| A B C D E F G H I J K L M N O P Q R S T U V W X Y Z |
| easeCombined(startFunc:Function, endFunc:Function, ratio:Number) — Static Method , class starling.animation.Transitions |
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| easeIn(ratio:Number) — Static Method , class starling.animation.Transitions |
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| EASE_IN — Constant Static Property, class starling.animation.Transitions |
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| easeInBack(ratio:Number) — Static Method , class starling.animation.Transitions |
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| EASE_IN_BACK — Constant Static Property, class starling.animation.Transitions |
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| easeInBounce(ratio:Number) — Static Method , class starling.animation.Transitions |
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| EASE_IN_BOUNCE — Constant Static Property, class starling.animation.Transitions |
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| easeInElastic(ratio:Number) — Static Method , class starling.animation.Transitions |
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| EASE_IN_ELASTIC — Constant Static Property, class starling.animation.Transitions |
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| easeInOut(ratio:Number) — Static Method , class starling.animation.Transitions |
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| EASE_IN_OUT — Constant Static Property, class starling.animation.Transitions |
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| easeInOutBack(ratio:Number) — Static Method , class starling.animation.Transitions |
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| EASE_IN_OUT_BACK — Constant Static Property, class starling.animation.Transitions |
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| easeInOutBounce(ratio:Number) — Static Method , class starling.animation.Transitions |
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| EASE_IN_OUT_BOUNCE — Constant Static Property, class starling.animation.Transitions |
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| easeInOutElastic(ratio:Number) — Static Method , class starling.animation.Transitions |
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| EASE_IN_OUT_ELASTIC — Constant Static Property, class starling.animation.Transitions |
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| easeOut(ratio:Number) — Static Method , class starling.animation.Transitions |
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| EASE_OUT — Constant Static Property, class starling.animation.Transitions |
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| easeOutBack(ratio:Number) — Static Method , class starling.animation.Transitions |
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| EASE_OUT_BACK — Constant Static Property, class starling.animation.Transitions |
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| easeOutBounce(ratio:Number) — Static Method , class starling.animation.Transitions |
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| EASE_OUT_BOUNCE — Constant Static Property, class starling.animation.Transitions |
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| easeOutElastic(ratio:Number) — Static Method , class starling.animation.Transitions |
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| EASE_OUT_ELASTIC — Constant Static Property, class starling.animation.Transitions |
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| easeOutIn(ratio:Number) — Static Method , class starling.animation.Transitions |
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| EASE_OUT_IN — Constant Static Property, class starling.animation.Transitions |
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| easeOutInBack(ratio:Number) — Static Method , class starling.animation.Transitions |
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| EASE_OUT_IN_BACK — Constant Static Property, class starling.animation.Transitions |
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| easeOutInBounce(ratio:Number) — Static Method , class starling.animation.Transitions |
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| EASE_OUT_IN_BOUNCE — Constant Static Property, class starling.animation.Transitions |
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| easeOutInElastic(ratio:Number) — Static Method , class starling.animation.Transitions |
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| EASE_OUT_IN_ELASTIC — Constant Static Property, class starling.animation.Transitions |
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| elapsedTime — Property, class starling.animation.Juggler |
| The total life time of the juggler (in seconds). |
| ELEMENTS_PER_VERTEX — Constant Static Property, class starling.utils.VertexData |
| The total number of elements (Numbers) stored per vertex. |
| empty(width:Number, height:Number, premultipliedAlpha:Boolean, mipMapping:Boolean, optimizeForRenderToTexture:Boolean, scale:Number, format:String) — Static Method , class starling.textures.Texture |
| Creates an empty texture of a certain size. |
| enabled — Property, class starling.display.Button |
| Indicates if the button can be triggered. |
| enableErrorChecking — Property, class starling.core.Starling |
| Indicates if Stage3D render methods will report errors. |
| ENDED — Constant Static Property, class starling.events.TouchPhase |
| The finger was lifted from the screen or from the mouse button. |
| enqueue(touchID:int, phase:String, globalX:Number, globalY:Number, pressure:Number, width:Number, height:Number) — method, class starling.events.TouchProcessor |
| Enqueues a new touch our mouse event with the given properties. |
| enqueue(... rest) — method, class starling.utils.AssetManager |
| Enqueues one or more raw assets; they will only be available after successfully
executing the "loadQueue" method. |
| enqueueMouseLeftStage() — method, class starling.events.TouchProcessor |
| Enqueues an artificial touch that represents the mouse leaving the stage. |
| enqueueWithName(asset:Object, name:String) — method, class starling.utils.AssetManager |
| Enqueues a single asset with a custom name that can be used to access it later. |
| enterFrame — Event, class starling.display.DisplayObject |
| Dispatched once every frame on every object that is connected to the stage. |
| ENTER_FRAME — Constant Static Property, class starling.events.EnterFrameEvent |
| Event type for a display object that is entering a new frame. |
| ENTER_FRAME — Constant Static Property, class starling.events.Event |
| Event type for a display object that is entering a new frame. |
| EnterFrameEvent — class, package starling.events |
| An EnterFrameEvent is triggered once per frame and is dispatched to all objects in the
display tree. |
| EnterFrameEvent(type:String, passedTime:Number, bubbles:Boolean) — Constructor, class starling.events.EnterFrameEvent |
| Creates an enter frame event with the passed time. |
| ERASE — Constant Static Property, class starling.display.BlendMode |
| Erases the background when drawn on a RenderTexture. |
| Event — class, package starling.events |
| Event objects are passed as parameters to event listeners when an event occurs. |
| Event(type:String, bubbles:Boolean, data:Object) — Constructor, class starling.events.Event |
| Creates an event object that can be passed to listeners. |
| EventDispatcher — class, package starling.events |
| The EventDispatcher class is the base class for all classes that dispatch events. |
| EventDispatcher() — Constructor, class starling.events.EventDispatcher |
| Creates an EventDispatcher. |
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| A B C D E F G H I J K L M N O P Q R S T U V W X Y Z |