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padding — Property, class starling.filters.FragmentFilter
Padding can extend the size of the filter texture in all directions.
padding — Property, class starling.text.BitmapFont
The width of a "gutter" around the composed text area, in points.
padding — Property, class starling.text.TextField
The padding (in points) that's added to the sides of text that's rendered to a Bitmap.
padding — Property, class starling.text.TextOptions
The padding (in points) that's added to the sides of text that's rendered to a Bitmap.
Padding — class, package starling.utils
The padding class stores one number for each of four directions, thus describing the padding around a 2D object.
Padding(left:Number, right:Number, top:Number, bottom:Number) — Constructor, class starling.utils.Padding
Creates a new instance with the given properties.
painter — Property, class starling.core.Starling
The painter, which is used for all rendering.
Painter — class, package starling.rendering
A class that orchestrates rendering of all Starling display objects.
Painter(stage3D:flash.display:Stage3D) — Constructor, class starling.rendering.Painter
Creates a new Painter object.
parent — Property, class starling.display.DisplayObject
The display object container that contains this display object.
parent — Property, class starling.textures.SubTexture
The texture which the SubTexture is based on.
parseAtlasXml(atlasXml:XML) — method, class starling.textures.TextureAtlas
This function is called by the constructor and will parse an XML in Starling's default atlas file format.
parseBoolean(value:String) — Static Method , class starling.utils.StringUtil
Returns true if value equals true, TRUE, True, or 1.
parseError — Event, class starling.utils.AssetManager
Dispatched when an XML or JSON file couldn't be parsed.
PARSE_ERROR — Constant Static Property, class starling.events.Event
Event type that is dispatched by the AssetManager when an xml or json file couldn't be parsed.
passedTime — Property, class starling.events.EnterFrameEvent
The time that has passed since the last frame (in seconds).
pause() — method, class starling.display.MovieClip
Pauses playback.
phase — Property, class starling.events.Touch
The current phase the touch is in.
pivotX — Property, class starling.display.DisplayObject
The x coordinate of the object's origin in its own coordinate space (default: 0).
pivotY — Property, class starling.display.DisplayObject
The y coordinate of the object's origin in its own coordinate space (default: 0).
pivotZ — Property, class starling.display.Sprite3D
The z coordinate of the object's origin in its own coordinate space (default: 0).
pixelSize — Property, class starling.rendering.Painter
The size (in points) that represents one pixel in the back buffer.
pixelSnapping — Property, class starling.display.Button
Controls whether or not the instance snaps to the nearest pixel.
pixelSnapping — Property, class starling.display.Mesh
Controls whether or not the instance snaps to the nearest pixel.
pixelSnapping — Property, class starling.text.TextField
Controls whether or not the instance snaps to the nearest pixel.
platform — Static Property, class starling.utils.SystemUtil
Returns the three-letter platform string of the current system.
play() — method, class starling.display.MovieClip
Starts playback.
playSound(name:String, startTime:Number, loops:int, transform:flash.media:SoundTransform) — method, class starling.utils.AssetManager
Generates a new SoundChannel object to play back the sound.
Polygon — class, package starling.geom
A polygon describes a closed two-dimensional shape bounded by a number of straight line segments.
Polygon(vertices:Array) — Constructor, class starling.geom.Polygon
Creates a Polygon with the given coordinates.
Pool — class, package starling.utils
A simple object pool supporting the most basic utility objects.
popState(token:starling.rendering:BatchToken) — method, class starling.rendering.Painter
Restores the render state that was last pushed to the stack.
premultipliedAlpha — Property, class starling.rendering.VertexData
Indicates if color attributes should be stored premultiplied with the alpha value.
premultipliedAlpha — Property, class starling.textures.ConcreteTexture
Indicates if the alpha values are premultiplied into the RGB values.
premultipliedAlpha — Property, class starling.textures.SubTexture
Indicates if the alpha values are premultiplied into the RGB values.
premultipliedAlpha — Property, class starling.textures.Texture
Indicates if the alpha values are premultiplied into the RGB values.
premultipliedAlpha — Property, class starling.textures.TextureOptions
Indicates if the alpha values are premultiplied into the RGB values.
prepareToDraw() — method, class starling.rendering.Painter
Applies all relevant state settings to at the render context.
prependMatrix(base:flash.geom:Matrix, prep:flash.geom:Matrix) — Static Method , class starling.utils.MatrixUtil
Prepends a matrix to 'base' by multiplying it with another matrix.
prependRotation(matrix:flash.geom:Matrix, angle:Number) — Static Method , class starling.utils.MatrixUtil
Prepends an incremental rotation to a Matrix object (angle in radians).
prependScale(matrix:flash.geom:Matrix, sx:Number, sy:Number) — Static Method , class starling.utils.MatrixUtil
Prepends an incremental scale change to a Matrix object.
