Package | starling.rendering |
Class | public class Painter |
Inheritance | Painter Object |
A Starling instance contains exactly one 'Painter' instance that should be used for all
rendering purposes. Each frame, it is passed to the render methods of all rendered display
objects. To access it outside a render method, call Starling.painter
.
The painter is responsible for drawing all display objects to the screen. At its core, it is a wrapper for many Context3D methods, but that's not all: it also provides a convenient state mechanism, supports masking and acts as middleman between display objects and renderers.
The State StackThe most important concept of the Painter class is the state stack. A RenderState
stores a combination of settings that are currently used for rendering, e.g. the current
projection- and modelview-matrices and context-related settings. It can be accessed
and manipulated via the state
property. Use the methods
pushState
and popState
to store a specific state and restore
it later. That makes it easy to write rendering code that doesn't have any side effects.
painter.pushState(); // save a copy of the current state on the stack painter.state.renderTarget = renderTexture; painter.state.transformModelviewMatrix(object.transformationMatrix); painter.state.alpha = 0.5; painter.prepareToDraw(); // apply all state settings at the render context drawSomething(); // insert Stage3D rendering code here painter.popState(); // restores previous state
See also
Property | Defined By | ||
---|---|---|---|
backBufferHeight : int [read-only] Returns the current height of the back buffer. | Painter | ||
backBufferScaleFactor : Number [read-only] The number of pixels per point returned by the 'backBufferWidth/Height' properties. | Painter | ||
backBufferWidth : int [read-only] Returns the current width of the back buffer. | Painter | ||
context : Context3D [read-only] The Context3D instance this painter renders into. | Painter | ||
contextValid : Boolean [read-only] Indicates if the Context3D object is currently valid (i.e. | Painter | ||
drawCount : int Indicates the number of stage3D draw calls. | Painter | ||
enableErrorChecking : Boolean Indicates if Stage3D render methods will report errors. | Painter | ||
frameID : uint The number of frames that have been rendered with the current Starling instance. | Painter | ||
pixelSize : Number The size (in points) that represents one pixel in the back buffer. | Painter | ||
profile : String [read-only] The Context3D profile of the current render context, or null
if the context has not been created yet. | Painter | ||
shareContext : Boolean Indicates if another Starling instance (or another Stage3D framework altogether)
uses the same render context. | Painter | ||
sharedData : Dictionary [read-only] A dictionary that can be used to save custom data related to the render context. | Painter | ||
stage3D : Stage3D [read-only] The Stage3D instance this painter renders into. | Painter | ||
state : RenderState [read-only] The current render state, containing some of the context settings, projection- and
modelview-matrix, etc. | Painter | ||
stencilReferenceValue : uint The current stencil reference value of the active render target. | Painter |
Method | Defined By | ||
---|---|---|---|
Painter(stage3D:Stage3D) Creates a new Painter object. | Painter | ||
Adds a mesh to the current batch of unrendered meshes. | Painter | ||
clear(rgb:uint = 0, alpha:Number = 0.0):void Clears the render context with a certain color and alpha value. | Painter | ||
configureBackBuffer(viewPort:Rectangle, contentScaleFactor:Number, antiAlias:int, enableDepthAndStencil:Boolean):void Sets the viewport dimensions and other attributes of the rendering buffer. | Painter | ||
deleteProgram(name:String):void Deletes the program of a certain name. | Painter | ||
dispose():void Disposes all quad batches, programs, and - if it is not being shared -
the render context. | Painter | ||
Draws all meshes from the render cache between startToken and
(but not including) endToken. | Painter | ||
Draws a display object into the stencil buffer, incrementing the buffer on each
used pixel. | Painter | ||
eraseMask(mask:DisplayObject):void Draws a display object into the stencil buffer, decrementing the
buffer on each used pixel. | Painter | ||
excludeFromCache(object:DisplayObject):void Prevents the object from being drawn from the render cache in the next frame. | Painter | ||
finishFrame():void Completes all unfinished batches, cleanup procedures. | Painter | ||
finishMeshBatch():void Finishes the current mesh batch and prepares the next one. | Painter | ||
getProgram(name:String):Program Returns the program registered under a certain name, or null if no program with
this name has been registered. | Painter | ||
hasProgram(name:String):Boolean Indicates if a program is registered under a certain name. | Painter | ||
