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underline — Property, class starling.text.TextField
Indicates whether the text is underlined.
unflatten() — method, class starling.display.Sprite
Removes the rendering optimizations that were created when flattening the sprite.
unregisterBitmapFont(name:String, dispose:Boolean) — Static Method , class starling.text.TextField
Unregisters the bitmap font and, optionally, disposes it.
uploadAtfData(data:flash.utils:ByteArray, offset:int, async:any) — method, class starling.textures.ConcreteTexture
Uploads ATF data from a ByteArray to the texture.
uploadBitmap(bitmap:flash.display:Bitmap) — method, class starling.textures.ConcreteTexture
Uploads a bitmap to the texture.
uploadBitmapData(data:flash.display:BitmapData) — method, class starling.textures.ConcreteTexture
Uploads bitmap data to the texture.
upState — Property, class starling.display.Button
The texture that is displayed when the button is not being touched.
useHandCursor — Property, class starling.display.Button
Indicates if the mouse cursor should transform into a hand while it's over the button.
useHandCursor — Property, class starling.display.DisplayObject
Indicates if the mouse cursor should transform into a hand while it's over the sprite.
useMipMaps — Property, class starling.utils.AssetManager
For bitmap textures, this flag indicates if mip maps should be generated when they are loaded; for ATF textures, it indicates if mip maps are valid and should be used.
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