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abortDistance — Property, class starling.display.Button
The distance you can move away your finger before triggering is aborted.
abortDistance — Property, class starling.utils.ButtonBehavior
The distance you can move away your finger before triggering is aborted.
AbstractClassError — class, package starling.errors
An AbstractClassError is thrown when you attempt to create an instance of an abstract class.
AbstractClassError(message:any, id:any) — Constructor, class starling.errors.AbstractClassError
Creates a new AbstractClassError object.
AbstractMethodError — class, package starling.errors
An AbstractMethodError is thrown when you attempt to call an abstract method.
AbstractMethodError(message:any, id:any) — Constructor, class starling.errors.AbstractMethodError
Creates a new AbstractMethodError object.
activate() — method, class starling.display.BlendMode
Sets the appropriate blend factors for source and destination on the current context.
activate(context:flash.display3D:Context3D) — method, class starling.rendering.Program
Activates the program on the given context.
add(object:starling.animation:IAnimatable) — method, class starling.animation.Juggler
Adds an object to the juggler.
ADD — Constant Static Property, class starling.display.BlendMode
Adds the values of the colors of the display object to the colors of its background.
addAsset(name:String, asset:Object, type:String) — method, class starling.assets.AssetManager
Add an asset with a certain name and type.
addBitmapFont(name:String, font:starling.text:BitmapFont) — method, class starling.utils.AssetManager
Register a bitmap font under a certain name.
addByteArray(name:String, byteArray:flash.utils:ByteArray) — method, class starling.utils.AssetManager
Register a byte array under a certain name.
addChar(charID:int, bitmapChar:starling.text:BitmapChar) — method, class starling.text.BitmapFont
Adds a bitmap char with a certain character ID.
addChild(child:starling.display:DisplayObject) — method, class starling.display.DisplayObjectContainer
Adds a child to the container.
addChildAt(child:starling.display:DisplayObject, index:int) — method, class starling.display.DisplayObjectContainer
Adds a child to the container at a certain index.
addComplementaryAsset(name:String, asset:Object, type:String) — method, class starling.assets.AssetFactoryHelper
Adds additional assets to the AssetManager.
added — Event, class starling.display.DisplayObject
Dispatched when an object is added to a parent.
ADDED — Constant Static Property, class starling.events.Event
Event type for a display object that is added to a parent.
addedToStage — Event, class starling.display.DisplayObject
Dispatched when an object is connected to the stage (directly or indirectly).
ADDED_TO_STAGE — Constant Static Property, class starling.events.Event
Event type for a display object that is added to the stage
addEventListener(type:String, listener:Function) — method, class starling.display.DisplayObject
Registers an event listener at a certain object.
addEventListener(type:String, listener:Function) — method, class starling.events.EventDispatcher
Registers an event listener at a certain object.
addEventListener(type:String, listener:Function) — method, class starling.styles.MeshStyle
addExtensions(... rest) — method, class starling.assets.AssetFactory
Add one or more file extensions (without leading dot) that identify the supported data types.
addFilter(filter:starling.filters:FragmentFilter) — method, class starling.filters.FilterChain
Adds a filter to the chain.
addFilterAt(filter:starling.filters:FragmentFilter, index:int) — method, class starling.filters.FilterChain
Adds a filter to the chain at the given index.
addFrame(texture:starling.textures:Texture, sound:flash.media:Sound, duration:Number) — method, class starling.display.MovieClip
Adds an additional frame, optionally with a sound and a custom duration.
addFrameAt(frameID:int, texture:starling.textures:Texture, sound:flash.media:Sound, duration:Number) — method, class starling.display.MovieClip
Adds a frame at a certain index, optionally with a sound and a custom duration.
addKerning(charID:int, amount:Number) — method, class starling.text.BitmapChar
Adds kerning information relative to a specific other character ID.
addMesh(mesh:starling.display:Mesh, matrix:flash.geom:Matrix, alpha:Number, subset:starling.utils:MeshSubset, ignoreTransformations:Boolean) — method, class starling.display.MeshBatch
Adds a mesh to the batch by appending its vertices and indices.
addMeshAt(mesh:starling.display:Mesh, indexID:int, vertexID:int, matrix:flash.geom:Matrix, alpha:Number, subset:starling.utils:MeshSubset, ignoreTransformations:Boolean) — method, class starling.display.MeshBatch
Adds a mesh to the batch by copying its vertices and indices to the given positions.
