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makeCurrent() — method, class starling.core.Starling
Make this Starling instance the current one.
mapRepeat — Property, class starling.filters.DisplacementMapFilter
Indicates how the pixels of the map texture will be wrapped at the edge.
mapTexture — Property, class starling.filters.DisplacementMapFilter
The texture that will be used to calculate displacement.
mapX — Property, class starling.filters.DisplacementMapFilter
The horizontal offset of the map texture relative to the origin.
mapY — Property, class starling.filters.DisplacementMapFilter
The vertical offset of the map texture relative to the origin.
MAROON — Constant Static Property, class starling.utils.Color
mask — Property, class starling.display.DisplayObject
The display object that acts as a mask for the current object.
MASK — Constant Static Property, class starling.display.BlendMode
When used on a RenderTexture, the drawn object will act as a mask for the current content, i.e.
MathUtil — class, package starling.utils
A utility class containing methods you might need for math problems.
matrix — Property, class starling.filters.ColorMatrixFilter
A vector of 20 items arranged as a 4x5 matrix.
MatrixUtil — class, package starling.utils
A utility class containing methods related to the Matrix class.
max(a:Number, b:Number) — Static Method , class starling.utils.MathUtil
Returns the larger of the two values.
MAX_NUM_VERTICES — Constant Static Property, class starling.display.MeshBatch
The maximum number of vertices that fit into one MeshBatch.
maxSize — Static Property, class starling.textures.Texture
Returns the maximum size constraint (for both width and height) for textures in the current Context3D profile.
Mesh — class, package starling.display
The base class for all tangible (non-container) display objects, spawned up by a number of triangles.
Mesh(vertexData:starling.rendering:VertexData, indexData:starling.rendering:IndexData, style:starling.styles:MeshStyle) — Constructor, class starling.display.Mesh
Creates a new mesh with the given vertices and indices.
MeshBatch — class, package starling.display
Combines a number of meshes to one display object and renders them efficiently.
MeshBatch() — Constructor, class starling.display.MeshBatch
Creates a new, empty MeshBatch instance.
MeshEffect — class, package starling.rendering
An effect drawing a mesh of textured, colored vertices.
MeshEffect() — Constructor, class starling.rendering.MeshEffect
Creates a new MeshEffect instance.
MeshStyle — class, package starling.styles
MeshStyles provide a means to completely modify the way a mesh is rendered.
MeshStyle() — Constructor, class starling.styles.MeshStyle
Creates a new MeshStyle instance.
MeshSubset — class, package starling.utils
A class describing a range of vertices and indices, thus referencing a subset of a Mesh.
MeshSubset(vertexID:int, numVertices:int, indexID:int, numIndices:int) — Constructor, class starling.utils.MeshSubset
Creates a new MeshSubset.
MeshUtil — class, package starling.utils
A utility class that helps with tasks that are common when working with meshes.
min(a:Number, b:Number) — Static Method , class starling.utils.MathUtil
Returns the smaller of the two values.
MINI — Constant Static Property, class starling.text.BitmapFont
The font name of the embedded minimal bitmap font.
mipMapping — Property, class starling.textures.ConcreteTexture
Indicates if the texture contains mip maps.
mipMapping — Property, class starling.textures.SubTexture
Indicates if the texture contains mip maps.
mipMapping — Property, class starling.textures.Texture
Indicates if the texture contains mip maps.
mipMapping — Property, class starling.textures.TextureOptions
Indicates if the texture contains mip maps.
MissingContextError — class, package starling.errors
A MissingContextError is thrown when a Context3D object is required but not (yet) available.
MissingContextError(message:any, id:any) — Constructor, class starling.errors.MissingContextError
Creates a new MissingContextError object.
modelviewMatrix — Property, class starling.rendering.RenderState
Returns the current 2D modelview matrix.
modelviewMatrix3D — Property, class starling.rendering.RenderState
Returns the current 3D modelview matrix, if there have been 3D transformations.
MOVED — Constant Static Property, class starling.events.TouchPhase
The finger moves around on the screen, or the mouse is moved while the button is pressed.
moveTo(x:Number, y:Number) — method, class starling.animation.Tween
Animates the 'x' and 'y' properties of an object simultaneously.
MovieClip — class, package starling.display
A MovieClip is a simple way to display an animation depicted by a list of textures.
MovieClip(textures:Vector$starling.textures:Texture, fps:Number) — Constructor, class starling.display.MovieClip
Creates a movie clip from the provided textures and with the specified default framerate.
multiply(color:uint, factor:Number) — Static Method , class starling.utils.Color
Multiplies all channels of an (A)RGB color with a certain factor.
MULTIPLY — Constant Static Property, class starling.display.BlendMode
Multiplies the values of the display object colors with the the background color.
multitapDistance — Property, class starling.events.TouchProcessor
The distance (in points) describing how close two touches must be to each other to be recognized as a multitap gesture.
multitapTime — Property, class starling.events.TouchProcessor
The time period (in seconds) in which two touches must occur to be recognized as a multitap gesture.
multitouchEnabled — Static Property, class starling.core.Starling
Indicates if multitouch input should be supported.
muted — Property, class starling.display.MovieClip
If enabled, no new sounds will be started during playback.
mvpMatrix3D — Property, class starling.rendering.Effect
The MVP (modelview-projection) matrix transforms vertices into clipspace.
mvpMatrix3D — Property, class starling.rendering.RenderState
Calculates the product of modelview and projection matrix and stores it in a 3D matrix.
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