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easeCombined(startFunc:Function, endFunc:Function, ratio:Number) — Static Method , class starling.animation.Transitions
easeIn(ratio:Number) — Static Method , class starling.animation.Transitions
EASE_IN — Constant Static Property, class starling.animation.Transitions
easeInBack(ratio:Number) — Static Method , class starling.animation.Transitions
EASE_IN_BACK — Constant Static Property, class starling.animation.Transitions
easeInBounce(ratio:Number) — Static Method , class starling.animation.Transitions
EASE_IN_BOUNCE — Constant Static Property, class starling.animation.Transitions
easeInElastic(ratio:Number) — Static Method , class starling.animation.Transitions
EASE_IN_ELASTIC — Constant Static Property, class starling.animation.Transitions
easeInOut(ratio:Number) — Static Method , class starling.animation.Transitions
EASE_IN_OUT — Constant Static Property, class starling.animation.Transitions
easeInOutBack(ratio:Number) — Static Method , class starling.animation.Transitions
EASE_IN_OUT_BACK — Constant Static Property, class starling.animation.Transitions
easeInOutBounce(ratio:Number) — Static Method , class starling.animation.Transitions
EASE_IN_OUT_BOUNCE — Constant Static Property, class starling.animation.Transitions
easeInOutElastic(ratio:Number) — Static Method , class starling.animation.Transitions
EASE_IN_OUT_ELASTIC — Constant Static Property, class starling.animation.Transitions
easeOut(ratio:Number) — Static Method , class starling.animation.Transitions
EASE_OUT — Constant Static Property, class starling.animation.Transitions
easeOutBack(ratio:Number) — Static Method , class starling.animation.Transitions
EASE_OUT_BACK — Constant Static Property, class starling.animation.Transitions
easeOutBounce(ratio:Number) — Static Method , class starling.animation.Transitions
EASE_OUT_BOUNCE — Constant Static Property, class starling.animation.Transitions
easeOutElastic(ratio:Number) — Static Method , class starling.animation.Transitions
EASE_OUT_ELASTIC — Constant Static Property, class starling.animation.Transitions
easeOutIn(ratio:Number) — Static Method , class starling.animation.Transitions
EASE_OUT_IN — Constant Static Property, class starling.animation.Transitions
easeOutInBack(ratio:Number) — Static Method , class starling.animation.Transitions
EASE_OUT_IN_BACK — Constant Static Property, class starling.animation.Transitions
easeOutInBounce(ratio:Number) — Static Method , class starling.animation.Transitions
EASE_OUT_IN_BOUNCE — Constant Static Property, class starling.animation.Transitions
easeOutInElastic(ratio:Number) — Static Method , class starling.animation.Transitions
EASE_OUT_IN_ELASTIC — Constant Static Property, class starling.animation.Transitions
effect — Property, class starling.filters.FragmentFilter
The effect instance returning the FilterEffect created via createEffect.
Effect — class, package starling.rendering
An effect encapsulates all steps of a Stage3D draw operation.
Effect() — Constructor, class starling.rendering.Effect
Creates a new effect.
elapsedTime — Property, class starling.animation.Juggler
The total life time of the juggler (in seconds).
empty(width:Number, height:Number, premultipliedAlpha:Boolean, mipMapping:Boolean, optimizeForRenderToTexture:Boolean, scale:Number, format:String, forcePotTexture:Boolean) — Static Method , class starling.textures.Texture
Creates an empty texture of a certain size.
enabled — Property, class starling.display.Button
Indicates if the button can be triggered.
enableErrorChecking — Property, class starling.core.Starling
Indicates if Stage3D render methods will report errors.
enableErrorChecking — Property, class starling.rendering.Painter
Indicates if Stage3D render methods will report errors.
ENDED — Constant Static Property, class starling.events.TouchPhase
The finger was lifted from the screen or from the mouse button.
endFill() — method, class starling.display.Canvas
Resets the color to 'white' and alpha to '1'.
enqueue(touchID:int, phase:String, globalX:Number, globalY:Number, pressure:Number, width:Number, height:Number) — method, class starling.events.TouchProcessor
Enqueues a new touch our mouse event with the given properties.
enqueue(... rest) — method, class starling.utils.AssetManager
Enqueues one or more raw assets; they will only be available after successfully executing the "loadQueue" method.
enqueueMouseLeftStage() — method, class starling.events.TouchProcessor
Enqueues an artificial touch that represents the mouse leaving the stage.
enqueueWithName(asset:Object, name:String, options:starling.textures:TextureOptions) — method, class starling.utils.AssetManager
Enqueues a single asset with a custom name that can be used to access it later.
enterFrame — Event, class starling.display.DisplayObject
Dispatched once every frame on every object that is connected to the stage.
enterFrame — Event, class starling.filters.FragmentFilter
Dispatched every frame on filters assigned to display objects connected to the stage.
enterFrame — Event, class starling.styles.MeshStyle
Dispatched every frame on styles assigned to display objects connected to the stage.
ENTER_FRAME — Constant Static Property, class starling.events.EnterFrameEvent
Event type for a display object that is entering a new frame.
ENTER_FRAME — Constant Static Property, class starling.events.Event
Event type for a display object that is entering a new frame.
EnterFrameEvent — class, package starling.events
An EnterFrameEvent is triggered once per frame and is dispatched to all objects in the display tree.
EnterFrameEvent(type:String, passedTime:Number, bubbles:Boolean) — Constructor, class starling.events.EnterFrameEvent
Creates an enter frame event with the passed time.
equals(other:starling.rendering:BatchToken) — method, class starling.rendering.BatchToken
Indicates if this token contains the same values as the given one.
ERASE — Constant Static Property, class starling.display.BlendMode
Erases the background when drawn on a RenderTexture.
eraseMask(mask:starling.display:DisplayObject, maskee:starling.display:DisplayObject) — method, class starling.rendering.Painter
Draws a display object into the stencil buffer, decrementing the buffer on each used pixel.
Event — class, package starling.events
Event objects are passed as parameters to event listeners when an event occurs.
Event(type:String, bubbles:Boolean, data:Object) — Constructor, class starling.events.Event
Creates an event object that can be passed to listeners.
EventDispatcher — class, package starling.events
The EventDispatcher class is the base class for all classes that dispatch events.
EventDispatcher() — Constructor, class starling.events.EventDispatcher
Creates an EventDispatcher.
excludeFromCache(object:starling.display:DisplayObject) — method, class starling.rendering.Painter
Prevents the object from being drawn from the render cache in the next frame.
execute(func:Function, ... rest) — Package Function, starling.utils
Executes a function with the specified arguments.
executeWhenApplicationIsActive(call:Function, ... rest) — Static Method , class starling.utils.SystemUtil
Executes the given function with its arguments the next time the application is active.
extend(format:String) — method, class starling.rendering.VertexDataFormat
Creates a new VertexDataFormat instance by appending the given format string to the current instance's format.
extend(rect:flash.geom:Rectangle, left:Number, right:Number, top:Number, bottom:Number) — Static Method , class starling.utils.RectangleUtil
Extends the bounds of the rectangle in all four directions.
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