addMimeTypes(... rest) — method, class starling.assets.AssetFactory
Add one or more mime types that identify the supported data types.
addObject(name:String, object:Object) — method, class starling.utils.AssetManager
Register an arbitrary object under a certain name.
addPostProcessor(processor:Function, priority:int) — method, class starling.assets.AssetFactoryHelper
Adds a method to be called by the AssetManager when the queue has finished processing.
addQuad(a:uint, b:uint, c:uint, d:uint) — method, class starling.rendering.IndexData
Appends two triangles spawning up the quad with the given indices.
addRegion(name:String, region:flash.geom:Rectangle, frame:flash.geom:Rectangle, rotated:Boolean) — method, class starling.textures.TextureAtlas
Adds a named region for a SubTexture (described by rectangle with coordinates in points) with an optional frame.
addSound(name:String, sound:flash.media:Sound) — method, class starling.utils.AssetManager
Register a sound under a certain name.
addSubTexture(name:String, subTexture:starling.textures:SubTexture) — method, class starling.textures.TextureAtlas
Adds a named region for an instance of SubTexture or an instance of its sub-classes.
addTexture(name:String, texture:starling.textures:Texture) — method, class starling.utils.AssetManager
Register a texture under a certain name.
addTextureAtlas(name:String, atlas:starling.textures:TextureAtlas) — method, class starling.utils.AssetManager
Register a texture atlas under a certain name.
addTriangle(a:uint, b:uint, c:uint) — method, class starling.rendering.IndexData
Appends three indices representing a triangle.
addVertices(... rest) — method, class starling.geom.Polygon
Adds vertices to the polygon.
addXml(name:String, xml:XML) — method, class starling.utils.AssetManager
Register an XML object under a certain name.
adjustBrightness(value:Number) — method, class starling.filters.ColorMatrixFilter
Changes the brightness.
adjustContrast(value:Number) — method, class starling.filters.ColorMatrixFilter
Changes the contrast.
adjustHue(value:Number) — method, class starling.filters.ColorMatrixFilter
Changes the hue of the image.
adjustSaturation(sat:Number) — method, class starling.filters.ColorMatrixFilter
Changes the saturation.
advanceTime(time:Number) — method, class starling.animation.DelayedCall
Advance the time by a number of seconds.
advanceTime(time:Number) — method, interface starling.animation.IAnimatable
Advance the time by a number of seconds.
advanceTime(time:Number) — method, class starling.animation.Juggler
Advances all objects by a certain time (in seconds).
advanceTime(time:Number) — method, class starling.animation.Tween
Advance the time by a number of seconds.
advanceTime(passedTime:Number) — method, class starling.core.Starling
Dispatches ENTER_FRAME events on the display list, advances the Juggler and processes touches.
advanceTime(passedTime:Number) — method, class starling.display.MovieClip
Advance the time by a number of seconds.
advanceTime(passedTime:Number) — method, class starling.display.Stage
advanceTime(passedTime:Number) — method, class starling.events.TouchProcessor
Analyzes the current touch queue and processes the list of current touches, emptying the queue while doing so.
afterDraw(context:flash.display3D:Context3D) — method, class starling.rendering.Effect
This method is called by render, directly after context.drawTriangles.
afterDraw(context:flash.display3D:Context3D) — method, class starling.rendering.FilterEffect
This method is called by render, directly after context.drawTriangles.
afterDraw(context:flash.display3D:Context3D) — method, class starling.rendering.MeshEffect
This method is called by render, directly after context.drawTriangles.
Align — final class, package starling.utils
A class that provides constant values for horizontal and vertical alignment of objects.
alignPivot(horizontalAlign:String, verticalAlign:String) — method, class starling.display.DisplayObject
Moves the pivot point to a certain position within the local coordinate system of the object.
all — Static Property, class starling.core.Starling
All Starling instances.
alpha — Property, class starling.display.DisplayObject
The opacity of the object.
alpha — Property, class starling.filters.DropShadowFilter
The alpha value of the shadow.
alpha — Property, class starling.filters.GlowFilter
The alpha value of the glow.
alpha — Property, class starling.rendering.MeshEffect
The alpha value of the object rendered by the effect.
alpha — Property, class starling.rendering.RenderState
The current, cumulated alpha value.
alpha — Property, class starling.styles.DistanceFieldStyle
The alpha value with which the inner area (what's rendered in 'basic' mode) is drawn.
alphaWhenDisabled — Property, class starling.display.Button
The alpha value of the button when it is disabled.
