A B C D E F G H I J K L M N O P Q R S T U V W X Y Z |
underline — Property, class starling.text.TextFormat |
| Indicates whether the text is underlined. |
unregisterBitmapFont(name:String, dispose:Boolean) — Static Method , class starling.text.TextField |
| Unregisters the bitmap font and, optionally, disposes it. |
unregisterCompositor(name:String, dispose:Boolean) — Static Method , class starling.text.TextField |
| Unregisters the text compositor and, optionally, disposes it. |
UP — Constant Static Property, class starling.display.ButtonState |
| The button's default state. |
UPDATE — Constant Static Property, class starling.events.Event |
| An event type to be utilized in custom events. |
updateEffect(effect:starling.rendering:MeshEffect, state:starling.rendering:RenderState) — method, class starling.styles.MeshStyle |
| Updates the settings of the given effect to match the current style. |
updateEmbeddedFonts() — Static Method , class starling.text.TextField |
| Updates the list of embedded fonts. |
updateEmbeddedFonts() — Static Method , class starling.utils.SystemUtil |
| Updates the list of embedded fonts. |
updateTinted(attrName:String) — method, class starling.rendering.VertexData |
| Updates the tinted property from the actual color data. |
uploadAtfData(data:flash.utils:ByteArray, offset:int, async:any) — method, class starling.textures.ConcreteTexture |
| Uploads ATF data from a ByteArray to the texture. |
uploadBitmap(bitmap:flash.display:Bitmap) — method, class starling.textures.ConcreteTexture |
| Uploads a bitmap to the texture. |
uploadBitmapData(data:flash.display:BitmapData) — method, class starling.textures.ConcreteTexture |
| Uploads bitmap data to the texture. |
uploadIndexData(indexData:starling.rendering:IndexData, bufferUsage:String) — method, class starling.rendering.Effect |
| Uploads the given index data to the internal index buffer. |
uploadToIndexBuffer(buffer:flash.display3D:IndexBuffer3D, indexID:int, numIndices:int) — method, class starling.rendering.IndexData |
| Uploads the complete data (or a section of it) to the given index buffer. |
uploadToVertexBuffer(buffer:flash.display3D:VertexBuffer3D, vertexID:int, numVertices:int) — method, class starling.rendering.VertexData |
| Uploads the complete data (or a section of it) to the given vertex buffer. |
uploadVertexData(vertexData:starling.rendering:VertexData, bufferUsage:String) — method, class starling.rendering.Effect |
| Uploads the given vertex data to the internal vertex buffer. |
upState — Property, class starling.display.Button |
| The texture that is displayed when the button is not being touched. |
useDoubleBuffering — Static Property, class starling.textures.RenderTexture |
| Indicates if new persistent textures should use double buffering. |
useHandCursor — Property, class starling.display.Button |
| Indicates if the mouse cursor should transform into a hand while it's over the button. |
useHandCursor — Property, class starling.display.DisplayObject |
| Indicates if the mouse cursor should transform into a hand while it's over the sprite. |
useMipMaps — Property, class starling.utils.AssetManager |
| For bitmap textures, this flag indicates if mip maps should be generated when they
are loaded; for ATF textures, it indicates if mip maps are valid and should be
used. |
useQuadLayout — Property, class starling.rendering.IndexData |
| Indicates if all indices are following the basic quad layout. |
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A B C D E F G H I J K L M N O P Q R S T U V W X Y Z |