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backBufferHeight — Property, class starling.rendering.Painter
Returns the current height of the back buffer.
backBufferScaleFactor — Property, class starling.rendering.Painter
The number of pixels per point returned by the 'backBufferWidth/Height' properties.
backBufferWidth — Property, class starling.rendering.Painter
Returns the current width of the back buffer.
base — Property, class starling.display.DisplayObject
The topmost object in the display tree the object is part of.
base — Property, class starling.textures.ConcreteTexture
The Stage3D texture object the texture is based on.
base — Property, class starling.textures.RenderTexture
The Stage3D texture object the texture is based on.
base — Property, class starling.textures.SubTexture
The Stage3D texture object the texture is based on.
base — Property, class starling.textures.Texture
The Stage3D texture object the texture is based on.
baseline — Property, class starling.text.BitmapFont
The baseline of the font.
batchable — Property, class starling.display.MeshBatch
Indicates if this object will be added to the painter's batch on rendering, or if it will draw itself right away.
batchable — Property, class starling.text.TextField
Indicates if TextField should be batched on rendering.
batchID — Property, class starling.rendering.BatchToken
The ID of the current MeshBatch.
batchIndexData(targetStyle:starling.styles:MeshStyle, targetIndexID:int, offset:int, indexID:int, numIndices:int) — method, class starling.styles.MeshStyle
Copies the index data of the style's current target to the target of another style.
batchMesh(mesh:starling.display:Mesh, subset:starling.utils:MeshSubset) — method, class starling.rendering.Painter
Adds a mesh to the current batch of unrendered meshes.
BatchToken — class, package starling.rendering
Points to a location within a list of MeshBatches.
BatchToken(batchID:int, vertexID:int, indexID:int) — Constructor, class starling.rendering.BatchToken
Creates a new BatchToken.
batchVertexData(targetStyle:starling.styles:MeshStyle, targetVertexID:int, matrix:flash.geom:Matrix, vertexID:int, numVertices:int) — method, class starling.styles.MeshStyle
Copies the vertex data of the style's current target to the target of another style.
beforeDraw(context:flash.display3D:Context3D) — method, class starling.rendering.Effect
This method is called by render, directly before context.drawTriangles.
beforeDraw(context:flash.display3D:Context3D) — method, class starling.rendering.FilterEffect
This method is called by render, directly before context.drawTriangles.
beforeDraw(context:flash.display3D:Context3D) — method, class starling.rendering.MeshEffect
This method is called by render, directly before context.drawTriangles.
BEGAN — Constant Static Property, class starling.events.TouchPhase
The finger touched the screen just now, or the mouse button was pressed.
beginFill(color:uint, alpha:Number) — method, class starling.display.Canvas
Specifies a simple one-color fill that subsequent calls to drawing methods (such as drawCircle()) will use.
BELOW — Constant Static Property, class starling.display.BlendMode
Draws under/below existing objects; useful especially on RenderTextures.
BILINEAR — Constant Static Property, class starling.textures.TextureSmoothing
Bilinear filtering.
bindPivotPointToTexture(texture:starling.textures:Texture, pivotX:Number, pivotY:Number) — Static Method , class starling.display.Image
Binds the given pivot point to the given texture so that any image which displays the texture will automatically use the pivot point.
bindScale9GridToTexture(texture:starling.textures:Texture, scale9Grid:flash.geom:Rectangle) — Static Method , class starling.display.Image
Binds the given scaling grid to the given texture so that any image which displays the texture will automatically use the grid.
BitmapChar — class, package starling.text
A BitmapChar contains the information about one char of a bitmap font.
BitmapChar(id:int, texture:starling.textures:Texture, xOffset:Number, yOffset:Number, xAdvance:Number) — Constructor, class starling.text.BitmapChar
Creates a char with a texture and its properties.
BitmapCharLocation — class, package starling.text
A helper class referencing a BitmapChar and properties about its location and size.
BitmapCharLocation(char:starling.text:BitmapChar) — Constructor, class starling.text.BitmapCharLocation
Create a new instance that references the given char.
BitmapFont — class, package starling.text
The BitmapFont class parses bitmap font files and arranges the glyphs in the form of a text.
BitmapFont(texture:starling.textures:Texture, fontData:any) — Constructor, class starling.text.BitmapFont
Creates a bitmap font from the given texture and font data.
BITMAP_FONT — Constant Static Property, class starling.assets.AssetType
BitmapFontType — class, package starling.text
This class is an enumeration of possible types of bitmap fonts.
BitmapTextureFactory — class, package starling.assets
This AssetFactory creates texture assets from bitmaps and image files.
BitmapTextureFactory() — Constructor, class starling.assets.BitmapTextureFactory
Creates a new instance.
BLACK — Constant Static Property, class starling.utils.Color
blendMode — Property, class starling.display.DisplayObject
The blend mode determines how the object is blended with the objects underneath.
blendMode — Property, class starling.rendering.RenderState
The blend mode to be used on rendering.
BlendMode — class, package starling.display
A class that provides constant values for visual blend mode effects.
BlendMode(name:String, sourceFactor:String, destinationFactor:String) — Constructor, class starling.display.BlendMode
Creates a new BlendMode instance.
BLUE — Constant Static Property, class starling.utils.Color
blur — Property, class starling.filters.DropShadowFilter
The amount of blur with which the shadow is created.
blur — Property, class starling.filters.GlowFilter
The amount of blur with which the glow is created.
BlurFilter — class, package starling.filters
The BlurFilter applies a Gaussian blur to an object.
BlurFilter(blurX:Number, blurY:Number, resolution:Number) — Constructor, class starling.filters.BlurFilter
Create a new BlurFilter.
blurX — Property, class starling.filters.BlurFilter
The blur factor in x-direction.
blurY — Property, class starling.filters.BlurFilter
The blur factor in y-direction.
bold — Property, class starling.text.TextFormat
Indicates whether the text is bold.
border — Property, class starling.text.TextField
Draws a border around the edges of the text field.
BOTH_DIRECTIONS — Constant Static Property, class starling.text.TextFieldAutoSize
The text field will grow to the right and bottom; no line-breaks will be added.
bottom — Property, class starling.utils.Padding
The padding towards the bottom.
BOTTOM — Constant Static Property, class starling.utils.Align
Vertical bottom alignment.
bounds — Property, class starling.display.DisplayObject
The bounds of the object relative to the local coordinates of the parent.
broadcastEvent(event:starling.events:Event) — method, class starling.display.DisplayObjectContainer
Dispatches an event on all children (recursively).
broadcastEventWith(eventType:String, data:Object) — method, class starling.display.DisplayObjectContainer
Dispatches an event with the given parameters on all children (recursively).
bubbles — Property, class starling.events.Event
Indicates if event will bubble.
Button — class, package starling.display
A simple button composed of an image and, optionally, text.
Button(upState:starling.textures:Texture, text:String, downState:starling.textures:Texture, overState:starling.textures:Texture, disabledState:starling.textures:Texture) — Constructor, class starling.display.Button
Creates a button with a set of state-textures and (optionally) some text.
ButtonState — class, package starling.display
A class that provides constant values for the states of the Button class.
BYTE_ARRAY — Constant Static Property, class starling.assets.AssetType
ByteArrayFactory — class, package starling.assets
This AssetFactory forwards ByteArrays to the AssetManager.
ByteArrayFactory() — Constructor, class starling.assets.ByteArrayFactory
Creates a new instance.
ByteArrayUtil — class, package starling.utils
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