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tapCount — Property, class starling.events.Touch
The number of taps the finger made in a short amount of time.
target — Property, class starling.animation.Tween
The target object that is animated.
target — Property, class starling.events.Event
The object that dispatched the event.
target — Property, class starling.events.Touch
The display object at which the touch occurred.
target — Property, interface starling.filters.IFilterHelper
The display object the filter is currently attached to.
target — Property, class starling.styles.MeshStyle
The target the style is currently assigned to.
target — Property, class starling.utils.ButtonBehavior
The target on which this behavior operates.
targetBounds — Property, interface starling.filters.IFilterHelper
The bounds of the target object (plus padding) in stage coordinates.
TEAL — Constant Static Property, class starling.utils.Color
tex(resultReg:String, uvReg:String, sampler:int, texture:starling.textures:Texture, convertToPmaIfRequired:Boolean) — Static Method , class starling.rendering.FilterEffect
Creates an AGAL source string with a tex operation, including an options list with the appropriate format flag.
text — Property, class starling.display.Button
The text that is displayed on the button.
text — Property, class starling.text.TextField
The displayed text.
textBounds — Property, class starling.display.Button
The bounds of the button's TextField.
textBounds — Property, class starling.text.TextField
Returns the bounds of the text within the text field.
TextField — class, package starling.text
A TextField displays text, using either standard true type fonts, custom bitmap fonts, or a custom text representation.
TextField(width:int, height:int, text:String, format:starling.text:TextFormat, options:starling.text:TextOptions) — Constructor, class starling.text.TextField
Create a new text field with the given properties.
TextFieldAutoSize — class, package starling.text
This class is an enumeration of constant values used in setting the autoSize property of the TextField class.
textFormat — Property, class starling.display.Button
The format of the button's TextField.
TextFormat — class, package starling.text
The TextFormat class represents character formatting information.
TextFormat(font:String, size:Number, color:uint, horizontalAlign:String, verticalAlign:String) — Constructor, class starling.text.TextFormat
Creates a new TextFormat instance with the given properties.
TextOptions — class, package starling.text
The TextOptions class contains data that describes how the letters of a text should be assembled on text composition.
TextOptions(wordWrap:Boolean, autoScale:Boolean) — Constructor, class starling.text.TextOptions
Creates a new TextOptions instance with the given properties.
textStyle — Property, class starling.display.Button
The style that is used to render the button's TextField.
texture — Property, class starling.display.Mesh
The texture that is mapped to the mesh (or null, if there is none).
texture — Property, class starling.display.Quad
The texture that is mapped to the quad (or null, if there is none).
texture — Property, class starling.rendering.FilterEffect
The texture to be mapped onto the vertices.
texture — Property, class starling.styles.MeshStyle
The texture that is mapped to the mesh (or null, if there is none).
texture — Property, class starling.text.BitmapChar
The texture of the character.
texture — Property, class starling.text.BitmapFont
The underlying texture that contains all the chars.
texture — Property, class starling.textures.TextureAtlas
The base texture that makes up the atlas.
Texture — class, package starling.textures
A texture stores the information that represents an image.
TEXTURE — Constant Static Property, class starling.assets.AssetType
TextureAtlas — class, package starling.textures
A texture atlas is a collection of many smaller textures in one big image.
TextureAtlas(texture:starling.textures:Texture, data:any) — Constructor, class starling.textures.TextureAtlas
Create a texture atlas from a texture and atlas data.
TEXTURE_ATLAS — Constant Static Property, class starling.assets.AssetType
textureFormat — Property, class starling.filters.FragmentFilter
The format of the filter texture.
textureFormat — Property, class starling.text.TextOptions
The Context3DTextureFormat of any textures that are created during text composition.
textureFormat — Property, class starling.utils.AssetManager
Textures that are created from Bitmaps will be uploaded to the GPU with the Context3DTextureFormat assigned to this property.
textureOptions — Property, class starling.assets.AssetManager
Textures will be created with the options set up in this object at the time of enqueuing.
textureOptions — Property, class starling.assets.AssetReference
The TextureOptions describing how to create a texture, if the asset references one.
TextureOptions — class, package starling.textures
The TextureOptions class specifies options for loading textures with the Texture.fromData and Texture.fromTextureBase methods.
TextureOptions(scale:Number, mipMapping:Boolean, format:String, premultipliedAlpha:Boolean, forcePotTexture:Boolean) — Constructor, class starling.textures.TextureOptions
Creates a new instance with the given options.
textureRepeat — Property, class starling.display.Mesh
Indicates if pixels at the edges will be repeated or clamped.
textureRepeat — Property, class starling.rendering.FilterEffect
Indicates if pixels at the edges will be repeated or clamped.
textureRepeat — Property, class starling.styles.MeshStyle
Indicates if pixels at the edges will be repeated or clamped.
textureScale — Property, class starling.text.TextOptions
The scale factor of any textures that are created during text composition.
textureSmoothing — Property, class starling.display.Button
The smoothing type used for the button's state image.
textureSmoothing — Property, class starling.display.Mesh
The smoothing filter that is used for the texture.
textureSmoothing — Property, class starling.filters.FragmentFilter
The smoothing mode of the filter texture.
textureSmoothing — Property, class starling.rendering.FilterEffect
The smoothing filter that is used for the texture.
textureSmoothing — Property, class starling.styles.MeshStyle
The smoothing filter that is used for the texture.
