| | Class | Description |
|---|
| | BatchToken | Points to a location within a list of MeshBatches. |
| | Effect | An effect encapsulates all steps of a Stage3D draw operation. |
| | FilterEffect | An effect drawing a mesh of textured vertices. |
| | IndexData | The IndexData class manages a raw list of vertex indices, allowing direct upload
to Stage3D index buffers. |
| | MeshEffect | An effect drawing a mesh of textured, colored vertices. |
| | Painter | A class that orchestrates rendering of all Starling display objects. |
| | Program | A Program represents a pair of a fragment- and vertex-shader. |
| | RenderState | The RenderState stores a combination of settings that are currently used for rendering. |
| | VertexData | The VertexData class manages a raw list of vertex information, allowing direct upload
to Stage3D vertex buffers. |
| | VertexDataFormat | Describes the memory layout of VertexData instances, as used for every single vertex. |