Package | starling.text |
Class | public class BitmapFont |
Inheritance | BitmapFont Object |
Implements | ITextCompositor |
<font> <info face="BranchingMouse" size="40" /> <common lineHeight="40" /> <pages> <!-- currently, only one page is supported --> <page id="0" file="texture.png" /> </pages> <chars> <char id="32" x="60" y="29" width="1" height="1" xoffset="0" yoffset="27" xadvance="8" /> <char id="33" x="155" y="144" width="9" height="21" xoffset="0" yoffset="6" xadvance="9" /> </chars> <kernings> <!-- Kerning is optional --> <kerning first="83" second="83" amount="-4"/> </kernings> </font>Pass an instance of this class to the method
registerBitmapFont
of the
TextField class. Then, set the fontName
property of the text field to the
name
value of the bitmap font. This will make the text field use the bitmap
font.
Property | Defined By | ||
---|---|---|---|
baseline : Number The baseline of the font. | BitmapFont | ||
lineHeight : Number The height of one line in points. | BitmapFont | ||
name : String [read-only] The name of the font as it was parsed from the font file. | BitmapFont | ||
offsetX : Number An offset that moves any generated text along the x-axis (in points). | BitmapFont | ||
offsetY : Number An offset that moves any generated text along the y-axis (in points). | BitmapFont | ||
padding : Number The width of a "gutter" around the composed text area, in points. | BitmapFont | ||
size : Number [read-only] The native size of the font. | BitmapFont | ||
smoothing : String The smoothing filter that is used for the texture. | BitmapFont | ||
texture : Texture [read-only] The underlying texture that contains all the chars. | BitmapFont |
Method | Defined By | ||
---|---|---|---|
BitmapFont(texture:Texture = null, fontXml:XML = null) Creates a bitmap font by parsing an XML file and uses the specified texture. | BitmapFont | ||
addChar(charID:int, bitmapChar:BitmapChar):void Adds a bitmap char with a certain character ID. | BitmapFont | ||
clearMeshBatch(meshBatch:MeshBatch):void Clears the MeshBatch (filled by the same class) and disposes any resources that
are no longer needed. | BitmapFont | ||
createSprite(width:Number, height:Number, text:String, format:TextFormat, options:TextOptions = null):Sprite Creates a sprite that contains a certain text, made up by one image per char. | BitmapFont | ||
dispose():void Disposes the texture of the bitmap font. | BitmapFont | ||
fillMeshBatch(meshBatch:MeshBatch, width:Number, height:Number, text:String, format:TextFormat, options:TextOptions = null):void Draws text into a QuadBatch. | BitmapFont | ||
getChar(charID:int):BitmapChar Returns a single bitmap char with a certain character ID. | BitmapFont | ||
getCharIDs(out:Vector.<int> = null):Vector.<int> Returns a vector containing all the character IDs that are contained in this font. | BitmapFont | ||
hasChars(text:String):Boolean Checks whether a provided string can be displayed with the font. | BitmapFont |
Constant | Defined By | ||
---|---|---|---|
MINI : String = mini [static] The font name of the embedded minimal bitmap font. | BitmapFont | ||
NATIVE_SIZE : int = -1 [static] Use this constant for the fontSize property of the TextField class to
render the bitmap font in exactly the size it was created. | BitmapFont |
baseline | property |
baseline:Number
The baseline of the font. This property does not affect text rendering; it's just an information that may be useful for exact text placement.
public function get baseline():Number
public function set baseline(value:Number):void
lineHeight | property |
lineHeight:Number
The height of one line in points.
public function get lineHeight():Number
public function set lineHeight(value:Number):void
name | property |
name:String
[read-only] The name of the font as it was parsed from the font file.
public function get name():String
offsetX | property |
offsetX:Number
An offset that moves any generated text along the x-axis (in points). Useful to make up for incorrect font data.
The default value is 0.
.
public function get offsetX():Number
public function set offsetX(value:Number):void
offsetY | property |
offsetY:Number
An offset that moves any generated text along the y-axis (in points). Useful to make up for incorrect font data.
The default value is 0.
.
public function get offsetY():Number
public function set offsetY(value:Number):void
padding | property |
padding:Number
The width of a "gutter" around the composed text area, in points. This can be used to bring the output more in line with standard TrueType rendering: Flash always draws them with 2 pixels of padding.
The default value is 0.0
.
public function get padding():Number
public function set padding(value:Number):void
size | property |
size:Number
[read-only] The native size of the font.
public function get size():Number
smoothing | property |
smoothing:String
The smoothing filter that is used for the texture.
public function get smoothing():String
public function set smoothing(value:String):void
texture | property |
texture:Texture
[read-only] The underlying texture that contains all the chars.
public function get texture():Texture
BitmapFont | () | Constructor |
public function BitmapFont(texture:Texture = null, fontXml:XML = null)
Creates a bitmap font by parsing an XML file and uses the specified texture. If you don't pass any data, the "mini" font will be created.
Parameterstexture:Texture (default = null )
| |
fontXml:XML (default = null )
|
addChar | () | method |
public function addChar(charID:int, bitmapChar:BitmapChar):void
Adds a bitmap char with a certain character ID.
Parameters
charID:int | |
bitmapChar:BitmapChar |
clearMeshBatch | () | method |
public function clearMeshBatch(meshBatch:MeshBatch):void
Clears the MeshBatch (filled by the same class) and disposes any resources that are no longer needed.
Parameters
meshBatch:MeshBatch |
createSprite | () | method |
public function createSprite(width:Number, height:Number, text:String, format:TextFormat, options:TextOptions = null):Sprite
Creates a sprite that contains a certain text, made up by one image per char.
Parameters
width:Number | |
height:Number | |
text:String | |
format:TextFormat | |
options:TextOptions (default = null )
|
Sprite |
dispose | () | method |
public function dispose():void
Disposes the texture of the bitmap font.
fillMeshBatch | () | method |
public function fillMeshBatch(meshBatch:MeshBatch, width:Number, height:Number, text:String, format:TextFormat, options:TextOptions = null):void
Draws text into a QuadBatch.
Parameters
meshBatch:MeshBatch | |
width:Number | |
height:Number | |
text:String | |
format:TextFormat | |
options:TextOptions (default = null )
|
getChar | () | method |
public function getChar(charID:int):BitmapChar
Returns a single bitmap char with a certain character ID.
Parameters
charID:int |
BitmapChar |
getCharIDs | () | method |
public function getCharIDs(out:Vector.<int> = null):Vector.<int>
Returns a vector containing all the character IDs that are contained in this font.
Parameters
out:Vector.<int> (default = null )
|
Vector.<int> |
hasChars | () | method |
public function hasChars(text:String):Boolean
Checks whether a provided string can be displayed with the font.
Parameters
text:String |
Boolean |
MINI | Constant |
public static const MINI:String = mini
The font name of the embedded minimal bitmap font. Use this e.g. for debug output.
NATIVE_SIZE | Constant |
public static const NATIVE_SIZE:int = -1
Use this constant for the fontSize
property of the TextField class to
render the bitmap font in exactly the size it was created.