Package | starling.utils |
Class | public class Pool |
Inheritance | Pool Object |
If you want to retrieve an object, but the pool does not contain any more instances, it will silently create a new one.
It's important that you use the pool in a balanced way, i.e. don't just "get" or "put" alone! Always make the calls in pairs; whenever you get an object, be sure to put it back later, and the other way round. Otherwise, the pool will empty or (even worse) grow in size uncontrolled.
Method | Defined By | ||
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getArray():Array [static] Retrieves an Array instance from the pool. | Pool | ||
getMatrix(a:Number = 1, b:Number = 0, c:Number = 0, d:Number = 1, tx:Number = 0, ty:Number = 0):Matrix [static] Retrieves a Matrix instance from the pool. | Pool | ||
getMatrix3D(identity:Boolean = true):Matrix3D [static] Retrieves a Matrix3D instance from the pool. | Pool | ||
getPoint(x:Number = 0, y:Number = 0):Point [static] Retrieves a Point instance from the pool. | Pool | ||
getPoint3D(x:Number = 0, y:Number = 0, z:Number = 0):Vector3D [static] Retrieves a Vector3D instance from the pool. | Pool | ||
getRectangle(x:Number = 0, y:Number = 0, width:Number = 0, height:Number = 0):Rectangle [static] Retrieves a Rectangle instance from the pool. | Pool | ||
putArray(array:Array):void [static] Stores an Array instance in the pool (after purging it). | Pool | ||
putMatrix(matrix:Matrix):void [static] Stores a Matrix instance in the pool. | Pool | ||
putMatrix3D(matrix:Matrix3D):void [static] Stores a Matrix3D instance in the pool. | Pool | ||
putPoint(point:Point):void [static] Stores a Point instance in the pool. | Pool | ||
putPoint3D(point:Vector3D):void [static] Stores a Vector3D instance in the pool. | Pool | ||
putRectangle(rectangle:Rectangle):void [static] Stores a Rectangle instance in the pool. | Pool |
getArray | () | method |
public static function getArray():Array
Retrieves an Array instance from the pool.
ReturnsArray |
getMatrix | () | method |
public static function getMatrix(a:Number = 1, b:Number = 0, c:Number = 0, d:Number = 1, tx:Number = 0, ty:Number = 0):Matrix
Retrieves a Matrix instance from the pool.
Parameters
a:Number (default = 1 )
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b:Number (default = 0 )
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c:Number (default = 0 )
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d:Number (default = 1 )
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tx:Number (default = 0 )
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ty:Number (default = 0 )
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Matrix |
getMatrix3D | () | method |
public static function getMatrix3D(identity:Boolean = true):Matrix3D
Retrieves a Matrix3D instance from the pool.
Parameters
identity:Boolean (default = true ) — If enabled, the matrix will be reset to the identity.
Otherwise, its contents is undefined.
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Matrix3D |
getPoint | () | method |
public static function getPoint(x:Number = 0, y:Number = 0):Point
Retrieves a Point instance from the pool.
Parameters
x:Number (default = 0 )
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y:Number (default = 0 )
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Point |
getPoint3D | () | method |
public static function getPoint3D(x:Number = 0, y:Number = 0, z:Number = 0):Vector3D
Retrieves a Vector3D instance from the pool.
Parameters
x:Number (default = 0 )
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y:Number (default = 0 )
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z:Number (default = 0 )
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Vector3D |
getRectangle | () | method |
public static function getRectangle(x:Number = 0, y:Number = 0, width:Number = 0, height:Number = 0):Rectangle
Retrieves a Rectangle instance from the pool.
Parameters
x:Number (default = 0 )
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y:Number (default = 0 )
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width:Number (default = 0 )
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height:Number (default = 0 )
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Rectangle |
putArray | () | method |
public static function putArray(array:Array):void
Stores an Array instance in the pool (after purging it). Don't keep any references to the array after moving it to the pool!
Parameters
array:Array |
putMatrix | () | method |
public static function putMatrix(matrix:Matrix):void
Stores a Matrix instance in the pool. Don't keep any references to the object after moving it to the pool!
Parameters
matrix:Matrix |
putMatrix3D | () | method |
public static function putMatrix3D(matrix:Matrix3D):void
Stores a Matrix3D instance in the pool. Don't keep any references to the object after moving it to the pool!
Parameters
matrix:Matrix3D |
putPoint | () | method |
public static function putPoint(point:Point):void
Stores a Point instance in the pool. Don't keep any references to the object after moving it to the pool!
Parameters
point:Point |
putPoint3D | () | method |
public static function putPoint3D(point:Vector3D):void
Stores a Vector3D instance in the pool. Don't keep any references to the object after moving it to the pool!
Parameters
point:Vector3D |
putRectangle | () | method |
public static function putRectangle(rectangle:Rectangle):void
Stores a Rectangle instance in the pool. Don't keep any references to the object after moving it to the pool!
Parameters
rectangle:Rectangle |