nextFrame():void Resets the current state, state stack, batch processor, stencil reference value,
clipping rectangle, and draw count. | Painter | ||
popState(token:BatchToken = null):void Restores the render state that was last pushed to the stack. | Painter | ||
prepareToDraw():void Applies all relevant state settings to at the render context. | Painter | ||
present():void Resets the render target to the back buffer and displays its contents. | Painter | ||
pushState(token:BatchToken = null):void Pushes the current render state to a stack from which it can be restored later. | Painter | ||
registerProgram(name:String, program:Program):void Registers a program under a certain name. | Painter | ||
requestContext3D(renderMode:String, profile:*):void Requests a context3D object from the stage3D object. | Painter | ||
rewindCacheTo(token:BatchToken):void Removes all parts of the render cache past the given token. | Painter | ||
setStateTo(transformationMatrix:Matrix, alphaFactor:Number = 1.0, blendMode:String = auto):void Modifies the current state with a transformation matrix, alpha factor, and blend mode. | Painter |
backBufferHeight | property |
backBufferHeight:int
[read-only] Returns the current height of the back buffer. In most cases, this value is in pixels; however, if the app is running on an HiDPI display with an activated 'supportHighResolutions' setting, you have to multiply with 'backBufferPixelsPerPoint' for the actual pixel count. Alternatively, use the Context3D-property with the same name: it will return the exact pixel values.
public function get backBufferHeight():int
backBufferScaleFactor | property |
backBufferScaleFactor:Number
[read-only] The number of pixels per point returned by the 'backBufferWidth/Height' properties. Except for desktop HiDPI displays with an activated 'supportHighResolutions' setting, this will always return '1'.
public function get backBufferScaleFactor():Number
backBufferWidth | property |
backBufferWidth:int
[read-only] Returns the current width of the back buffer. In most cases, this value is in pixels; however, if the app is running on an HiDPI display with an activated 'supportHighResolutions' setting, you have to multiply with 'backBufferPixelsPerPoint' for the actual pixel count. Alternatively, use the Context3D-property with the same name: it will return the exact pixel values.
public function get backBufferWidth():int
context | property |
context:Context3D
[read-only] The Context3D instance this painter renders into.
public function get context():Context3D
contextValid | property |
contextValid:Boolean
[read-only] Indicates if the Context3D object is currently valid (i.e. it hasn't been lost or disposed).
public function get contextValid():Boolean
drawCount | property |
drawCount:int
Indicates the number of stage3D draw calls.
public function get drawCount():int
public function set drawCount(value:int):void
enableErrorChecking | property |
enableErrorChecking:Boolean
Indicates if Stage3D render methods will report errors. Activate only when needed, as this has a negative impact on performance.
The default value is false
.
public function get enableErrorChecking():Boolean
public function set enableErrorChecking(value:Boolean):void
frameID | property |
frameID:uint
The number of frames that have been rendered with the current Starling instance.
public function get frameID():uint
public function set frameID(value:uint):void
pixelSize | property |
pixelSize:Number
The size (in points) that represents one pixel in the back buffer.
public function get pixelSize():Number
public function set pixelSize(value:Number):void
profile | property |
profile:String
[read-only] The Context3D profile of the current render context, or null
if the context has not been created yet.
public function get profile():String
shareContext | property |
shareContext:Boolean
Indicates if another Starling instance (or another Stage3D framework altogether) uses the same render context.
The default value is false
.
public function get shareContext():Boolean
public function set shareContext(value:Boolean):void
sharedData | property |
sharedData:Dictionary
[read-only] A dictionary that can be used to save custom data related to the render context. If you need to share data that is bound to the render context (e.g. textures), use this dictionary instead of creating a static class variable. That way, the data will be available for all Starling instances that use this painter / stage3D / context.
public function get sharedData():Dictionary
stage3D | property |
stage3D:Stage3D
[read-only] The Stage3D instance this painter renders into.
public function get stage3D():Stage3D
state | property |
state:RenderState
[read-only] The current render state, containing some of the context settings, projection- and modelview-matrix, etc. Always returns the same instance, even after calls to "pushState" and "popState".
