Package | starling.animation |
Class | public class Juggler |
Inheritance | Juggler Object |
Implements | IAnimatable |
A juggler is a simple object. It does no more than saving a list of objects implementing "IAnimatable" and advancing their time if it is told to do so (by calling its own "advanceTime"-method). When an animation is completed, it throws it away.
There is a default juggler available at the Starling class:
var juggler:Juggler = Starling.juggler;
You can create juggler objects yourself, just as well. That way, you can group your game into logical components that handle their animations independently. All you have to do is call the "advanceTime" method on your custom juggler once per frame.
Another handy feature of the juggler is the "delayCall"-method. Use it to execute a function at a later time. Different to conventional approaches, the method will only be called when the juggler is advanced, giving you perfect control over the call.
juggler.delayCall(object.removeFromParent, 1.0); juggler.delayCall(object.addChild, 2.0, theChild); juggler.delayCall(function():void { doSomethingFunny(); }, 3.0);
See also
Property | Defined By | ||
---|---|---|---|
elapsedTime : Number [read-only] The total life time of the juggler (in seconds). | Juggler |
Property | Defined By | ||
---|---|---|---|
objects : Vector.<IAnimatable> [read-only] The actual vector that contains all objects that are currently being animated. | Juggler |
Method | Defined By | ||
---|---|---|---|
Juggler() Create an empty juggler. | Juggler | ||
add(object:IAnimatable):void Adds an object to the juggler. | Juggler | ||
advanceTime(time:Number):void Advances all objects by a certain time (in seconds). | Juggler | ||
contains(object:IAnimatable):Boolean Determines if an object has been added to the juggler. | Juggler | ||
containsTweens(target:Object):Boolean Figures out if the juggler contains one or more tweens with a certain target. | Juggler | ||
delayCall(call:Function, delay:Number, ... args):IAnimatable Delays the execution of a function until delay seconds have passed. | Juggler | ||
purge():void Removes all objects at once. | Juggler | ||
remove(object:IAnimatable):void Removes an object from the juggler. | Juggler | ||
removeTweens(target:Object):void Removes all tweens with a certain target. | Juggler | ||
repeatCall(call:Function, interval:Number, repeatCount:int = 0, ... args):IAnimatable Runs a function at a specified interval (in seconds). | Juggler | ||
tween(target:Object, time:Number, properties:Object):IAnimatable Utilizes a tween to animate the target object over time seconds. | Juggler |
elapsedTime | property |
elapsedTime:Number
[read-only] The total life time of the juggler (in seconds).
public function get elapsedTime():Number
objects | property |
objects:Vector.<IAnimatable>
[read-only] The actual vector that contains all objects that are currently being animated.
protected function get objects():Vector.<IAnimatable>
Juggler | () | Constructor |
public function Juggler()
Create an empty juggler.
add | () | method |
public function add(object:IAnimatable):void
Adds an object to the juggler.
Parameters
object:IAnimatable |
advanceTime | () | method |
public function advanceTime(time:Number):void
Advances all objects by a certain time (in seconds).
Parameters
time:Number |
contains | () | method |
public function contains(object:IAnimatable):Boolean
Determines if an object has been added to the juggler.
Parameters
object:IAnimatable |
Boolean |
containsTweens | () | method |
public function containsTweens(target:Object):Boolean
Figures out if the juggler contains one or more tweens with a certain target.
Parameters
target:Object |
Boolean |
delayCall | () | method |
public function delayCall(call:Function, delay:Number, ... args):IAnimatable
Delays the execution of a function until delay
seconds have passed.
This method provides a convenient alternative for creating and adding a DelayedCall
manually.
To cancel the call, pass the returned 'IAnimatable' instance to 'Juggler.remove()'. Do not use the returned IAnimatable otherwise; it is taken from a pool and will be reused.
Parameters
call:Function | |
delay:Number | |
... args |
IAnimatable |
purge | () | method |
public function purge():void
Removes all objects at once.
remove | () | method |
public function remove(object:IAnimatable):void
Removes an object from the juggler.
Parameters
object:IAnimatable |
removeTweens | () | method |
public function removeTweens(target:Object):void
Removes all tweens with a certain target.
Parameters
target:Object |
repeatCall | () | method |
public function repeatCall(call:Function, interval:Number, repeatCount:int = 0, ... args):IAnimatable
Runs a function at a specified interval (in seconds). A 'repeatCount' of zero means that it runs indefinitely.
To cancel the call, pass the returned 'IAnimatable' instance to 'Juggler.remove()'. Do not use the returned IAnimatable otherwise; it is taken from a pool and will be reused.
Parameters
call:Function | |
interval:Number | |
repeatCount:int (default = 0 )
| |
... args |
IAnimatable |
tween | () | method |
public function tween(target:Object, time:Number, properties:Object):IAnimatable
Utilizes a tween to animate the target object over time
seconds. Internally,
this method uses a tween instance (taken from an object pool) that is added to the
juggler right away. This method provides a convenient alternative for creating
and adding a tween manually.
Fill 'properties' with key-value pairs that describe both the tween and the animation target. Here is an example:
juggler.tween(object, 2.0, { transition: Transitions.EASE_IN_OUT, delay: 20, // -> tween.delay = 20 x: 50 // -> tween.animate("x", 50) });
To cancel the tween, call 'Juggler.removeTweens' with the same target, or pass the returned 'IAnimatable' instance to 'Juggler.remove()'. Do not use the returned IAnimatable otherwise; it is taken from a pool and will be reused.
Parameters
target:Object | |
time:Number | |
properties:Object |
IAnimatable |