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makeCurrent() — method, class starling.core.Starling
Make this Starling instance the current one.
mapPoint — Property, class starling.filters.DisplacementMapFilter
A value that contains the offset of the upper-left corner of the target display object from the upper-left corner of the map image.
mapTexture — Property, class starling.filters.DisplacementMapFilter
The texture that will be used to calculate displacement.
marginX — Property, class starling.filters.FragmentFilter
The x-margin will extend the size of the filter texture along the x-axis.
marginY — Property, class starling.filters.FragmentFilter
The y-margin will extend the size of the filter texture along the y-axis.
MAROON — Constant Static Property, class starling.utils.Color
matrix — Property, class starling.filters.ColorMatrixFilter
A vector of 20 items arranged as a 4x5 matrix.
MatrixUtil — class, package starling.utils
A utility class containing methods related to the Matrix class.
MAX_NUM_QUADS — Constant Static Property, class starling.display.QuadBatch
The maximum number of quads that can be displayed by one QuadBatch.
mCurrentTouches — Property, class starling.events.TouchProcessor
The list of all currently active touches.
MINI — Constant Static Property, class starling.text.BitmapFont
The font name of the embedded minimal bitmap font.
mipMapping — Property, class starling.textures.ConcreteTexture
Indicates if the texture contains mip maps.
mipMapping — Property, class starling.textures.SubTexture
Indicates if the texture contains mip maps.
mipMapping — Property, class starling.textures.Texture
Indicates if the texture contains mip maps.
MissingContextError — class, package starling.errors
A MissingContextError is thrown when a Context3D object is required but not (yet) available.
MissingContextError(message:any, id:any) — Constructor, class starling.errors.MissingContextError
Creates a new MissingContextError object.
mode — Property, class starling.filters.FragmentFilter
The filter mode, which is one of the constants defined in the "FragmentFilterMode" class.
modelViewMatrix — Property, class starling.core.RenderSupport
Returns the current modelview matrix.
MOVED — Constant Static Property, class starling.events.TouchPhase
The finger moves around on the screen, or the mouse is moved while the button is pressed.
moveTo(x:Number, y:Number) — method, class starling.animation.Tween
Animates the 'x' and 'y' properties of an object simultaneously.
MovieClip — class, package starling.display
A MovieClip is a simple way to display an animation depicted by a list of textures.
MovieClip(textures:Vector$starling.textures:Texture, fps:Number) — Constructor, class starling.display.MovieClip
Creates a movie clip from the provided textures and with the specified default framerate.
mQueue — Property, class starling.events.TouchProcessor
A vector of arrays with the arguments that were passed to the "enqueue" method (the oldest being at the end of the vector).
MULTIPLY — Constant Static Property, class starling.display.BlendMode
Multiplies the values of the display object colors with the the background color.
multitapDistance — Property, class starling.events.TouchProcessor
The distance (in points) describing how close two touches must be to each other to be recognized as a multitap gesture.
multitapTime — Property, class starling.events.TouchProcessor
The time period (in seconds) in which two touches must occur to be recognized as a multitap gesture.
multitouchEnabled — Static Property, class starling.core.Starling
Indicates if multitouch input should be supported.
mVertexData — Property, class starling.display.Quad
The raw vertex data of the quad.
mVertexData — Property, class starling.display.QuadBatch
The raw vertex data of the quad.
mvpConstantID — Property, class starling.filters.FragmentFilter
The ID of the first register of the modelview-projection constant (a 4x4 matrix).
mvpMatrix — Property, class starling.core.RenderSupport
Calculates the product of modelview and projection matrix.
mvpMatrix3D — Property, class starling.core.RenderSupport
Calculates the product of modelview and projection matrix and saves it in a 3D matrix.
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