A  B  C  D  E  F  G  H  I  J  K  L  M  N  O  P  Q  R  S  T  U  V  W  X  Y  Z  
underline — Property, class starling.text.TextField
Indicates whether the text is underlined.
unflatten() — method, class starling.display.Sprite
Removes the rendering optimizations that were created when flattening the sprite.
unregisterBitmapFont(name:String, dispose:Boolean) — Static Method , class starling.text.TextField
Unregisters the bitmap font and, optionally, disposes it.
UP — Constant Static Property, class starling.display.ButtonState
The button's default state.
uploadAtfData(data:flash.utils:ByteArray, offset:int, async:any) — method, class starling.textures.ConcreteTexture
Uploads ATF data from a ByteArray to the texture.
uploadBitmap(bitmap:flash.display:Bitmap) — method, class starling.textures.ConcreteTexture
Uploads a bitmap to the texture.
uploadBitmapData(data:flash.display:BitmapData) — method, class starling.textures.ConcreteTexture
Uploads bitmap data to the texture.
upState — Property, class starling.display.Button
The texture that is displayed when the button is not being touched.
useHandCursor — Property, class starling.display.Button
Indicates if the mouse cursor should transform into a hand while it's over the button.
useHandCursor — Property, class starling.display.DisplayObject
Indicates if the mouse cursor should transform into a hand while it's over the sprite.
useMipMaps — Property, class starling.utils.AssetManager
For bitmap textures, this flag indicates if mip maps should be generated when they are loaded; for ATF textures, it indicates if mip maps are valid and should be used.
A  B  C  D  E  F  G  H  I  J  K  L  M  N  O  P  Q  R  S  T  U  V  W  X  Y  Z