A B C D E F G H I J K L M N O P Q R S T U V W X Y Z |
padding — Property, class starling.filters.FragmentFilter |
| Padding can extend the size of the filter texture in all directions. |
padding — Property, class starling.text.BitmapFont |
| The width of a "gutter" around the composed text area, in points. |
padding — Property, class starling.text.TextField |
| The padding (in points) that's added to the sides of text that's rendered to a Bitmap. |
padding — Property, class starling.text.TextOptions |
| The padding (in points) that's added to the sides of text that's rendered to a Bitmap. |
Padding — class, package starling.utils |
| The padding class stores one number for each of four directions,
thus describing the padding around a 2D object. |
Padding(left:Number, right:Number, top:Number, bottom:Number) — Constructor, class starling.utils.Padding |
| Creates a new instance with the given properties. |
painter — Property, class starling.core.Starling |
| The painter, which is used for all rendering. |
Painter — class, package starling.rendering |
| A class that orchestrates rendering of all Starling display objects. |
Painter(stage3D:flash.display:Stage3D) — Constructor, class starling.rendering.Painter |
| Creates a new Painter object. |
parent — Property, class starling.display.DisplayObject |
| The display object container that contains this display object. |
parent — Property, class starling.textures.SubTexture |
| The texture which the SubTexture is based on. |
parseAtlasData(data:any) — method, class starling.textures.TextureAtlas |
| Parses the data that's passed as second argument to the constructor. |
parseAtlasXml(atlasXml:XML) — method, class starling.textures.TextureAtlas |
| This function is called by 'parseAtlasData' for XML data. |
parseBoolean(value:String) — Static Method , class starling.utils.StringUtil |
| Returns true if value equals
true, TRUE, True, or 1. |
parseError — Event, class starling.utils.AssetManager |
| Dispatched when an XML or JSON file couldn't be parsed. |
PARSE_ERROR — Constant Static Property, class starling.events.Event |
| Event type that is dispatched by the AssetManager when an xml or json file couldn't
be parsed. |
parseFontData(data:any) — method, class starling.text.BitmapFont |
| Parses the data that's passed as second argument to the constructor. |
passedTime — Property, class starling.events.EnterFrameEvent |
| The time that has passed since the last frame (in seconds). |
pause() — method, class starling.display.MovieClip |
| Pauses playback. |
phase — Property, class starling.events.Touch |
| The current phase the touch is in. |
phase — Property, class starling.events.TouchData |
| The current phase the touch is in. |
pivotX — Property, class starling.display.DisplayObject |
| The x coordinate of the object's origin in its own coordinate space (default: 0). |
pivotY — Property, class starling.display.DisplayObject |
| The y coordinate of the object's origin in its own coordinate space (default: 0). |
pivotZ — Property, class starling.display.Sprite3D |
| The z coordinate of the object's origin in its own coordinate space (default: 0). |
pixelSize — Property, class starling.rendering.Painter |
| The size (in points) that represents one pixel in the back buffer. |
pixelSnapping — Property, class starling.display.Button |
| Controls whether or not the instance snaps to the nearest pixel. |
pixelSnapping — Property, class starling.display.Mesh |
| Controls whether or not the instance snaps to the nearest pixel. |
pixelSnapping — Property, class starling.text.TextField |
| Controls whether or not the instance snaps to the nearest pixel. |
platform — Static Property, class starling.utils.SystemUtil |
| Returns the three-letter platform string of the current system. |
play() — method, class starling.display.MovieClip |
| Starts playback. |
playSound(name:String, startTime:Number, loops:int, transform:flash.media:SoundTransform) — method, class starling.assets.AssetManager |
| Generates a new SoundChannel object to play back the sound. |
playSound(name:String, startTime:Number, loops:int, transform:flash.media:SoundTransform) — method, class starling.utils.AssetManager |
| Generates a new SoundChannel object to play back the sound. |
Polygon — class, package starling.geom |
| A polygon describes a closed two-dimensional shape bounded by a number of straight
line segments. |
Polygon(vertices:Array) — Constructor, class starling.geom.Polygon |
| Creates a Polygon with the given coordinates. |
Pool — class, package starling.utils |
| A simple object pool supporting the most basic utility objects. |
popState(token:starling.rendering:BatchToken) — method, class starling.rendering.Painter |
| Restores the render state that was last pushed to the stack. |
premultipliedAlpha — Property, class starling.rendering.VertexData |
| Indicates if color attributes should be stored premultiplied with the alpha value. |
premultipliedAlpha — Property, class starling.textures.ConcreteTexture |
| Indicates if the alpha values are premultiplied into the RGB values. |
premultipliedAlpha — Property, class starling.textures.SubTexture |
| Indicates if the alpha values are premultiplied into the RGB values. |
premultipliedAlpha — Property, class starling.textures.Texture |
| Indicates if the alpha values are premultiplied into the RGB values. |
premultipliedAlpha — Property, class starling.textures.TextureOptions |
| Indicates if the alpha values are premultiplied into the RGB values. |
prepareToDraw() — method, class starling.rendering.Painter |
| Applies all relevant state settings to at the render context. |
prependMatrix(base:flash.geom:Matrix, prep:flash.geom:Matrix) — Static Method , class starling.utils.MatrixUtil |
| Prepends a matrix to 'base' by multiplying it with another matrix. |
prependRotation(matrix:flash.geom:Matrix, angle:Number) — Static Method , class starling.utils.MatrixUtil |
| Prepends an incremental rotation to a Matrix object (angle in radians). |
prependScale(matrix:flash.geom:Matrix, sx:Number, sy:Number) — Static Method , class starling.utils.MatrixUtil |
| Prepends an incremental scale change to a Matrix object. |
