Package | starling.utils |
Class | public class MatrixUtil |
Inheritance | MatrixUtil Object |
Method | Defined By | ||
---|---|---|---|
convertTo2D(matrix3D:Matrix3D, resultMatrix:Matrix = null):Matrix [static] Converts a 3D matrix to a 2D matrix. | MatrixUtil | ||
convertTo3D(matrix:Matrix, resultMatrix:Matrix3D = null):Matrix3D [static] Converts a 2D matrix to a 3D matrix. | MatrixUtil | ||
prependMatrix(base:Matrix, prep:Matrix):void [static] Prepends a matrix to 'base' by multiplying it with another matrix. | MatrixUtil | ||
prependRotation(matrix:Matrix, angle:Number):void [static] Prepends an incremental rotation to a Matrix object (angle in radians). | MatrixUtil | ||
prependScale(matrix:Matrix, sx:Number, sy:Number):void [static] Prepends an incremental scale change to a Matrix object. | MatrixUtil | ||
prependSkew(matrix:Matrix, skewX:Number, skewY:Number):void [static] Prepends a skew transformation to a Matrix object (angles in radians). | MatrixUtil | ||
prependTranslation(matrix:Matrix, tx:Number, ty:Number):void [static] Prepends an incremental translation to a Matrix object. | MatrixUtil | ||
skew(matrix:Matrix, skewX:Number, skewY:Number):void [static] Appends a skew transformation to a matrix (angles in radians). | MatrixUtil | ||
transformCoords(matrix:Matrix, x:Number, y:Number, resultPoint:Point = null):Point [static] Uses a matrix to transform 2D coordinates into a different space. | MatrixUtil | ||
transformCoords3D(matrix:Matrix3D, x:Number, y:Number, z:Number, resultPoint:Vector3D = null):Vector3D [static] Uses a matrix to transform 3D coordinates into a different space. | MatrixUtil | ||
transformPoint(matrix:Matrix, point:Point, resultPoint:Point = null):Point [static] | MatrixUtil | ||
transformPoint3D(matrix:Matrix3D, point:Vector3D, resultPoint:Vector3D = null):Vector3D [static] | MatrixUtil |
convertTo2D | () | method |
public static function convertTo2D(matrix3D:Matrix3D, resultMatrix:Matrix = null):Matrix
Converts a 3D matrix to a 2D matrix. Beware that this will work only for a 3D matrix describing a pure 2D transformation.
Parameters
matrix3D:Matrix3D | |
resultMatrix:Matrix (default = null )
|
Matrix |
convertTo3D | () | method |
public static function convertTo3D(matrix:Matrix, resultMatrix:Matrix3D = null):Matrix3D
Converts a 2D matrix to a 3D matrix. If you pass a 'resultMatrix', the result will be stored in this matrix instead of creating a new object.
Parameters
matrix:Matrix | |
resultMatrix:Matrix3D (default = null )
|
Matrix3D |
prependMatrix | () | method |
public static function prependMatrix(base:Matrix, prep:Matrix):void
Prepends a matrix to 'base' by multiplying it with another matrix.
Parameters
base:Matrix | |
prep:Matrix |
prependRotation | () | method |
public static function prependRotation(matrix:Matrix, angle:Number):void
Prepends an incremental rotation to a Matrix object (angle in radians).
Parameters
matrix:Matrix | |
angle:Number |
prependScale | () | method |
public static function prependScale(matrix:Matrix, sx:Number, sy:Number):void
Prepends an incremental scale change to a Matrix object.
Parameters
matrix:Matrix | |
sx:Number | |
sy:Number |
prependSkew | () | method |
public static function prependSkew(matrix:Matrix, skewX:Number, skewY:Number):void
Prepends a skew transformation to a Matrix object (angles in radians). The skew matrix has the following form:
| cos(skewY) -sin(skewX) 0 | | sin(skewY) cos(skewX) 0 | | 0 0 1 |
Parameters
matrix:Matrix | |
skewX:Number | |
skewY:Number |
prependTranslation | () | method |
public static function prependTranslation(matrix:Matrix, tx:Number, ty:Number):void
Prepends an incremental translation to a Matrix object.
Parameters
matrix:Matrix | |
tx:Number | |
ty:Number |
skew | () | method |
public static function skew(matrix:Matrix, skewX:Number, skewY:Number):void
Appends a skew transformation to a matrix (angles in radians). The skew matrix has the following form:
| cos(skewY) -sin(skewX) 0 | | sin(skewY) cos(skewX) 0 | | 0 0 1 |
Parameters
matrix:Matrix | |
skewX:Number | |
skewY:Number |
transformCoords | () | method |
public static function transformCoords(matrix:Matrix, x:Number, y:Number, resultPoint:Point = null):Point
Uses a matrix to transform 2D coordinates into a different space. If you pass a 'resultPoint', the result will be stored in this point instead of creating a new object.
Parameters
matrix:Matrix | |
x:Number | |
y:Number | |
resultPoint:Point (default = null )
|
Point |
transformCoords3D | () | method |
public static function transformCoords3D(matrix:Matrix3D, x:Number, y:Number, z:Number, resultPoint:Vector3D = null):Vector3D
Uses a matrix to transform 3D coordinates into a different space. If you pass a 'resultVector', the result will be stored in this vector3D instead of creating a new object.
Parameters
matrix:Matrix3D | |
x:Number | |
y:Number | |
z:Number | |
resultPoint:Vector3D (default = null )
|
Vector3D |
transformPoint | () | method |
public static function transformPoint(matrix:Matrix, point:Point, resultPoint:Point = null):Point
Parameters
matrix:Matrix | |
point:Point | |
resultPoint:Point (default = null )
|
Point |
transformPoint3D | () | method |
public static function transformPoint3D(matrix:Matrix3D, point:Vector3D, resultPoint:Vector3D = null):Vector3D
Parameters
matrix:Matrix3D | |
point:Vector3D | |
resultPoint:Vector3D (default = null )
|
Vector3D |