A B C D E F G H I J K L M N O P Q R S T U V W X Y Z |
fadeTo(alpha:Number) — method, class starling.animation.Tween |
| Animates the 'alpha' property of an object to a certain target value. |
fatalError — Event, class starling.core.Starling |
| Dispatched when a fatal error is encountered. |
FATAL_ERROR — Constant Static Property, class starling.events.Event |
| Event type that is dispatched by the Starling instance when it encounters a problem
from which it cannot recover, e.g. |
fieldOfView — Property, class starling.display.Stage |
| Specifies an angle (radian, between zero and PI) for the field of view. |
fillMeshBatch(meshBatch:starling.display:MeshBatch, width:Number, height:Number, text:String, format:starling.text:TextFormat, options:starling.text:TextOptions) — method, class starling.text.BitmapFont |
| Draws text into a QuadBatch. |
fillMeshBatch(meshBatch:starling.display:MeshBatch, width:Number, height:Number, text:String, format:starling.text:TextFormat, options:starling.text:TextOptions) — method, interface starling.text.ITextCompositor |
| Draws the given text into a MeshBatch, using the supplied format and options. |
fillMeshBatch(meshBatch:starling.display:MeshBatch, width:Number, height:Number, text:String, format:starling.text:TextFormat, options:starling.text:TextOptions) — method, class starling.text.TrueTypeCompositor |
| Draws the given text into a MeshBatch, using the supplied format and options. |
fillToken(token:starling.rendering:BatchToken) — method, class starling.rendering.Painter |
| Updates all properties of the given token so that it describes the current position
within the render cache. |
filter — Property, class starling.display.DisplayObject |
| The filter that is attached to the display object. |
FilterChain — class, package starling.filters |
| The FilterChain allows you to combine several filters into one. |
FilterChain(... rest) — Constructor, class starling.filters.FilterChain |
| Creates a new chain with the given filters. |
FilterEffect — class, package starling.rendering |
| An effect drawing a mesh of textured vertices. |
FilterEffect() — Constructor, class starling.rendering.FilterEffect |
| Creates a new FilterEffect instance. |
finishFrame() — method, class starling.rendering.Painter |
| Completes all unfinished batches, cleanup procedures. |
finishMeshBatch() — method, class starling.rendering.Painter |
| Finishes the current mesh batch and prepares the next one. |
fit(rectangle:flash.geom:Rectangle, into:flash.geom:Rectangle, scaleMode:String, pixelPerfect:Boolean, out:flash.geom:Rectangle) — Static Method , class starling.utils.RectangleUtil |
| Calculates a rectangle with the same aspect ratio as the given 'rectangle',
centered within 'into'. |
focalLength — Property, class starling.display.Stage |
| The distance between the stage and the camera. |
font — Property, class starling.text.TextFormat |
| The name of the font. |
forcePotTexture — Property, class starling.textures.TextureOptions |
| Indicates if the underlying Stage3D texture should be created as the power-of-two based
Texture class instead of the more memory efficient RectangleTexture. |
forcePotTextures — Property, class starling.utils.AssetManager |
| Indicates if the underlying Stage3D textures should be created as the power-of-two based
Texture class instead of the more memory efficient RectangleTexture. |
format — Property, class starling.rendering.VertexData |
| The format that describes the attributes of each vertex. |
format — Property, class starling.text.TextField |
| The format describes how the text will be rendered, describing the font name and size,
color, alignment, etc. |
format — Property, class starling.textures.AtfData |
| The texture format. |
format — Property, class starling.textures.ConcreteTexture |
| The Context3DTextureFormat of the underlying texture data. |
format — Property, class starling.textures.SubTexture |
| The Context3DTextureFormat of the underlying texture data. |
format — Property, class starling.textures.Texture |
| The Context3DTextureFormat of the underlying texture data. |
format — Property, class starling.textures.TextureOptions |
| The Context3DTextureFormat of the underlying texture data. |
format(format:String, ... rest) — Static Method , class starling.utils.StringUtil |
| Formats a String in .Net-style, with curly braces ("{0}"). |
formatString — Property, class starling.rendering.VertexData |
| The format string that describes the attributes of each vertex. |
formatString — Property, class starling.rendering.VertexDataFormat |
| Returns the normalized format string. |
fps — Property, class starling.display.MovieClip |
| The default number of frames per second. |
FragmentFilter — class, package starling.filters |
