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objects — Property, class starling.animation.Juggler
The actual vector that contains all objects that are currently being animated.
offsetX — Property, class starling.filters.FragmentFilter
Use the x-offset to move the filter output to the right or left.
offsetX — Property, class starling.text.BitmapFont
An offset that moves any generated text along the x-axis (in points).
offsetY — Property, class starling.filters.FragmentFilter
Use the y-offset to move the filter output to the top or bottom.
offsetY — Property, class starling.text.BitmapFont
An offset that moves any generated text along the y-axis (in points).
OLIVE — Constant Static Property, class starling.utils.Color
onComplete — Property, class starling.animation.Tween
A function that will be called when the tween is complete.
onCompleteArgs — Property, class starling.animation.Tween
The arguments that will be passed to the 'onComplete' function.
onReady — Property, class starling.textures.TextureOptions
A callback that is used only for ATF textures; if it is set, the ATF data will be decoded asynchronously.
onRepeat — Property, class starling.animation.Tween
A function that will be called each time the tween finishes one repetition (except the last, which will trigger 'onComplete').
onRepeatArgs — Property, class starling.animation.Tween
The arguments that will be passed to the 'onRepeat' function.
onRestore — Property, class starling.textures.ConcreteTexture
If Starling's "handleLostContext" setting is enabled, the function that you provide here will be called after a context loss.
onStart — Property, class starling.animation.Tween
A function that will be called when the tween starts (after a possible delay).
onStartArgs — Property, class starling.animation.Tween
The arguments that will be passed to the 'onStart' function.
onUpdate — Property, class starling.animation.Tween
A function that will be called each time the tween is advanced.
onUpdateArgs — Property, class starling.animation.Tween
The arguments that will be passed to the 'onUpdate' function.
onVertexDataChanged() — method, class starling.display.Image
Call this method after manually changing the contents of 'mVertexData'.
onVertexDataChanged() — method, class starling.display.Quad
Call this method after manually changing the contents of 'mVertexData'.
onVertexDataChanged() — method, class starling.display.QuadBatch
Call this method after manually changing the contents of 'mVertexData'.
OPEN — Constant Static Property, class starling.events.Event
An event type to be utilized in custom events.
optimize(quadBatches:Vector$starling.display:QuadBatch) — Static Method , class starling.display.QuadBatch
Naively optimizes a list of batches by merging all that have an identical state.
optimizedForRenderTexture — Property, class starling.textures.ConcreteTexture
Indicates if the base texture was optimized for being used in a render texture.
optimizeForRenderToTexture — Property, class starling.textures.TextureOptions
Indicates if the texture will be used as render target.
optimizePersistentBuffers — Static Property, class starling.textures.RenderTexture
Indicates if new persistent textures should use a single render buffer instead of the default double buffering approach.
OVER — Constant Static Property, class starling.display.ButtonState
The mouse hovers over the button.
overlay — Property, class starling.display.Button
The overlay sprite is displayed on top of the button contents.
overState — Property, class starling.display.Button
The texture that is displayed while mouse hovers over the button.
ownsParent — Property, class starling.textures.SubTexture
Indicates if the parent texture is disposed when this object is disposed.
ownsTexture — Property, class starling.display.QuadBatch
If enabled, the texture (if there is one) will be disposed when the QuadBatch is.
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