|The components of Starlings animation system.
|Starling's AssetManager and supporting classes.
|Contains the core component of the framework.
|The main classes from which to build anything that is displayed on the screen.
|A set of commonly used error classes.
|A simplified version of Flash's DOM event model, including an alternative EventDispatcher base class.
|Post processing filters for special effects.
|Geometry classes that expand on what the corresponding Flash package has to offer.
|All things related to Stage3D rendering.
|Styles completely modify the way a mesh is rendered and batched.
|Classes for working with text fields and bitmap fonts.
|Classes to create and work with GPU texture data.
|Utility classes and helper methods.