.rendering.RenderState
Sets type of comparison used for depth testing.
dequeue(... rest) — method, class starling.assets.AssetManager
Removes the asset(s) with the given name(s) from the queue.
destinationFactor — Property, class starling.display.BlendMode
The destination blend factor of this blend mode.
DISABLED — Constant Static Property, class starling.display.ButtonState
The button was disabled altogether.
disabledState — Property, class starling.display.Button
The texture that is displayed when the button is disabled.
discardSystemGestures — Property, class starling.core.Starling
When enabled, all touches that start very close to the screen edges are discarded.
discardSystemGestures — Property, class starling.events.TouchProcessor
When enabled, all touches that start very close to the window edges are discarded.
dispatchEvent(event:starling.events:Event) — method, class starling.events.EventDispatcher
Dispatches an event to all objects that have registered listeners for its type.
dispatchEventWith(type:String, bubbles:Boolean, data:Object) — method, class starling.events.EventDispatcher
Dispatches an event with the given parameters to all objects that have registered listeners for the given type.
DisplacementMapFilter — class, package starling.filters
The DisplacementMapFilter class uses the pixel values from the specified texture (called the map texture) to perform a displacement of an object.
DisplacementMapFilter(mapTexture:starling.textures:Texture, componentX:uint, componentY:uint, scaleX:Number, scaleY:Number) — Constructor, class starling.filters.DisplacementMapFilter
Creates a new displacement map filter that uses the provided map texture.
DisplayObject — class, package starling.display
The DisplayObject class is the base class for all objects that are rendered on the screen.
DisplayObjectContainer — class, package starling.display
A DisplayObjectContainer represents a collection of display objects.
dispose() — method, class starling.assets.AssetManager
Disposes all assets and purges the queue.
dispose() — method, class starling.core.Starling
Disposes all children of the stage and the render context; removes all registered event listeners.
dispose() — method, class starling.display.Button
Disposes the resources of all children.
dispose() — method, class starling.display.Canvas
Disposes the resources of all children.
dispose() — method, class starling.display.DisplayObject
Disposes all resources of the display object.
dispose() — method, class starling.display.DisplayObjectContainer
Disposes the resources of all children.
dispose() — method, class starling.display.Mesh
Disposes all resources of the display object.
dispose() — method, class starling.display.MeshBatch
Disposes all resources of the display object.
dispose() — method, class starling.events.TouchProcessor
Removes all event handlers on the stage and releases any acquired resources.
dispose() — method, class starling.filters.DropShadowFilter
Disposes all resources that have been created by the filter.
dispose() — method, class starling.filters.FilterChain
Disposes the filter chain itself as well as all contained filters.
dispose() — method, class starling.filters.FragmentFilter
Disposes all resources that have been created by the filter.
dispose() — method, class starling.filters.GlowFilter
Disposes all resources that have been created by the filter.
dispose() — method, class starling.rendering.Effect
Purges the index- and vertex-buffers.
dispose() — method, class starling.rendering.Painter
Disposes all mesh batches, programs, and - if it is not being shared - the render context.
dispose() — method, class starling.rendering.Program
Disposes the internal Program3D instance.
dispose() — method, class starling.text.BitmapFont
Disposes the texture of the bitmap font.
dispose() — method, interface starling.text.ITextCompositor
Frees all resources allocated by the compositor.
dispose() — method, class starling.text.TextField
Disposes the underlying texture data.
dispose() — method, class starling.text.TrueTypeCompositor
Frees all resources allocated by the compositor.
dispose() — method, class starling.textures.ConcreteTexture
Disposes the TextureBase object.
dispose() — method, class starling.textures.RenderTexture
Disposes the parent texture if this texture owns it.
dispose() — method, class starling.textures.SubTexture
Disposes the parent texture if this texture owns it.
dispose() — method, class starling.textures.Texture
Disposes the underlying texture data.
dispose() — method, class starling.textures.TextureAtlas
Disposes the atlas texture.
dispose() — method, class starling.utils.AssetManager
Disposes all contained textures, XMLs and ByteArrays.
disposeAsset(asset:Object) — method, class starling.assets.AssetManager
Disposes the given asset.
distance — Property, class starling.filters.DropShadowFilter
The offset distance for the shadow, in points.
DISTANCE_FIELD — Constant Static Property, class starling.text.BitmapFontType
Indicates that the font texture contains a single channel distance field texture to be rendered with the DistanceFieldStyle.
distanceFieldSpread — Property, class starling.text.BitmapFont
If the font uses a distance field texture, this property returns its spread (i.e.
DistanceFieldStyle — class, package starling.styles
Provides support for signed distance fields to Starling meshes.
DistanceFieldStyle(softness:Number, threshold:Number) — Constructor, class starling.styles.DistanceFieldStyle
Creates a new distance field style.
DOWN — Constant Static Property, class starling.display.ButtonState
The button is pressed.
downState — Property, class starling.display.Button
The texture that is displayed while the button is touched.
draw(object:starling.display:DisplayObject, matrix:flash.geom:Matrix, alpha:Number, antiAliasing:int, cameraPos:flash.geom:Vector3D) — method, class starling.textures.RenderTexture
Draws an object into the texture.
drawBundled(drawingBlock:Function, antiAliasing:int, cameraPos:flash.geom:Vector3D) — method, class starling.textures.RenderTexture
Bundles several calls to draw together in a block.
drawCircle(x:Number, y:Number, radius:Number, numSides:int) — method, class starling.display.Canvas
Draws a circle.
drawCount — Property, class starling.rendering.Painter
Indicates the number of stage3D draw calls.
drawEllipse(x:Number, y:Number, width:Number, height:Number, numSides:int) — method, class starling.display.Canvas
Draws an ellipse.
drawFromCache(startToken:starling.rendering:BatchToken, endToken:starling.rendering:BatchToken) — method, class starling.rendering.Painter
Draws all meshes from the render cache between startToken and (but not including) endToken.
drawMask(mask:starling.display:DisplayObject, maskee:starling.display:DisplayObject) — method, class starling.rendering.Painter
Draws a display object into the stencil buffer only; increments or decrements the entry value corresponding to the pixel of the shape in the stencil buffer, for the normal or inverted mask modes, respectively.
drawPolygon(polygon:starling.geom:Polygon) — method, class starling.display.Canvas
Draws an arbitrary polygon.
drawRectangle(x:Number, y:Number, width:Number, height:Number) — method, class starling.display.Canvas
Draws a rectangle.
drawToBitmapData(out:flash.display:BitmapData, color:uint, alpha:Number) — method, class starling.display.DisplayObject
Draws the object into a BitmapData object.
DropShadowFilter — class, package starling.filters
The DropShadowFilter class lets you add a drop shadow to display objects.
DropShadowFilter(distance:Number, angle:Number, color:uint, alpha:Number, blur:Number, quality:Number, inner:Boolean, knockout:Boolean) — Constructor, class starling.filters.DropShadowFilter
Creates a new DropShadowFilter instance with the specified parameters.
duration — Property, class starling.events.Touch
If the touch is hovering, returns the time (in seconds) since the touch was created; afterwards, the time since the touch was in phase 'BEGAN'.
A  B  C  D  E  F  G  H  I  J  K  L  M  N  O  P  Q  R  S  T  U  V  W  X  Y  Z