TextureSmoothing — class, package starling.textures
A class that provides constant values for the possible smoothing algorithms of a texture.
texturesRestored — Event, class starling.assets.AssetManager
Dispatched when all textures have been restored after a context loss.
texturesRestored — Event, class starling.utils.AssetManager
Dispatched when all textures have been restored after a context loss.
TEXTURES_RESTORED — Constant Static Property, class starling.events.Event
Event type that is dispatched by the AssetManager after a context loss.
threshold — Property, class starling.styles.DistanceFieldStyle
The threshold that will separate the inside from the outside of the shape.
tileGrid — Property, class starling.display.Image
The current tiling grid that is in effect.
timeScale — Property, class starling.animation.Juggler
The scale at which the time is passing.
timestamp — Property, class starling.events.Touch
The moment the touch occurred (in seconds since application start).
timestamp — Property, class starling.events.TouchEvent
The time the event occurred (in seconds since application launch).
tint(color:uint, amount:Number) — method, class starling.filters.ColorMatrixFilter
Tints the image in a certain color, analog to what can be done in Adobe Animate.
tinted — Property, class starling.rendering.MeshEffect
Indicates if the rendered vertices are tinted in any way, i.e.
tinted — Property, class starling.rendering.VertexData
Indicates if the mesh contains any vertices that are not white or not fully opaque.
toNativeFormat(out:flash.text:TextFormat) — method, class starling.text.TextFormat
Converts the Starling TextFormat instance to a Flash TextFormat.
top — Property, class starling.utils.Padding
The padding towards the top.
TOP — Constant Static Property, class starling.utils.Align
Vertical top alignment.
toPool(rawTouch:starling.events:TouchData) — Static Method , class starling.events.TouchData
Moves an instance back into the pool.
toString() — method, class starling.display.BlendMode
Returns the name of the blend mode.
toString() — method, class starling.events.Event
Returns a description of the event, containing type and bubble information.
toString() — method, class starling.events.Touch
Returns a description of the object.
toString() — method, class starling.geom.Polygon
Creates a string that contains the values of all included points.
toString() — method, class starling.rendering.BatchToken
Creates a String representation of this instance.
toString() — method, class starling.rendering.IndexData
Returns a string representation of the IndexData object, including a comma-separated list of all indices.
toString() — method, class starling.rendering.VertexData
Returns a string representation of the VertexData object, describing both its format and size.
toString() — method, class starling.rendering.VertexDataFormat
Returns the normalized format string.
toString(matrix:flash.geom:Matrix, precision:int) — Static Method , class starling.utils.MatrixUtil
Converts a Matrix instance to a String, which is useful when debugging.
toString3D(matrix:flash.geom:Matrix3D, transpose:Boolean, precision:int) — Static Method , class starling.utils.MatrixUtil
Converts a Matrix3D instance to a String, which is useful when debugging.
totalTime — Property, class starling.animation.DelayedCall
The time for which calls will be delayed (in seconds).
totalTime — Property, class starling.animation.Tween
The total time the tween will take per repetition (in seconds).
totalTime — Property, class starling.display.MovieClip
The total duration of the clip in seconds.
touch — Event, class starling.display.DisplayObject
Dispatched when an object is touched.
Touch — class, package starling.events
A Touch object contains information about the presence or movement of a finger or the mouse on the screen.
Touch(id:int) — Constructor, class starling.events.Touch
Creates a new Touch object.
TOUCH — Constant Static Property, class starling.events.TouchEvent
Event type for touch or mouse input.
touchable — Property, class starling.display.DisplayObject
Indicates if this object (and its children) will receive touch events.
TouchData — class, package starling.events
Stores the information about raw touches in a pool of object instances.
touches — Property, class starling.events.TouchEvent
All touches that are currently available.
TouchEvent — class, package starling.events
A TouchEvent is triggered either by touch or mouse input.
TouchEvent(type:String, touches:Vector$starling.events:Touch, shiftKey:Boolean, ctrlKey:Boolean, bubbles:Boolean) — Constructor, class starling.events.TouchEvent
Creates a new TouchEvent instance.
touchGroup — Property, class starling.display.DisplayObjectContainer
If a container is a 'touchGroup', it will act as a single touchable object.
TouchPhase — final class, package starling.events
A class that provides constant values for the phases of a touch object.
touchProcessor — Property, class starling.core.Starling
The TouchProcessor is passed all mouse and touch input and is responsible for dispatching TouchEvents to the Starling display tree.
TouchProcessor — class, package starling.events
The TouchProcessor is used to convert mouse and touch events of the conventional Flash stage to Starling's TouchEvents.