prependSkew(matrix:flash.geom:Matrix, skewX:Number, skewY:Number) — Static Method , class starling.utils.MatrixUtil
Prepends a skew transformation to a Matrix object (angles in radians).
prependTranslation(matrix:flash.geom:Matrix, tx:Number, ty:Number) — Static Method , class starling.utils.MatrixUtil
Prepends an incremental translation to a Matrix object.
present() — method, class starling.rendering.Painter
Resets the render target to the back buffer and displays its contents.
pressure — Property, class starling.events.Touch
A value between 0.0 and 1.0 indicating force of the contact with the device.
preventDefault() — method, class starling.events.KeyboardEvent
Cancels the keyboard event's default behavior.
previousGlobalX — Property, class starling.events.Touch
The previous x-position of the touch in stage coordinates.
previousGlobalY — Property, class starling.events.Touch
The previous y-position of the touch in stage coordinates.
process(painter:starling.rendering:Painter, helper:starling.filters:IFilterHelper, input0:starling.textures:Texture, input1:starling.textures:Texture, input2:starling.textures:Texture, input3:starling.textures:Texture) — method, class starling.filters.CompositeFilter
Combines up to four input textures into one new texture, adhering to the properties of each layer.
process(painter:starling.rendering:Painter, helper:starling.filters:IFilterHelper, input0:starling.textures:Texture, input1:starling.textures:Texture, input2:starling.textures:Texture, input3:starling.textures:Texture) — method, class starling.filters.FragmentFilter
Does the actual filter processing.
processTouches(touches:Vector$starling.events:Touch, shiftDown:Boolean, ctrlDown:Boolean) — method, class starling.events.TouchProcessor
Dispatches TouchEvents to the display objects that are affected by the list of given touches.
profile — Property, class starling.core.Starling
The Context3D profile of the current render context, or null if the context has not been created yet.
profile — Property, class starling.rendering.Painter
The Context3D profile of the current render context, or null if the context has not been created yet.
program — Property, class starling.rendering.Effect
Returns the current program, either by creating a new one (via createProgram) or by getting it from the Painter.
Program — class, package starling.rendering
A Program represents a pair of a fragment- and vertex-shader.
Program(vertexShader:flash.utils:ByteArray, fragmentShader:flash.utils:ByteArray) — Constructor, class starling.rendering.Program
Creates a program from the given AGAL (Adobe Graphics Assembly Language) bytecode.
programBaseName — Property, class starling.rendering.Effect
Returns the base name for the program.
programName — Property, class starling.rendering.Effect
Returns the full name of the program, which is used to register it at the current Painter.
programVariantName — Property, class starling.rendering.Effect
Override this method if the effect requires a different program depending on the current settings.
programVariantName — Property, class starling.rendering.FilterEffect
Override this method if the effect requires a different program depending on the current settings.
progress — Property, class starling.animation.Tween
The current progress between 0 and 1, as calculated by the transition function.
projectionMatrix3D — Property, class starling.rendering.RenderState
Returns the current projection matrix.
projectionOffset — Property, class starling.display.Stage
A vector that moves the camera away from its default position in the center of the stage.
purge() — method, class starling.animation.Juggler
Removes all objects at once.
purge() — method, class starling.utils.AssetManager
Removes assets of all types (disposing them along the way), empties the queue and aborts any pending load operations.
purgeBuffers(vertexBuffer:Boolean, indexBuffer:Boolean) — method, class starling.rendering.Effect
Purges one or both of the vertex- and index-buffers.
purgeQueue() — method, class starling.utils.AssetManager
Empties the queue and aborts any pending load operations.
PURPLE — Constant Static Property, class starling.utils.Color
pushState(token:starling.rendering:BatchToken) — method, class starling.rendering.Painter
Pushes the current render state to a stack from which it can be restored later.
putMatrix(matrix:flash.geom:Matrix) — Static Method , class starling.utils.Pool
Stores a Matrix instance in the pool.
putMatrix3D(matrix:flash.geom:Matrix3D) — Static Method , class starling.utils.Pool
Stores a Matrix3D instance in the pool.
putPoint(point:flash.geom:Point) — Static Method , class starling.utils.Pool
Stores a Point instance in the pool.
putPoint3D(point:flash.geom:Vector3D) — Static Method , class starling.utils.Pool
Stores a Vector3D instance in the pool.
putRectangle(rectangle:flash.geom:Rectangle) — Static Method , class starling.utils.Pool
Stores a Rectangle instance in the pool.
putTexture(texture:starling.textures:Texture) — method, interface starling.filters.IFilterHelper
Puts a texture back into the pool to be reused later (or to be disposed with the pool).
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