alphaWhenDown — Property, class starling.display.Button
The alpha value of the button on touch.
altKey — Property, class starling.events.KeyboardEvent
Indicates whether the Alt key is active on Windows or Linux; indicates whether the Option key is active on Mac OS.
alwaysDrawToBackBuffer — Property, class starling.filters.FragmentFilter
Indicates if the last filter pass is always drawn directly to the back buffer.
angle — Property, class starling.filters.DropShadowFilter
The angle with which the shadow is offset, in radians.
animate(property:String, endValue:Number) — method, class starling.animation.Tween
Animates the property of the target to a certain value.
animatesProperty(property:String) — method, class starling.animation.Tween
Indicates if a property with the given name is being animated by this tween.
antiAliasing — Property, class starling.core.Starling
The anti-aliasing level.
antiAliasing — Property, class starling.filters.FragmentFilter
The anti-aliasing level.
AQUA — Constant Static Property, class starling.utils.Color
area — Property, class starling.geom.Polygon
Calculates the total area of the polygon.
argb(alpha:int, red:int, green:int, blue:int) — Static Method , class starling.utils.Color
Creates an ARGB color, stored in an unsigned integer.
arguments — Property, class starling.animation.DelayedCall
The arguments that the callback will be executed with.
arrangeChars(width:Number, height:Number, text:String, format:starling.text:TextFormat, options:starling.text:TextOptions) — method, class starling.text.BitmapFont
Arranges the characters of text inside a rectangle, adhering to the given settings.
AssetFactory — class, package starling.assets
An AssetFactory is responsible for creating a concrete instance of an asset.
AssetFactory() — Constructor, class starling.assets.AssetFactory
Creates a new instance.
AssetFactoryHelper — class, package starling.assets
A helper class that's passed to an AssetFactory's "create" method.
AssetManager — class, package starling.assets
The AssetManager handles loading and accessing a variety of asset types.
AssetManager — class, package starling.utils
The AssetManager handles loading and accessing a variety of asset types.
AssetManager(scaleFactor:Number) — Constructor, class starling.assets.AssetManager
Create a new instance with the given scale factor.
AssetManager(scaleFactor:Number, useMipmaps:Boolean) — Constructor, class starling.utils.AssetManager
Create a new AssetManager.
ASSET_MANAGER — Constant Static Property, class starling.assets.AssetType
AssetReference — class, package starling.assets
The description of an asset to be created by an AssetFactory.
AssetReference(data:Object) — Constructor, class starling.assets.AssetReference
Creates a new instance with the given data, which is typically some kind of file reference / URL or an instance of an asset class.
AssetType — class, package starling.assets
An enumeration class containing all the asset types supported by the AssetManager.
asyncBitmapUploadEnabled — Static Property, class starling.textures.Texture
Indicates if it should be attempted to upload bitmaps asynchronously when the async parameter is supplied to supported methods.
AtfData — class, package starling.textures
A parser for the ATF data format.
AtfData(data:flash.utils:ByteArray) — Constructor, class starling.textures.AtfData
Create a new instance by parsing the given byte array.
AtfTextureFactory — class, package starling.assets
This AssetFactory creates texture assets from ATF files.
AtfTextureFactory() — Constructor, class starling.assets.AtfTextureFactory
Creates a new instance.
attachCamera(camera:flash.media:Camera, onComplete:Function) — method, class starling.textures.ConcreteTexture
Specifies a video stream from a camera to be rendered within the texture.
attachNetStream(netStream:flash.net:NetStream, onComplete:Function) — method, class starling.textures.ConcreteTexture
Specifies a video stream to be rendered within the texture.
AUTO — Constant Static Property, class starling.display.BlendMode
Inherits the blend mode from this display object's parent.
automateSetupForTexture(texture:starling.textures:Texture, onAssign:Function, onRelease:Function) — Static Method , class starling.display.Image
Injects code that is called by all instances whenever the given texture is assigned or replaced.
autoScale — Property, class starling.text.TextField
Indicates whether the font size is automatically reduced if the complete text does not fit into the TextField.
autoScale — Property, class starling.text.TextOptions
Indicates whether the font size is automatically reduced if the complete text does not fit into the TextField.
autoSize — Property, class starling.text.TextField
Specifies the type of auto-sizing the TextField will do.
autoSize — Property, class starling.text.TextOptions
Specifies the type of auto-sizing set on the TextField.
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