Package | starling.assets |
Class | public class AssetReference |
Inheritance | AssetReference Object |
Property | Defined By | ||
---|---|---|---|
data : Object The raw data of the asset. | AssetReference | ||
extension : String The file extension of the asset, if the filename or URL contains one. | AssetReference | ||
mimeType : String The mime type of the asset, if loaded from a server. | AssetReference | ||
name : String The name with which the asset should be added to the AssetManager. | AssetReference | ||
textureOptions : TextureOptions The TextureOptions describing how to create a texture, if the asset references one. | AssetReference | ||
url : String The url from which the asset needs to be / has been loaded. | AssetReference |
Method | Defined By | ||
---|---|---|---|
AssetReference(data:Object) Creates a new instance with the given data, which is typically some kind of file
reference / URL or an instance of an asset class. | AssetReference |
data | property |
data:Object
The raw data of the asset. This property often contains an URL; when it's passed to an AssetFactory, loading has already completed, and the property contains a ByteArray with the loaded data.
public function get data():Object
public function set data(value:Object):void
extension | property |
extension:String
The file extension of the asset, if the filename or URL contains one.
public function get extension():String
public function set extension(value:String):void
mimeType | property |
mimeType:String
The mime type of the asset, if loaded from a server.
public function get mimeType():String
public function set mimeType(value:String):void
name | property |
name:String
The name with which the asset should be added to the AssetManager.
public function get name():String
public function set name(value:String):void
textureOptions | property |
textureOptions:TextureOptions
The TextureOptions describing how to create a texture, if the asset references one.
public function get textureOptions():TextureOptions
public function set textureOptions(value:TextureOptions):void
url | property |
url:String
The url from which the asset needs to be / has been loaded.
public function get url():String
public function set url(value:String):void
AssetReference | () | Constructor |
public function AssetReference(data:Object)
Creates a new instance with the given data, which is typically some kind of file reference / URL or an instance of an asset class. If 'data' contains an URL, an equivalent value will be assigned to the 'url' property.
Parametersdata:Object |