When you change the current RenderState, and this change is not compatible with the current render batch, the batch will be concluded right away. Thus, watch out for changes of blend mode, clipping rectangle, render target or culling.
public function get state():RenderState
stencilReferenceValue | property |
stencilReferenceValue:uint
The current stencil reference value of the active render target. This value is typically incremented when drawing a mask and decrementing when erasing it. The painter keeps track of one stencil reference value per render target. Only change this value if you know what you're doing!
public function get stencilReferenceValue():uint
public function set stencilReferenceValue(value:uint):void
Painter | () | Constructor |
public function Painter(stage3D:Stage3D)
Creates a new Painter object. Normally, it's not necessary to create any custom painters; instead, use the global painter found on the Starling instance.
Parametersstage3D:Stage3D |
batchMesh | () | method |
public function batchMesh(mesh:Mesh, subset:MeshSubset = null):void
Adds a mesh to the current batch of unrendered meshes. If the current batch is not compatible with the mesh, all previous meshes are rendered at once and the batch is cleared.
Parameters
mesh:Mesh — The mesh to batch.
| |
subset:MeshSubset (default = null ) — The range of vertices to be batched. If null , the complete
mesh will be used.
|
clear | () | method |
public function clear(rgb:uint = 0, alpha:Number = 0.0):void
Clears the render context with a certain color and alpha value. Since this also clears the stencil buffer, the stencil reference value is also reset to '0'.
Parameters
rgb:uint (default = 0 )
| |
alpha:Number (default = 0.0 )
|
configureBackBuffer | () | method |
public function configureBackBuffer(viewPort:Rectangle, contentScaleFactor:Number, antiAlias:int, enableDepthAndStencil:Boolean):void
Sets the viewport dimensions and other attributes of the rendering buffer. Starling will call this method internally, so most apps won't need to mess with this.
Parameters
viewPort:Rectangle — the position and size of the area that should be rendered
into, in pixels.
| |
contentScaleFactor:Number — only relevant for Desktop (!) HiDPI screens. If you want
to support high resolutions, pass the 'contentScaleFactor'
of the Flash stage; otherwise, '1.0'.
| |
antiAlias:int — from 0 (none) to 16 (very high quality).
| |
enableDepthAndStencil:Boolean — indicates whether the depth and stencil buffers should
be enabled. Note that on AIR, you also have to enable
this setting in the app-xml (application descriptor);
otherwise, this setting will be silently ignored.
|
deleteProgram | () | method |
public function deleteProgram(name:String):void
Deletes the program of a certain name.
Parameters
name:String |
dispose | () | method |
public function dispose():void
Disposes all quad batches, programs, and - if it is not being shared - the render context.
drawFromCache | () | method |
public function drawFromCache(startToken:BatchToken, endToken:BatchToken):void
Draws all meshes from the render cache between startToken
and
(but not including) endToken
. The render cache contains all meshes
rendered in the previous frame.
Parameters
startToken:BatchToken | |
endToken:BatchToken |
drawMask | () | method |
public function drawMask(mask:DisplayObject, maskee:DisplayObject = null):void
Draws a display object into the stencil buffer, incrementing the buffer on each used pixel. The stencil reference value is incremented as well; thus, any subsequent stencil tests outside of this area will fail.
If 'mask' is part of the display list, it will be drawn at its conventional stage coordinates. Otherwise, it will be drawn with the current modelview matrix.
As an optimization, this method might update the clipping rectangle of the render
state instead of utilizing the stencil buffer. This is possible when the mask object
is of type starling.display.Quad
and is aligned parallel to the stage
axes.
Note that masking breaks the render cache; the masked object must be redrawn anew
in the next frame. If you pass maskee
, the method will automatically
call excludeFromCache(maskee)
for you.
