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rad2deg(rad:Number) — Package Function, starling.utils
Converts an angle from radians into degrees.
rawData — Property, class starling.rendering.IndexData
The raw index data; not a copy! Beware: the referenced ByteArray may change any time.
rawData — Property, class starling.rendering.VertexData
The raw vertex data; not a copy!
readjustSize() — method, class starling.display.Button
Readjusts the dimensions of the button according to its current state texture.
readjustSize(width:Number, height:Number) — method, class starling.display.Quad
Readjusts the dimensions of the quad.
READY — Constant Static Property, class starling.events.Event
An event type to be utilized in custom events.
rechargePool() — Static Method , class starling.text.BitmapCharLocation
Puts all objects that were previously returned by either of the "...fromPool" methods back into the pool.
recreateBase() — method, class starling.textures.ConcreteTexture
Recreates the underlying Stage3D texture.
RectangleUtil — class, package starling.utils
A utility class containing methods related to the Rectangle class.
RED — Constant Static Property, class starling.utils.Color
refreshBackBufferSize(scaleFactor:Number) — method, class starling.rendering.Painter
Refreshes the values of "backBufferWidth" and "backBufferHeight" from the current context dimensions and stores the given "backBufferScaleFactor".
region — Property, class starling.textures.SubTexture
The region of the parent texture that the SubTexture is showing (in points).
register(name:String, func:Function) — Static Method , class starling.animation.Transitions
Registers a new transition function under a certain name.
register(name:String, srcFactor:String, dstFactor:String) — Static Method , class starling.display.BlendMode
Registers a blending mode under a certain name.
registerBitmapFont(bitmapFont:starling.text:BitmapFont, name:String) — Static Method , class starling.text.TextField
Makes a bitmap font available at any TextField in the current stage3D context.
registerBitmapFontsWithFontFace — Property, class starling.assets.AssetManager
Indicates if bitmap fonts should be registered with their "face" attribute from the font XML file.
registerBitmapFontsWithFontFace — Property, class starling.utils.AssetManager
Indicates if bitmap fonts should be registered with their "face" attribute from the font XML file.
registerCompositor(compositor:starling.text:ITextCompositor, fontName:String) — Static Method , class starling.text.TextField
Makes a text compositor (like a BitmapFont) available to any TextField in the current stage3D context.
registerFactory(factory:starling.assets:AssetFactory, priority:int) — method, class starling.assets.AssetManager
Registers a custom AssetFactory.
registerProgram(name:String, program:starling.rendering:Program) — method, class starling.rendering.Painter
Registers a program under a certain name.
remove(object:starling.animation:IAnimatable) — method, class starling.animation.Juggler
Removes an object from the juggler.
removeAsset(assetType:String, name:String, dispose:Boolean) — method, class starling.assets.AssetManager
Removes the asset with the given name and type, and will optionally dispose it.
removeAssetManager(name:String, dispose:Boolean) — method, class starling.assets.AssetManager
Removes a certain asset manager and optionally disposes it right away.
removeBitmapFont(name:String, dispose:Boolean) — method, class starling.assets.AssetManager
Removes a certain bitmap font, optionally disposing it.
removeBitmapFont(name:String, dispose:Boolean) — method, class starling.utils.AssetManager
Removes a certain bitmap font, optionally disposing it.
removeByID(objectID:uint) — method, class starling.animation.Juggler
Removes an object from the juggler, identified by the unique numeric identifier you received when adding it.
removeByteArray(name:String, dispose:Boolean) — method, class starling.assets.AssetManager
Removes a certain byte array, optionally disposing its memory right away.
removeByteArray(name:String, dispose:Boolean) — method, class starling.utils.AssetManager
Removes a certain byte array, optionally disposing its memory right away.
removeChild(child:starling.display:DisplayObject, dispose:Boolean) — method, class starling.display.DisplayObjectContainer
Removes a child from the container.
removeChildAt(index:int, dispose:Boolean) — method, class starling.display.DisplayObjectContainer
Removes a child at a certain index.
removeChildren(beginIndex:int, endIndex:int, dispose:Boolean) — method, class starling.display.DisplayObjectContainer
Removes a range of children from the container (endIndex included).
removed — Event, class starling.display.DisplayObject
Dispatched when an object is removed from its parent.
REMOVED — Constant Static Property, class starling.events.Event
Event type for a display object that is removed from its parent.
removeDelayedCalls(callback:Function) — method, class starling.animation.Juggler
Removes all delayed and repeated calls with a certain callback.
removedFromStage — Event, class starling.display.DisplayObject
Dispatched when an object is removed from the stage and won't be rendered any longer.
