starling.errors An AbstractClassError is thrown when you attempt to create an instance of an abstract class.
starling.errors An AbstractMethodError is thrown when you attempt to call an abstract method.
starling.utils A class that provides constant values for horizontal and vertical alignment of objects.
starling.utils The AssetManager handles loading and accessing a variety of asset types.
starling.textures A parser for the ATF data format.
starling.rendering Points to a location within a list of MeshBatches.
starling.text A BitmapChar contains the information about one char of a bitmap font.
starling.text The BitmapFont class parses bitmap font files and arranges the glyphs in the form of a text.
starling.display A class that provides constant values for visual blend mode effects.
starling.filters The BlurFilter applies a Gaussian blur to an object.
starling.display A simple button composed of an image and, optionally, text.
starling.display A class that provides constant values for the states of the Button class.
starling.display A display object supporting basic vector drawing functionality.
starling.utils A utility class containing predefined colors and methods converting between different color representations.
starling.filters The ColorMatrixFilter class lets you apply a 4x5 matrix transformation to the color and alpha values of every pixel in the input image to produce a result with a new set of color and alpha values.
starling.filters The CompositeFilter class allows to combine several layers of textures into one texture.
starling.textures A ConcreteTexture wraps a Stage3D texture object, storing the properties of the texture and providing utility methods for data upload, etc.
starling.animation A DelayedCall allows you to execute a method after a certain time has passed.
starling.filters The DisplacementMapFilter class uses the pixel values from the specified texture (called the map texture) to perform a displacement of an object.
starling.display The DisplayObject class is the base class for all objects that are rendered on the screen.
starling.display A DisplayObjectContainer represents a collection of display objects.
starling.styles Provides support for signed distance fields to Starling meshes.
starling.filters The DropShadowFilter class lets you add a drop shadow to display objects.
starling.rendering An effect encapsulates all steps of a Stage3D draw operation.
 EnterFrameEvent An EnterFrameEvent is triggered once per frame and is dispatched to all objects in the display tree.
 Event Event objects are passed as parameters to event listeners when an event occurs.
 EventDispatcher The EventDispatcher class is the base class for all classes that dispatch events.
starling.filters The FilterChain allows you to combine several filters into one.
starling.rendering An effect drawing a mesh of textured vertices.
starling.filters The FragmentFilter class is the base class for all filter effects in Starling.
starling.filters The GlowFilter class lets you apply a glow effect to display objects.
starling.animation The IAnimatable interface describes objects that are animated depending on the passed time.
starling.filters An interface describing the methods available on the helper object passed to the process call of fragment filters.
starling.display An Image is a quad with a texture mapped onto it.
starling.rendering The IndexData class manages a raw list of vertex indices, allowing direct upload to Stage3D index buffers.
starling.text A text compositor arranges letters for Starling's TextField.
starling.animation The Juggler takes objects that implement IAnimatable (like Tweens) and executes them.
 KeyboardEvent A KeyboardEvent is dispatched in response to user input through a keyboard.
starling.utils A utility class containing methods you might need for math problems.
starling.utils A utility class containing methods related to the Matrix class.
starling.display The base class for all tangible (non-container) display objects, spawned up by a number of triangles.
starling.display Combines a number of meshes to one display object and renders them efficiently.
starling.rendering An effect drawing a mesh of textured, colored vertices.
starling.styles MeshStyles provide a means to completely modify the way a mesh is rendered.
starling.utils A class describing a range of vertices and indices, thus referencing a subset of a Mesh.
starling.utils A utility class that helps with tasks that are common when working with meshes.
starling.errors A MissingContextError is thrown when a Context3D object is required but not (yet) available.
starling.display A MovieClip is a simple way to display an animation depicted by a list of textures.
starling.errors A NotSupportedError is thrown when you attempt to use a feature that is not supported on the current platform.
starling.utils The padding class stores one number for each of four directions, thus describing the padding around a 2D object.
starling.rendering A class that orchestrates rendering of all Starling display objects.
starling.geom A polygon describes a closed two-dimensional shape bounded by a number of straight line segments.
starling.utils A simple object pool supporting the most basic utility objects.
starling.rendering A Program represents a pair of a fragment- and vertex-shader.
starling.display A Quad represents a colored and/or textured rectangle.
starling.utils A utility class containing methods related to the Rectangle class.
starling.rendering The RenderState stores a combination of settings that are currently used for rendering.
starling.textures A RenderTexture is a dynamic texture onto which you can draw any display object.
starling.utils A utility class containing methods related to Stage3D and rendering in general.
 ResizeEvent A ResizeEvent is dispatched by the stage when the size of the Flash container changes.
starling.utils A class that provides constant values for the '' method.
starling.display A Sprite is the most lightweight, non-abstract container class.
starling.display A container that allows you to position objects in three-dimensional space.
starling.display A Stage represents the root of the display tree.
starling.core The Starling class represents the core of the Starling framework.
starling.utils A utility class with methods related to the String class.
starling.textures A SubTexture represents a section of another texture.
starling.utils A utility class with methods related to the current platform and runtime.
starling.text A TextField displays text, using either standard true type fonts, custom bitmap fonts, or a custom text representation.
starling.text This class is an enumeration of constant values used in setting the autoSize property of the TextField class.
starling.text The TextFormat class represents character formatting information.
starling.text The TextOptions class contains data that describes how the letters of a text should be assembled on text composition.
starling.textures A texture stores the information that represents an image.
starling.textures A texture atlas is a collection of many smaller textures in one big image.
starling.textures The TextureOptions class specifies options for loading textures with the Texture.fromData and Texture.fromTextureBase methods.
starling.textures A class that provides constant values for the possible smoothing algorithms of a texture.
 Touch A Touch object contains information about the presence or movement of a finger or the mouse on the screen.
 TouchEvent A TouchEvent is triggered either by touch or mouse input.
 TouchPhase A class that provides constant values for the phases of a touch object.
 TouchProcessor The TouchProcessor is used to convert mouse and touch events of the conventional Flash stage to Starling's TouchEvents.
starling.animation The Transitions class contains static methods that define easing functions.
starling.text This text compositor uses a Flash TextField to render system- or embedded fonts into a texture.
starling.animation A Tween animates numeric properties of objects.
starling.rendering The VertexData class manages a raw list of vertex information, allowing direct upload to Stage3D vertex buffers.
starling.rendering Describes the memory layout of VertexData instances, as used for every single vertex.