Parameters
mask:DisplayObject | |
maskee:DisplayObject (default = null )
|
eraseMask | () | method |
public function eraseMask(mask:DisplayObject):void
Draws a display object into the stencil buffer, decrementing the buffer on each used pixel. This effectively erases the object from the stencil buffer, restoring the previous state. The stencil reference value will be decremented.
Note: if the mask object meets the requirements of using the clipping rectangle,
it will be assumed that this erase operation undoes the clipping rectangle change
caused by the corresponding drawMask()
call.
Parameters
mask:DisplayObject |
excludeFromCache | () | method |
public function excludeFromCache(object:DisplayObject):void
Prevents the object from being drawn from the render cache in the next frame.
Different to setRequiresRedraw()
, this does not indicate that the object
has changed in any way, but just that it doesn't support being drawn from cache.
Note that when a container is excluded from the render cache, its children will still be cached! This just means that batching is interrupted at this object when the display tree is traversed.
Parameters
object:DisplayObject |
finishFrame | () | method |
public function finishFrame():void
Completes all unfinished batches, cleanup procedures.
finishMeshBatch | () | method |
public function finishMeshBatch():void
Finishes the current mesh batch and prepares the next one.
getProgram | () | method |
public function getProgram(name:String):Program
Returns the program registered under a certain name, or null if no program with this name has been registered.
Parameters
name:String |
Program |
hasProgram | () | method |
public function hasProgram(name:String):Boolean
Indicates if a program is registered under a certain name.
Parameters
name:String |
Boolean |
nextFrame | () | method |
public function nextFrame():void
Resets the current state, state stack, batch processor, stencil reference value, clipping rectangle, and draw count. Furthermore, depth testing is disabled.
popState | () | method |
public function popState(token:BatchToken = null):void
Restores the render state that was last pushed to the stack. If this changes blend mode, clipping rectangle, render target or culling, the current batch will be drawn right away.
If you pass a BatchToken, it will be updated to point to the current location within the render cache. That way, you can later reference this location to render a subset of the cache.
Parameters
token:BatchToken (default = null )
|
prepareToDraw | () | method |
public function prepareToDraw():void
Applies all relevant state settings to at the render context. This includes
blend mode, render target and clipping rectangle. Always call this method before
context.drawTriangles()
.
present | () | method |
public function present():void
Resets the render target to the back buffer and displays its contents.
pushState | () | method |
public function pushState(token:BatchToken = null):void
Pushes the current render state to a stack from which it can be restored later.
If you pass a BatchToken, it will be updated to point to the current location within the render cache. That way, you can later reference this location to render a subset of the cache.
Parameters
token:BatchToken (default = null )
|
registerProgram | () | method |
public function registerProgram(name:String, program:Program):void
Registers a program under a certain name. If the name was already used, the previous program is overwritten.
Parameters
name:String | |
program:Program |
requestContext3D | () | method |
public function requestContext3D(renderMode:String, profile:*):void
Requests a context3D object from the stage3D object. This is called by Starling internally during the initialization process. You normally don't need to call this method yourself. (For a detailed description of the parameters, look at the documentation of the method with the same name in the "RenderUtil" class.)
Parameters
renderMode:String | |
profile:* |
See also
rewindCacheTo | () | method |
public function rewindCacheTo(token:BatchToken):void
Removes all parts of the render cache past the given token. Beware that some display objects might still reference those parts of the cache! Only call it if you know exactly what you're doing.
Parameters
token:BatchToken |
setStateTo | () | method |
public function setStateTo(transformationMatrix:Matrix, alphaFactor:Number = 1.0, blendMode:String = auto):void
Modifies the current state with a transformation matrix, alpha factor, and blend mode.
Parameters
transformationMatrix:Matrix — Used to transform the current modelviewMatrix .
| |
alphaFactor:Number (default = 1.0 ) — Multiplied with the current alpha value.
| |
blendMode:String (default = auto ) — Replaces the current blend mode; except for "auto", which
means the current value remains unchanged.
|