REMOVED_FROM_STAGE — Constant Static Property, class starling.events.Event
Event type for a display object that is removed from the stage.
removeEventListener(type:String, listener:Function) — method, class starling.display.DisplayObject
Removes an event listener from the object.
removeEventListener(type:String, listener:Function) — method, class starling.events.EventDispatcher
Removes an event listener from the object.
removeEventListener(type:String, listener:Function) — method, class starling.styles.MeshStyle
removeEventListeners(type:String) — method, class starling.display.DisplayObject
Removes all event listeners with a certain type, or all of them if type is null.
removeEventListeners(type:String) — method, class starling.events.EventDispatcher
Removes all event listeners with a certain type, or all of them if type is null.
removeFilter(filter:starling.filters:FragmentFilter, dispose:Boolean) — method, class starling.filters.FilterChain
Removes a filter from the chain.
removeFilterAt(index:int, dispose:Boolean) — method, class starling.filters.FilterChain
Removes the filter at a certain index.
removeFrameAt(frameID:int) — method, class starling.display.MovieClip
Removes the frame at a certain ID.
REMOVE_FROM_JUGGLER — Constant Static Property, class starling.events.Event
Event type for an animated object that requests to be removed from the juggler.
removeFromParent(dispose:Boolean) — method, class starling.display.DisplayObject
Removes the object from its parent, if it has one, and optionally disposes it.
removeObject(name:String) — method, class starling.assets.AssetManager
Removes a certain object.
removeObject(name:String) — method, class starling.utils.AssetManager
Removes a certain object.
removeRegion(name:String) — method, class starling.textures.TextureAtlas
Removes a region with a certain name.
removeRegions(prefix:String) — method, class starling.textures.TextureAtlas
Removes all regions with names that start with the given prefix.
removeSetupForTexture(texture:starling.textures:Texture, onAssign:Function, onRelease:Function) — Static Method , class starling.display.Image
Removes specific setup functions for the given texture.
removeSound(name:String) — method, class starling.assets.AssetManager
Removes a certain sound.
removeSound(name:String) — method, class starling.utils.AssetManager
Removes a certain sound.
removeTexture(name:String, dispose:Boolean) — method, class starling.assets.AssetManager
Removes a certain texture, optionally disposing it.
removeTexture(name:String, dispose:Boolean) — method, class starling.utils.AssetManager
Removes a certain texture, optionally disposing it.
removeTextureAtlas(name:String, dispose:Boolean) — method, class starling.assets.AssetManager
Removes a certain texture atlas, optionally disposing it.
removeTextureAtlas(name:String, dispose:Boolean) — method, class starling.utils.AssetManager
Removes a certain texture atlas, optionally disposing it.
removeTweens(target:Object) — method, class starling.animation.Juggler
Removes all tweens with a certain target.
removeXml(name:String, dispose:Boolean) — method, class starling.assets.AssetManager
Removes a certain Xml object, optionally disposing it.
removeXml(name:String, dispose:Boolean) — method, class starling.utils.AssetManager
Removes a certain Xml object, optionally disposing it.
render — Event, class starling.core.Starling
Dispatched when the display list is about to be rendered.
render() — method, class starling.core.Starling
Renders the complete display list.
render(painter:starling.rendering:Painter) — method, class starling.display.DisplayObject
Renders the display object with the help of a painter object.
render(painter:starling.rendering:Painter) — method, class starling.display.DisplayObjectContainer
Renders the display object with the help of a painter object.
render(painter:starling.rendering:Painter) — method, class starling.display.Mesh
Renders the display object with the help of a painter object.
render(painter:starling.rendering:Painter) — method, class starling.display.MeshBatch
If the batchable property is enabled, this method will add the batch to the painter's current batch.
render(painter:starling.rendering:Painter) — method, class starling.display.Sprite3D
Renders the display object with the help of a painter object.
render(painter:starling.rendering:Painter) — method, class starling.filters.FragmentFilter
Renders the filtered target object.
render(firstIndex:int, numTriangles:int) — method, class starling.rendering.Effect
Draws the triangles described by the index- and vertex-buffers, or a range of them.
render(painter:starling.rendering:Painter) — method, class starling.text.TextField
Renders the display object with the help of a painter object.
RENDER — Constant Static Property, class starling.events.Event
Event type that is dispatched by the Starling instance directly before rendering.
RenderState — class, package starling.rendering
The RenderState stores a combination of settings that are currently used for rendering.
RenderState() — Constructor, class starling.rendering.RenderState
Creates a new render state with the default settings.
renderTarget — Property, class starling.rendering.RenderState
The texture that is currently being rendered into, or null to render into the back buffer.
renderTargetAntiAlias — Property, class starling.rendering.RenderState
The anti-alias setting used when setting the current render target via setRenderTarget.
renderTargetSupportsDepthAndStencil — Property, class starling.rendering.RenderState
Indicates if the render target (set via setRenderTarget) has its depth and stencil buffers enabled.
RenderTexture — class, package starling.textures
A RenderTexture is a dynamic texture onto which you can draw any display object.
RenderTexture(width:int, height:int, persistent:Boolean, scale:Number, format:String, forcePotTexture:Boolean) — Constructor, class starling.textures.RenderTexture
Creates a new RenderTexture with a certain size (in points).