prependSkew(matrix:flash.geom:Matrix, skewX:Number, skewY:Number) — Static Method , class starling.utils.MatrixUtil |
| Prepends a skew transformation to a Matrix object (angles in radians). |
prependTranslation(matrix:flash.geom:Matrix, tx:Number, ty:Number) — Static Method , class starling.utils.MatrixUtil |
| Prepends an incremental translation to a Matrix object. |
present() — method, class starling.rendering.Painter |
| Resets the render target to the back buffer and displays its contents. |
pressure — Property, class starling.events.Touch |
| A value between 0.0 and 1.0 indicating force of the contact with the device. |
pressure — Property, class starling.events.TouchData |
| A value between 0.0 and 1.0 indicating force of the contact with the device. |
preventDefault() — method, class starling.events.KeyboardEvent |
| Cancels the keyboard event's default behavior. |
previousGlobalX — Property, class starling.events.Touch |
| The previous x-position of the touch in stage coordinates. |
previousGlobalY — Property, class starling.events.Touch |
| The previous y-position of the touch in stage coordinates. |
priority — Property, class starling.assets.AssetFactory |
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process(painter:starling.rendering:Painter, helper:starling.filters:IFilterHelper, input0:starling.textures:Texture, input1:starling.textures:Texture, input2:starling.textures:Texture, input3:starling.textures:Texture) — method, class starling.filters.CompositeFilter |
| Combines up to four input textures into one new texture,
adhering to the properties of each layer. |
process(painter:starling.rendering:Painter, helper:starling.filters:IFilterHelper, input0:starling.textures:Texture, input1:starling.textures:Texture, input2:starling.textures:Texture, input3:starling.textures:Texture) — method, class starling.filters.FragmentFilter |
| Does the actual filter processing. |
processTouches(touches:Vector$starling.events:Touch, shiftDown:Boolean, ctrlDown:Boolean) — method, class starling.events.TouchProcessor |
| Dispatches TouchEvents to the display objects that are affected by the list of
given touches. |
profile — Property, class starling.core.Starling |
| The Context3D profile of the current render context, or null
if the context has not been created yet. |
profile — Property, class starling.rendering.Painter |
| The Context3D profile of the current render context, or null
if the context has not been created yet. |
program — Property, class starling.rendering.Effect |
| Returns the current program, either by creating a new one (via
createProgram) or by getting it from the Painter. |
Program — class, package starling.rendering |
| A Program represents a pair of a fragment- and vertex-shader. |
Program(vertexShader:flash.utils:ByteArray, fragmentShader:flash.utils:ByteArray) — Constructor, class starling.rendering.Program |
| Creates a program from the given AGAL (Adobe Graphics Assembly Language) bytecode. |
programBaseName — Property, class starling.rendering.Effect |
| Returns the base name for the program. |
programName — Property, class starling.rendering.Effect |
| Returns the full name of the program, which is used to register it at the current
Painter. |
programVariantName — Property, class starling.rendering.Effect |
| Override this method if the effect requires a different program depending on the
current settings. |
programVariantName — Property, class starling.rendering.FilterEffect |
| Override this method if the effect requires a different program depending on the
current settings. |
progress — Property, class starling.animation.Tween |
| The current progress between 0 and 1, as calculated by the transition function. |
projectionMatrix3D — Property, class starling.rendering.RenderState |
| Returns the current projection matrix. |
projectionOffset — Property, class starling.display.Stage |
| A vector that moves the camera away from its default position in the center of the
stage. |
purge() — method, class starling.animation.Juggler |
| Removes all objects at once. |
purge() — method, class starling.assets.AssetManager |
| Removes assets of all types (disposing them along the way), empties the queue and
aborts any pending load operations. |
purge() — method, class starling.utils.AssetManager |
| Removes assets of all types (disposing them along the way), empties the queue and
aborts any pending load operations. |
purgeBuffers(vertexBuffer:Boolean, indexBuffer:Boolean) — method, class starling.rendering.Effect |
| Purges one or both of the vertex- and index-buffers. |
purgeQueue() — method, class starling.assets.AssetManager |
| Empties the queue and aborts any pending load operations. |
purgeQueue() — method, class starling.utils.AssetManager |
| Empties the queue and aborts any pending load operations. |
PURPLE — Constant Static Property, class starling.utils.Color |
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pushState(token:starling.rendering:BatchToken) — method, class starling.rendering.Painter |
| Pushes the current render state to a stack from which it can be restored later. |
putArray(array:Array) — Static Method , class starling.utils.Pool |
| Stores an Array instance in the pool (after purging it). |
putMatrix(matrix:flash.geom:Matrix) — Static Method , class starling.utils.Pool |
| Stores a Matrix instance in the pool. |
putMatrix3D(matrix:flash.geom:Matrix3D) — Static Method , class starling.utils.Pool |
| Stores a Matrix3D instance in the pool. |
putPoint(point:flash.geom:Point) — Static Method , class starling.utils.Pool |
| Stores a Point instance in the pool. |
putPoint3D(point:flash.geom:Vector3D) — Static Method , class starling.utils.Pool |
| Stores a Vector3D instance in the pool. |
putRectangle(rectangle:flash.geom:Rectangle) — Static Method , class starling.utils.Pool |
| Stores a Rectangle instance in the pool. |
putTexture(texture:starling.textures:Texture) — method, interface starling.filters.IFilterHelper |
| Puts a texture back into the pool to be reused later (or to be disposed
with the pool). |
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A B C D E F G H I J K L M N O P Q R S T U V W X Y Z |