A B C D E F G H I J K L M N O P Q R S T U V W X Y Z |
vectorFromPool() — Static Method , class starling.text.BitmapCharLocation |
| Returns an empty Vector for "BitmapCharLocation" instances from the pool. |
verbose — Property, class starling.assets.AssetManager |
| When activated, the class will trace information about added/enqueued assets. |
verbose — Property, class starling.utils.AssetManager |
| When activated, the class will trace information about added/enqueued assets. |
version — Static Property, class starling.utils.SystemUtil |
| Returns the Flash Player/AIR version string. |
VERSION — Constant Static Property, class starling.core.Starling |
| The version of the Starling framework. |
vertexBuffer — Property, class starling.rendering.Effect |
| The internally used vertex buffer used on rendering. |
vertexBufferSize — Property, class starling.rendering.Effect |
| The current size of the vertex buffer (in blocks of 32 bits). |
vertexData — Property, class starling.display.Mesh |
| The vertex data describing all vertices of the mesh. |
vertexData — Property, class starling.filters.FragmentFilter |
| The VertexData used to process the effect. |
vertexData — Property, class starling.styles.MeshStyle |
| Returns a reference to the vertex data of the assigned target (or null
if there is no target). |
VertexData — class, package starling.rendering |
| The VertexData class manages a raw list of vertex information, allowing direct upload
to Stage3D vertex buffers. |
VertexData(format:any, initialCapacity:int) — Constructor, class starling.rendering.VertexData |
| Creates an empty VertexData object with the given format and initial capacity. |
VertexDataFormat — class, package starling.rendering |
| Describes the memory layout of VertexData instances, as used for every single vertex. |
VertexDataFormat() — Constructor, class starling.rendering.VertexDataFormat |
| Don't use the constructor, but call VertexDataFormat.fromString instead. |
vertexFormat — Property, class starling.display.Mesh |
| The format used to store the vertices. |
vertexFormat — Property, class starling.rendering.Effect |
| The data format that this effect requires from the VertexData that it renders:
"position:float2" |
vertexFormat — Property, class starling.rendering.FilterEffect |
| The data format that this effect requires from the VertexData that it renders:
"position:float2, texCoords:float2" |
vertexFormat — Property, class starling.rendering.MeshEffect |
| The data format that this effect requires from the VertexData that it renders:
"position:float2, texCoords:float2, color:bytes4" |
vertexFormat — Property, class starling.styles.MeshStyle |
| The format used to store the vertices. |
VERTEX_FORMAT — Constant Static Property, class starling.rendering.Effect |
| The vertex format expected by uploadVertexData:
"position:float2" |
VERTEX_FORMAT — Constant Static Property, class starling.rendering.FilterEffect |
| The vertex format expected by uploadVertexData:
"position:float2, texCoords:float2" |
VERTEX_FORMAT — Constant Static Property, class starling.rendering.MeshEffect |
| The vertex format expected by uploadVertexData:
"position:float2, texCoords:float2, color:bytes4" |
VERTEX_FORMAT — Constant Static Property, class starling.styles.DistanceFieldStyle |
| The vertex format expected by this style. |
VERTEX_FORMAT — Constant Static Property, class starling.styles.MeshStyle |
| The vertex format expected by this style (the same as found in the MeshEffect-class). |
vertexID — Property, class starling.rendering.BatchToken |
| The ID of the next vertex within the current MeshBatch. |
vertexID — Property, class starling.utils.MeshSubset |
| The ID of the first vertex. |
vertexSize — Property, class starling.rendering.VertexData |
| The size (in bytes) of each vertex. |
vertexSize — Property, class starling.rendering.VertexDataFormat |
| The size (in bytes) of each vertex. |
vertexSizeIn32Bits — Property, class starling.rendering.VertexData |
| The size (in 32 bit units) of each vertex. |
vertexSizeIn32Bits — Property, class starling.rendering.VertexDataFormat |
| The size (in 32 bit units) of each vertex. |
vertical — Property, class starling.utils.Padding |
| The sum of top and bottom padding. |
VERTICAL — Constant Static Property, class starling.text.TextFieldAutoSize |
| The text field will grow/shrink downwards, adding line-breaks when necessary. |
verticalAlign — Property, class starling.text.TextFormat |
| The vertical alignment of the text. |
viewPort — Property, class starling.core.Starling |
| The viewport into which Starling contents will be rendered. |
visible — Property, class starling.display.DisplayObject |
| The visibility of the object. |
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