A  B  C  D  E  F  G  H  I  J  K  L  M  N  O  P  Q  R  S  T  U  V  W  X  Y  Z  
scale — Property, class starling.textures.ConcreteTexture
The scale factor, which influences width and height properties.
scale — Property, class starling.textures.SubTexture
The scale factor, which influences width and height properties.
scale — Property, class starling.textures.Texture
The scale factor, which influences width and height properties.
scaleAlpha(vertexID:int, factor:Number, numVertices:int) — method, class starling.utils.VertexData
Multiplies the alpha value of subsequent vertices with a certain factor.
scaleFactor — Property, class starling.utils.AssetManager
Textures that are created from Bitmaps or ATF files will have the scale factor assigned here.
scaleMatrix(sx:Number, sy:Number) — method, class starling.core.RenderSupport
Prepends an incremental scale change to the modelview matrix.
ScaleMode — class, package starling.utils
A class that provides constant values for the 'RectangleUtil.fit' method.
scaleTo(factor:Number) — method, class starling.animation.Tween
Animates the 'scaleX' and 'scaleY' properties of an object simultaneously.
scaleWhenDown — Property, class starling.display.Button
The scale factor of the button on touch.
scaleX — Property, class starling.display.DisplayObject
The horizontal scale factor.
scaleX — Property, class starling.filters.DisplacementMapFilter
The multiplier used to scale the x displacement result from the map calculation.
scaleY — Property, class starling.display.DisplayObject
The vertical scale factor.
scaleY — Property, class starling.filters.DisplacementMapFilter
The multiplier used to scale the y displacement result from the map calculation.
SCREEN — Constant Static Property, class starling.display.BlendMode
Multiplies the complement (inverse) of the display object color with the complement of the background color, resulting in a bleaching effect.
SCROLL — Constant Static Property, class starling.events.Event
An event type to be utilized in custom events.
SELECT — Constant Static Property, class starling.events.Event
An event type to be utilized in custom events.
setAlpha(vertexID:int, alpha:Number) — method, class starling.utils.VertexData
Updates the alpha value of a vertex (range 0-1).
setBlendFactors(premultipliedAlpha:Boolean, blendMode:String) — Static Method , class starling.core.RenderSupport
Sets up the blending factors that correspond with a certain blend mode.
setChildIndex(child:starling.display:DisplayObject, index:int) — method, class starling.display.DisplayObjectContainer
Moves a child to a certain index.
setColor(vertexID:int, color:uint) — method, class starling.utils.VertexData
Updates the RGB color values of a vertex (alpha is not changed).
setColorAndAlpha(vertexID:int, color:uint, alpha:Number) — method, class starling.utils.VertexData
Updates the RGB color and alpha value of a vertex in one step.
setDefaultBlendFactors(premultipliedAlpha:Boolean) — Static Method , class starling.core.RenderSupport
Deprecated.
setFrameDuration(frameID:int, duration:Number) — method, class starling.display.MovieClip
Sets the duration of a certain frame (in seconds).
setFrameSound(frameID:int, sound:flash.media:Sound) — method, class starling.display.MovieClip
Sets the sound of a certain frame.
setFrameTexture(frameID:int, texture:starling.textures:Texture) — method, class starling.display.MovieClip
Sets the texture of a certain frame.
setOrthographicProjection(x:Number, y:Number, width:Number, height:Number) — method, class starling.core.RenderSupport
Sets up the projection matrix for ortographic 2D rendering.
setPosition(vertexID:int, x:Number, y:Number) — method, class starling.utils.VertexData
Updates the position values of a vertex.
setPremultipliedAlpha(value:Boolean, updateData:Boolean) — method, class starling.utils.VertexData
Changes the way alpha and color values are stored.
setQuadAlpha(quadID:int, alpha:Number) — method, class starling.display.QuadBatch
Updates the alpha value of a specific quad.
setQuadColor(quadID:int, color:uint) — method, class starling.display.QuadBatch
Updates the color of a specific quad.
setTexCoords(vertexID:int, coords:flash.geom:Point) — method, class starling.display.Image
Sets the texture coordinates of a vertex.
setTexCoords(vertexID:int, u:Number, v:Number) — method, class starling.utils.VertexData
Updates the texture coordinates of a vertex (range 0-1).
setTexCoordsTo(vertexID:int, u:Number, v:Number) — method, class starling.display.Image
Sets the texture coordinates of a vertex.
setUniformAlpha(alpha:Number) — method, class starling.utils.VertexData
Sets all vertices of the object to the same alpha values.
setUniformColor(enable:Boolean, color:uint, alpha:Number) — method, class starling.filters.BlurFilter
A uniform color will replace the RGB values of the input color, while the alpha value will be multiplied with the given factor.
setUniformColor(color:uint) — method, class starling.utils.VertexData
Sets all vertices of the object to the same color values.
setVertexAlpha(vertexID:int, alpha:Number) — method, class starling.display.Quad
Sets the alpha value of a vertex at a certain index.
setVertexAlpha(quadID:int, vertexID:int, alpha:Number) — method, class starling.display.QuadBatch
Updates the alpha value of one vertex of a specific quad.
setVertexColor(vertexID:int, color:uint) — method, class starling.display.Quad
Sets the color of a vertex at a certain index.
setVertexColor(quadID:int, vertexID:int, color:uint) — method, class starling.display.QuadBatch
Updates the color of one vertex of a specific quad.
shareContext — Property, class starling.core.Starling
Indicates if the Context3D render calls are managed externally to Starling, to allow other frameworks to share the Stage3D instance.
shiftKey — Property, class starling.events.KeyboardEvent
Indicates whether the Shift key modifier is active (true) or inactive (false).
shiftKey — Property, class starling.events.TouchEvent
Indicates if the shift key was pressed when the event occurred.
