| Class | Description |
---|
| BlendMode | A class that provides constant values for visual blend mode effects. |
| Button | A simple button composed of an image and, optionally, text. |
| ButtonState | A class that provides constant values for the states of the Button class. |
| Canvas | A display object supporting basic vector drawing functionality. |
| DisplayObject |
The DisplayObject class is the base class for all objects that are rendered on the
screen. |
| DisplayObjectContainer |
A DisplayObjectContainer represents a collection of display objects. |
| Image | An Image is a quad with a texture mapped onto it. |
| Mesh | The base class for all tangible (non-container) display objects, spawned up by a number
of triangles. |
| MeshBatch | Combines a number of meshes to one display object and renders them efficiently. |
| MovieClip | A MovieClip is a simple way to display an animation depicted by a list of textures. |
| Quad | A Quad represents a colored and/or textured rectangle. |
| Sprite | A Sprite is the most lightweight, non-abstract container class. |
| Sprite3D | A container that allows you to position objects in three-dimensional space. |
| Stage | A Stage represents the root of the display tree. |