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data — Property, class starling.events.Event
Arbitrary data that is attached to the event.
data — Property, class starling.textures.AtfData
deactivate(pass:int, context:flash.display3D:Context3D, texture:starling.textures:Texture) — method, class starling.filters.FragmentFilter
This method is called directly after 'context.drawTriangles'.
deg2rad(deg:Number) — Package Function, starling.utils
Converts an angle from degrees into radians.
delay — Property, class starling.animation.Tween
The delay before the tween is started (in seconds).
delayCall(call:Function, delay:Number, ... rest) — method, class starling.animation.Juggler
Delays the execution of a function until delay seconds have passed.
DelayedCall — class, package starling.animation
A DelayedCall allows you to execute a method after a certain time has passed.
DelayedCall(call:Function, delay:Number, args:Array) — Constructor, class starling.animation.DelayedCall
Creates a delayed call.
deleteProgram(name:String) — method, class starling.core.Starling
Deletes the vertex- and fragment-programs of a certain name.
dispatchEvent(event:starling.events:Event) — method, class starling.events.EventDispatcher
Dispatches an event to all objects that have registered listeners for its type.
dispatchEventWith(type:String, bubbles:Boolean, data:Object) — method, class starling.events.EventDispatcher
Dispatches an event with the given parameters to all objects that have registered listeners for the given type.
DisplacementMapFilter — class, package starling.filters
The DisplacementMapFilter class uses the pixel values from the specified texture (called the displacement map) to perform a displacement of an object.
DisplacementMapFilter(mapTexture:starling.textures:Texture, mapPoint:flash.geom:Point, componentX:uint, componentY:uint, scaleX:Number, scaleY:Number, repeat:Boolean) — Constructor, class starling.filters.DisplacementMapFilter
Creates a new displacement map filter that uses the provided map texture.
DisplayObject — class, package starling.display
The DisplayObject class is the base class for all objects that are rendered on the screen.
DisplayObjectContainer — class, package starling.display
A DisplayObjectContainer represents a collection of display objects.
dispose() — method, class starling.core.RenderSupport
Disposes all quad batches.
dispose() — method, class starling.core.Starling
Disposes all children of the stage and the render context; removes all registered event listeners.
dispose() — method, class starling.display.DisplayObject
Disposes all resources of the display object.
dispose() — method, class starling.display.DisplayObjectContainer
Disposes the resources of all children.
dispose() — method, class starling.display.QuadBatch
Disposes vertex- and index-buffer.
dispose() — method, class starling.display.Sprite
Disposes the resources of all children.
dispose() — method, class starling.events.TouchProcessor
Removes all event handlers on the stage and releases any acquired resources.
dispose() — method, class starling.filters.DisplacementMapFilter
Disposes the filter (programs, buffers, textures).
dispose() — method, class starling.filters.FragmentFilter
Disposes the filter (programs, buffers, textures).
dispose() — method, class starling.text.BitmapFont
Disposes the texture of the bitmap font!
dispose() — method, class starling.text.TextField
Disposes the underlying texture data.
dispose() — method, class starling.textures.ConcreteTexture
Disposes the TextureBase object.
dispose() — method, class starling.textures.RenderTexture
Disposes the parent texture if this texture owns it.
dispose() — method, class starling.textures.SubTexture
Disposes the parent texture if this texture owns it.
dispose() — method, class starling.textures.Texture
Disposes the underlying texture data.
dispose() — method, class starling.textures.TextureAtlas
Disposes the atlas texture.
dispose() — method, class starling.utils.AssetManager
Disposes all contained textures.
downState — Property, class starling.display.Button
The texture that is displayed while the button is touched.
draw(object:starling.display:DisplayObject, matrix:flash.geom:Matrix, alpha:Number, antiAliasing:int) — method, class starling.textures.RenderTexture
Draws an object into the texture.
drawBundled(drawingBlock:Function, antiAliasing:int) — method, class starling.textures.RenderTexture
Bundles several calls to draw together in a block.
drawCount — Property, class starling.core.RenderSupport
Indicates the number of stage3D draw calls.
drawToBitmapData(destination:flash.display:BitmapData) — method, class starling.display.Stage
Draws the complete stage into a BitmapData object.
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