SHOW_ALL — Constant Static Property, class starling.utils.ScaleMode
Specifies that the entire rectangle will be scaled to fit into the specified area, while maintaining the original aspect ratio.
showStats — Property, class starling.core.Starling
Indicates if a small statistics box (with FPS, memory usage and draw count) is displayed.
showStatsAt(hAlign:String, vAlign:String, scale:Number) — method, class starling.core.Starling
Displays the statistics box at a certain position.
SILVER — Constant Static Property, class starling.utils.Color
simulateMultitouch — Property, class starling.core.Starling
Indicates if multitouch simulation with "Shift" and "Ctrl"/"Cmd"-keys is enabled.
simulateMultitouch — Property, class starling.events.TouchProcessor
Indicates if it multitouch simulation should be activated.
size — Property, class starling.text.BitmapFont
The native size of the font.
skew(matrix:flash.geom:Matrix, skewX:Number, skewY:Number) — Static Method , class starling.utils.MatrixUtil
Appends a skew transformation to a matrix (angles in radians).
skewX — Property, class starling.display.DisplayObject
The horizontal skew angle in radians.
skewY — Property, class starling.display.DisplayObject
The vertical skew angle in radians.
smoothing — Property, class starling.display.Image
The smoothing filter that is used for the texture.
smoothing — Property, class starling.display.QuadBatch
The TextureSmoothing used for rendering.
smoothing — Property, class starling.text.BitmapFont
The smoothing filter that is used for the texture.
sortChildren(compareFunction:Function) — method, class starling.display.DisplayObjectContainer
Sorts the children according to a given function (that works just like the sort function of the Vector class).
Sprite — class, package starling.display
A Sprite is the most lightweight, non-abstract container class.
Sprite() — Constructor, class starling.display.Sprite
Creates an empty sprite.
stage — Property, class starling.core.Starling
The Starling stage object, which is the root of the display tree that is rendered.
stage — Property, class starling.display.DisplayObject
The stage the display object is connected to, or null if it is not connected to the stage.
stage — Property, class starling.events.TouchProcessor
The stage object to which the touch objects are (per default) dispatched.
Stage — class, package starling.display
A Stage represents the root of the display tree.
stage3D — Property, class starling.core.Starling
The Flash Stage3D object Starling renders into.
stageHeight — Property, class starling.display.Stage
The height of the stage coordinate system.
stageWidth — Property, class starling.display.Stage
The width of the stage coordinate system.
Starling — class, package starling.core
The Starling class represents the core of the Starling framework.
Starling(rootClass:Class, stage:flash.display:Stage, viewPort:flash.geom:Rectangle, stage3D:flash.display:Stage3D, renderMode:String, profile:String) — Constructor, class starling.core.Starling
Creates a new Starling instance.
starling.animation — package
The components of Starlings animation system.
starling.core — package
Contains the core class of the framework and a rendering utility class.
starling.display — package
The main classes from which to build anything that is displayed on the screen.
starling.errors — package
A set of commonly used error classes.
starling.events — package
A simplified version of Flash's DOM event model, including an alternative EventDispatcher base class.
starling.filters — package
Post processing filters for special effects.
starling.text — package
Classes for working with text fields and bitmap fonts.
starling.textures — package
Classes to create and work with GPU texture data.
starling.utils — package
Utility classes and helper methods.
start() — method, class starling.core.Starling
As soon as Starling is started, it will queue input events (keyboard/mouse/touch); furthermore, the method nextFrame will be called once per Flash Player frame.
STATIONARY — Constant Static Property, class starling.events.TouchPhase
The finger or mouse (with pressed button) has not moved since the last frame.
STD_FRAGMENT_SHADER — Constant Property, class starling.filters.FragmentFilter
The standard fragment shader code.
STD_VERTEX_SHADER — Constant Property, class starling.filters.FragmentFilter
The standard vertex shader code.
stop(suspendRendering:Boolean) — method, class starling.core.Starling
Stops all logic and input processing, effectively freezing the app in its current state.
stop() — method, class starling.display.MovieClip
Stops playback, resetting "currentFrame" to zero.
stopImmediatePropagation() — method, class starling.events.Event
Prevents any other listeners from receiving the event.
stopPropagation() — method, class starling.events.Event
Prevents listeners at the next bubble stage from receiving the event.
SubTexture — class, package starling.textures
A SubTexture represents a section of another texture.
SubTexture(parentTexture:starling.textures:Texture, region:flash.geom:Rectangle, ownsParent:Boolean) — Constructor, class starling.textures.SubTexture
Creates a new subtexture containing the specified region (in points) of a parent texture.
supportHighResolutions — Property, class starling.core.Starling
Indicates that if the device supports HiDPI screens Starling will attempt to allocate a larger back buffer than indicated via the viewPort size.
swapChildren(child1:starling.display:DisplayObject, child2:starling.display:DisplayObject) — method, class starling.display.DisplayObjectContainer
Swaps the indexes of two children.
swapChildrenAt(index1:int, index2:int) — method, class starling.display.DisplayObjectContainer
Swaps the indexes of two children.
A  B  C  D  E  F  G  H  I  J  K  L  M  N  O  P  Q  R  S  T  U  V  W  X  Y  Z