TouchProcessor(stage:starling.display:Stage) — Constructor, class starling.events.TouchProcessor
Creates a new TouchProcessor that will dispatch events to the given stage.
toVector(out:Vector$uint) — method, class starling.rendering.IndexData
Creates a vector containing all indices.
toVector(color:uint, out:Vector$Number) — Static Method , class starling.utils.Color
Converts a color to a vector containing the RGBA components (in this order) scaled between 0 and 1.
transformationMatrix — Property, class starling.display.DisplayObject
The transformation matrix of the object relative to its parent.
transformationMatrix — Property, class starling.display.Sprite3D
transformationMatrix — Property, class starling.textures.SubTexture
The matrix that is used to transform the texture coordinates into the coordinate space of the parent texture, if there is one.
transformationMatrix — Property, class starling.textures.Texture
The matrix that is used to transform the texture coordinates into the coordinate space of the parent texture, if there is one.
transformationMatrix3D — Property, class starling.display.DisplayObject
The 3D transformation matrix of the object relative to its parent.
transformationMatrixToRoot — Property, class starling.textures.SubTexture
The matrix that is used to transform the texture coordinates into the coordinate space of the root texture, if this instance is not the root.
transformationMatrixToRoot — Property, class starling.textures.Texture
The matrix that is used to transform the texture coordinates into the coordinate space of the root texture, if this instance is not the root.
transformCoords(matrix:flash.geom:Matrix, x:Number, y:Number, out:flash.geom:Point) — Static Method , class starling.utils.MatrixUtil
Uses a matrix to transform 2D coordinates into a different space.
transformCoords3D(matrix:flash.geom:Matrix3D, x:Number, y:Number, z:Number, out:flash.geom:Vector3D) — Static Method , class starling.utils.MatrixUtil
Uses a matrix to transform 3D coordinates into a different space.
transformData(data:flash.utils:ByteArray, url:String) — method, class starling.utils.AssetManager
This method is called when raw byte data has been loaded from an URL or a file.
transformModelviewMatrix(matrix:flash.geom:Matrix) — method, class starling.rendering.RenderState
Prepends the given matrix to the 2D modelview matrix.
transformModelviewMatrix3D(matrix:flash.geom:Matrix3D) — method, class starling.rendering.RenderState
Prepends the given matrix to the 3D modelview matrix.
transformPoint(matrix:flash.geom:Matrix, point:flash.geom:Point, out:flash.geom:Point) — Static Method , class starling.utils.MatrixUtil
Transform a point with the given matrix.
transformPoint3D(matrix:flash.geom:Matrix3D, point:flash.geom:Vector3D, out:flash.geom:Vector3D) — Static Method , class starling.utils.MatrixUtil
Transforms a 3D point with the given matrix.
transformPoints(attrName:String, matrix:flash.geom:Matrix, vertexID:int, numVertices:int) — method, class starling.rendering.VertexData
Transforms the 2D positions of subsequent vertices by multiplication with a transformation matrix.
transition — Property, class starling.animation.Tween
The transition method used for the animation.
transitionFunc — Property, class starling.animation.Tween
The actual transition function used for the animation.
Transitions — class, package starling.animation
The Transitions class contains static methods that define easing functions.
translatePoints(attrName:String, deltaX:Number, deltaY:Number, vertexID:int, numVertices:int) — method, class starling.rendering.VertexData
Translates the 2D positions of subsequent vertices by a certain offset.
triangulate(indexData:starling.rendering:IndexData, offset:int) — method, class starling.geom.Polygon
Calculates a possible representation of the polygon via triangles.
triggered — Event, class starling.display.Button
Dispatched when the user triggers the button.
TRIGGERED — Constant Static Property, class starling.events.Event
Event type for a triggered button.
TRILINEAR — Constant Static Property, class starling.textures.TextureSmoothing
Trilinear filtering.
trim() — method, class starling.rendering.IndexData
Optimizes the ByteArray so that it has exactly the required capacity, without wasting any memory.
trim() — method, class starling.rendering.VertexData
Optimizes the ByteArray so that it has exactly the required capacity, without wasting any memory.
trim(string:String) — Static Method , class starling.utils.StringUtil
Removes all leading and trailing white-space and control characters from the given String.
trimEnd(string:String) — Static Method , class starling.utils.StringUtil
Removes all trailing white-space and control characters from the given String.
trimStart(string:String) — Static Method , class starling.utils.StringUtil
Removes all leading white-space and control characters from the given String.
TrueTypeCompositor — class, package starling.text
This text compositor uses a Flash TextField to render system- or embedded fonts into a texture.
TrueTypeCompositor() — Constructor, class starling.text.TrueTypeCompositor
Creates a new TrueTypeCompositor instance.
tween(target:Object, time:Number, properties:Object) — method, class starling.animation.Juggler
Utilizes a tween to animate the target object over time seconds.
Tween — class, package starling.animation
A Tween animates numeric properties of objects.
Tween(target:Object, time:Number, transition:Object) — Constructor, class starling.animation.Tween
Creates a tween with a target, duration (in seconds) and a transition function.
type — Property, class starling.events.Event
A string that identifies the event.
type — Property, class starling.styles.MeshStyle
The actual class of this style.
type — Property, class starling.text.BitmapFont
The type of the bitmap font.
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