| The FragmentFilter class is the base class for all filter effects in Starling. |
FragmentFilter() — Constructor, class starling.filters.FragmentFilter |
| Creates a new instance. |
frame — Property, class starling.textures.SubTexture |
| The texture frame if it has one (see class description), otherwise null. |
frame — Property, class starling.textures.Texture |
| The texture frame if it has one (see class description), otherwise null. |
frameHeight — Property, class starling.textures.Texture |
| The width of the texture in points, taking into account the frame rectangle
(if there is one). |
frameID — Property, class starling.core.Starling |
| The number of frames that have been rendered since this instance was created. |
frameID — Property, class starling.rendering.Painter |
| Returns the index of the current frame if the render cache is enabled;
otherwise, returns zero. |
frameWidth — Property, class starling.textures.Texture |
| The height of the texture in points, taking into account the frame rectangle
(if there is one). |
fromAsset(asset:Object) — Static Method , class starling.assets.AssetType |
| Figures out the asset type string from the type of the given instance. |
fromAtfData(data:flash.utils:ByteArray, scale:Number, useMipMaps:Boolean, async:Function, premultipliedAlpha:Boolean) — Static Method , class starling.textures.Texture |
| Creates a texture from ATF data (Adobe Texture Compression). |
fromBitmap(bitmap:flash.display:Bitmap, generateMipMaps:Boolean, optimizeForRenderToTexture:Boolean, scale:Number, format:String, forcePotTexture:Boolean, async:Function) — Static Method , class starling.textures.Texture |
| Creates a texture object from a bitmap. |
fromBitmapData(data:flash.display:BitmapData, generateMipMaps:Boolean, optimizeForRenderToTexture:Boolean, scale:Number, format:String, forcePotTexture:Boolean, async:Function) — Static Method , class starling.textures.Texture |
| Creates a texture object from bitmap data. |
fromCamera(camera:flash.media:Camera, scale:Number, onComplete:Function) — Static Method , class starling.textures.Texture |
| Creates a video texture from a camera. |
fromColor(width:Number, height:Number, color:uint, alpha:Number, optimizeForRenderToTexture:Boolean, scale:Number, format:String, forcePotTexture:Boolean) — Static Method , class starling.textures.Texture |
| Creates a texture with a certain size and color. |
fromData(data:Object, options:starling.textures:TextureOptions) — Static Method , class starling.textures.Texture |
| Creates a texture from any of the supported data types, using the specified options. |
fromEmbeddedAsset(assetClass:Class, mipMapping:Boolean, optimizeForRenderToTexture:Boolean, scale:Number, format:String, forcePotTexture:Boolean) — Static Method , class starling.textures.Texture |
| Creates a texture object from an embedded asset class. |
fromNetStream(stream:flash.net:NetStream, scale:Number, onComplete:Function) — Static Method , class starling.textures.Texture |
| Creates a video texture from a NetStream. |
fromPolygon(polygon:starling.geom:Polygon, style:starling.styles:MeshStyle) — Static Method , class starling.display.Mesh |
| Creates a mesh from the specified polygon. |
fromPool(touchID:int, phase:String, globalX:Number, globalY:Number, pressure:Number, width:Number, height:Number) — Static Method , class starling.events.TouchData |
| Creates a new TouchData instance with the given properties or returns one from
the object pool. |
fromSource(vertexShader:String, fragmentShader:String, agalVersion:uint) — Static Method , class starling.rendering.Program |
| Creates a new Program instance from AGAL assembly language. |
fromString(format:String) — Static Method , class starling.rendering.VertexDataFormat |
| Creates a new VertexDataFormat instance from the given String, or returns one from
the cache (if an equivalent String has already been used before). |
fromTexture(texture:starling.textures:Texture) — Static Method , class starling.display.Quad |
| Creates a quad from the given texture. |
fromTexture(texture:starling.textures:Texture, region:flash.geom:Rectangle, frame:flash.geom:Rectangle, rotated:Boolean, scaleModifier:Number) — Static Method , class starling.textures.Texture |
| Creates a texture that contains a region (in pixels) of another texture. |
fromTextureBase(base:flash.display3D.textures:TextureBase, width:int, height:int, options:starling.textures:TextureOptions) — Static Method , class starling.textures.Texture |
| Creates a texture from a TextureBase object. |
FUCHSIA — Constant Static Property, class starling.utils.Color |
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A B C D E F G H I J K L M N O P Q R S T U V W X Y Z |