Package | starling.utils |
Class | public class RenderUtil |
Inheritance | RenderUtil Object |
Method | Defined By | ||
---|---|---|---|
clear(rgb:uint = 0, alpha:Number = 0.0):void [static] Clears the render context with a certain color and alpha value. | RenderUtil | ||
createAGALTexOperation(resultReg:String, uvReg:String, sampler:int, texture:Texture, convertToPmaIfRequired:Boolean = true, tempReg:String = ft0):String [static] Creates an AGAL source string with a tex operation, including an options
list with the appropriate format flag. | RenderUtil | ||
getTextureLookupFlags(format:String, mipMapping:Boolean, repeat:Boolean = false, smoothing:String = bilinear):String [static] Returns the flags that are required for AGAL texture lookup,
including the '<' and '>' delimiters. | RenderUtil | ||
getTextureVariantBits(texture:Texture):uint [static] Returns a bit field uniquely describing texture format and premultiplied alpha,
so that each required AGAL variant will get its unique ID. | RenderUtil | ||
requestContext3D(stage3D:Stage3D, renderMode:String, profile:*):void [static] Requests a context3D object from the given Stage3D object. | RenderUtil | ||
setSamplerStateAt(sampler:int, mipMapping:Boolean, smoothing:String = bilinear, repeat:Boolean = false):void [static] Calls setSamplerStateAt at the current context,
converting the given parameters to their low level counterparts. | RenderUtil |
clear | () | method |
public static function clear(rgb:uint = 0, alpha:Number = 0.0):void
Clears the render context with a certain color and alpha value.
Parameters
rgb:uint (default = 0 )
| |
alpha:Number (default = 0.0 )
|
createAGALTexOperation | () | method |
public static function createAGALTexOperation(resultReg:String, uvReg:String, sampler:int, texture:Texture, convertToPmaIfRequired:Boolean = true, tempReg:String = ft0):String
Creates an AGAL source string with a tex
operation, including an options
list with the appropriate format flag.
Note that values for repeat/clamp
, filter
and
mip-filter
are not included in the options list, since it's preferred
to set those values at runtime via setSamplerStateAt
.
Starling expects every color to have its alpha value premultiplied into
the RGB channels. Thus, if this method encounters a non-PMA texture, it will
(per default) convert the color in the result register to PMA mode, resulting
in an additional mul
-operation.
Parameters
resultReg:String — the register to write the result into.
| |
uvReg:String — the register containing the texture coordinates.
| |
sampler:int — the texture sampler to use.
| |
texture:Texture — the texture that's active in the given texture sampler.
| |
convertToPmaIfRequired:Boolean (default = true ) — indicates if a non-PMA color should be converted to PMA.
| |
tempReg:String (default = ft0 ) — if 'resultReg' is the output register and PMA conversion is done,
a temporary register is needed.
|
String — the AGAL source code, line break(s) included.
|
getTextureLookupFlags | () | method |
public static function getTextureLookupFlags(format:String, mipMapping:Boolean, repeat:Boolean = false, smoothing:String = bilinear):String
Returns the flags that are required for AGAL texture lookup, including the '<' and '>' delimiters.
Parameters
format:String | |
mipMapping:Boolean | |
repeat:Boolean (default = false )
| |
smoothing:String (default = bilinear )
|
String |
getTextureVariantBits | () | method |
public static function getTextureVariantBits(texture:Texture):uint
Returns a bit field uniquely describing texture format and premultiplied alpha,
so that each required AGAL variant will get its unique ID. This method is most
useful when overriding the programVariantName
method of custom
effects.
Parameters
texture:Texture |
uint — a bit field using the 3 least significant bits.
|
requestContext3D | () | method |
public static function requestContext3D(stage3D:Stage3D, renderMode:String, profile:*):void
Requests a context3D object from the given Stage3D object.
Parameters
stage3D:Stage3D — The stage3D object the context needs to be requested from.
| |
renderMode:String — The 'Context3DRenderMode' to use when requesting the context.
| |
profile:* — If you know exactly which 'Context3DProfile' you want to use, simply
pass a String with that profile.
If you are unsure which profiles are supported on the current device, you can also pass an Array of profiles; they will be tried one after the other (starting at index 0), until a working profile is found. If none of the given profiles is supported, the Stage3D object will dispatch an ERROR event. You can also pass the String 'auto' to use the best available profile automatically. This will try all known Stage3D profiles, beginning with the most powerful. |
setSamplerStateAt | () | method |
public static function setSamplerStateAt(sampler:int, mipMapping:Boolean, smoothing:String = bilinear, repeat:Boolean = false):void
Calls setSamplerStateAt
at the current context,
converting the given parameters to their low level counterparts.
Parameters
sampler:int | |
mipMapping:Boolean | |
smoothing:String (default = bilinear )
| |
repeat:Boolean (default = false )
|