RenderUtil — class, package starling.utils
A utility class containing methods related to Stage3D and rendering in general.
repeatCall(call:Function, interval:Number, repeatCount:int, ... rest) — method, class starling.animation.Juggler
Runs a function at a specified interval (in seconds).
repeatCount — Property, class starling.animation.DelayedCall
The number of times the call will be repeated.
repeatCount — Property, class starling.animation.Tween
The number of times the tween will be executed.
repeatDelay — Property, class starling.animation.Tween
The amount of time to wait between repeat cycles (in seconds).
requestContext3D(renderMode:String, profile:any) — method, class starling.rendering.Painter
Requests a context3D object from the stage3D object.
requestContext3D(stage3D:flash.display:Stage3D, renderMode:String, profile:any) — Static Method , class starling.utils.RenderUtil
Requests a context3D object from the given Stage3D object.
requiresRedraw — Property, class starling.display.DisplayObject
Indicates if the object needs to be redrawn in the upcoming frame, i.e.
reset(callback:Function, delay:Number, args:Array) — method, class starling.animation.DelayedCall
Resets the delayed call to its default values, which is useful for pooling.
reset(target:Object, time:Number, transition:Object) — method, class starling.animation.Tween
Resets the tween to its default values.
reset() — method, class starling.filters.ColorMatrixFilter
Changes the filter matrix back to the identity matrix.
reset() — method, class starling.rendering.BatchToken
Resets all properties to zero.
reset() — method, class starling.rendering.RenderState
Resets the RenderState to the default settings.
resetSetupForTexture(texture:starling.textures:Texture) — Static Method , class starling.display.Image
Removes all custom setup functions for the given texture, including those created via 'bindScale9GridToTexture' and 'bindPivotPointToTexture'.
resize — Event, class starling.display.Stage
Dispatched when the Flash container is resized.
RESIZE — Constant Static Property, class starling.events.Event
Event type for a resized Flash Player.
RESIZE — Constant Static Property, class starling.events.ResizeEvent
Event type for a resized Flash player.
ResizeEvent — class, package starling.events
A ResizeEvent is dispatched by the stage when the size of the Flash container changes.
ResizeEvent(type:String, width:int, height:int, bubbles:Boolean) — Constructor, class starling.events.ResizeEvent
Creates a new ResizeEvent.
resolution — Property, class starling.filters.FragmentFilter
The resolution of the filter texture.
restoreState() — method, class starling.rendering.Painter
Restores the render state that was last pushed to the stack, but does NOT remove it from the stack.
reverse — Property, class starling.animation.Tween
Indicates if the tween should be reversed when it is repeating.
reverse() — method, class starling.geom.Polygon
Reverses the order of the vertices.
reverseFrames() — method, class starling.display.MovieClip
Reverses the order of all frames, making the clip run from end to start.
rgb(red:int, green:int, blue:int) — Static Method , class starling.utils.Color
Creates an RGB color, stored in an unsigned integer.
rgbToHsl(rgb:uint, hsl:Vector$Number) — Static Method , class starling.utils.Color
Converts an RGB color into a vector with HSV components.
rgbToHsv(rgb:uint, hsv:Vector$Number) — Static Method , class starling.utils.Color
Converts an RGB color into a vector with HSV components.
right — Property, class starling.utils.Padding
The padding on the right side.
RIGHT — Constant Static Property, class starling.utils.Align
Horizontal right alignment.
root — Property, class starling.core.Starling
The instance of the root class provided in the constructor.
root — Property, class starling.display.DisplayObject
The root object the display object is connected to (i.e.
root — Property, class starling.events.TouchProcessor
The base object that will be used for hit testing.
root — Property, class starling.textures.ConcreteTexture
The concrete texture the texture is based on.
root — Property, class starling.textures.RenderTexture
The concrete texture the texture is based on.
root — Property, class starling.textures.SubTexture
The concrete texture the texture is based on.
root — Property, class starling.textures.Texture
The concrete texture the texture is based on.
rootClass — Property, class starling.core.Starling
The class that will be instantiated by Starling as the 'root' display object.
rootCreated — Event, class starling.core.Starling
Dispatched when the root class has been created.
ROOT_CREATED — Constant Static Property, class starling.events.Event
Event type that indicates that the root DisplayObject has been created.
rotated — Property, class starling.textures.SubTexture
If true, the SubTexture will show the parent region rotated by 90 degrees (CCW).
rotateTo(angle:Number, type:String) — method, class starling.animation.Tween
Animates the 'rotation' property of an object to a certain target value, using the smallest possible arc.
rotation — Property, class starling.display.DisplayObject
The rotation of the object in radians.
rotationX — Property, class starling.display.Sprite3D
The rotation of the object about the x axis, in radians.
rotationY — Property, class starling.display.Sprite3D
The rotation of the object about the y axis, in radians.
rotationZ — Property, class starling.display.Sprite3D
The rotation of the object about the z axis, in radians.
roundToInt — Property, class starling.animation.Tween
Indicates if the numeric values should be cast to Integers.
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