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cache() — method, class starling.filters.FragmentFilter
Caches the filter output into a texture.
cacheEnabled — Property, class starling.rendering.Painter
Indicates if the render cache is enabled.
calculateBounds(vertexData:starling.rendering:VertexData, sourceSpace:starling.display:DisplayObject, targetSpace:starling.display:DisplayObject, out:flash.geom:Rectangle) — Static Method , class starling.utils.MeshUtil
Calculates the bounds of the given vertices in the target coordinate system.
callback — Property, class starling.animation.DelayedCall
The callback that will be executed when the time is up.
cameraPosition — Property, class starling.display.Stage
The global position of the camera.
canAddMesh(mesh:starling.display:Mesh, numVertices:int) — method, class starling.display.MeshBatch
Indicates if the given mesh instance fits to the current state of the batch.
canBatchWith(meshStyle:starling.styles:MeshStyle) — method, class starling.styles.MeshStyle
Indicates if the current instance can be batched with the given style.
CANCEL — Constant Static Property, class starling.events.Event
An event type to be utilized in custom events.
cancelled — Property, class starling.events.Touch
Indicates if the touch has been cancelled, which may happen when the app moves into the background ('Event.DEACTIVATE').
cancelTouches() — method, class starling.events.TouchProcessor
Force-end all current touches.
canHandle(reference:starling.assets:AssetReference) — method, class starling.assets.AssetFactory
Returns 'true' if this factory can handle the given reference.
canHandle(reference:starling.assets:AssetReference) — method, class starling.assets.AtfTextureFactory
Returns 'true' if this factory can handle the given reference.
canHandle(reference:starling.assets:AssetReference) — method, class starling.assets.BitmapTextureFactory
Returns 'true' if this factory can handle the given reference.
canHandle(reference:starling.assets:AssetReference) — method, class starling.assets.ByteArrayFactory
Returns 'true' if this factory can handle the given reference.
canHandle(reference:starling.assets:AssetReference) — method, class starling.assets.JsonFactory
Returns 'true' if this factory can handle the given reference.
canHandle(reference:starling.assets:AssetReference) — method, class starling.assets.SoundFactory
Returns 'true' if this factory can handle the given reference.
canHandle(reference:starling.assets:AssetReference) — method, class starling.assets.XmlFactory
Returns true if mime type or extension fit for XML data, or if the data starts with a "<" character.
Canvas — class, package starling.display
A display object supporting basic vector drawing functionality.
Canvas() — Constructor, class starling.display.Canvas
Creates a new (empty) Canvas.
CENTER — Constant Static Property, class starling.utils.Align
Centered alignment.
change — Event, class starling.filters.FragmentFilter
Dispatched when the settings change in a way that requires a redraw.
change — Event, class starling.text.TextFormat
Dispatched when any property of the instance changes.
change — Event, class starling.text.TextOptions
Dispatched when any property of the instance changes.
change — Event, class starling.utils.Padding
Dispatched when any property of the instance changes.
CHANGE — Constant Static Property, class starling.events.Event
An event type to be utilized in custom events.
char — Property, class starling.text.BitmapCharLocation
The actual bitmap char to be drawn.
charCode — Property, class starling.events.KeyboardEvent
Contains the character code of the key.
charID — Property, class starling.text.BitmapChar
The unicode ID of the char.
checkPolicyFile — Property, class starling.utils.AssetManager
Specifies whether a check should be made for the existence of a URL policy file before loading an object from a remote server.
clamp(value:Number, min:Number, max:Number) — Static Method , class starling.utils.MathUtil
Moves value into the range between min and max.
clean(string:String) — Static Method , class starling.utils.StringUtil
Replaces a string's "master string" — the string it was built from — with a single character to save memory.
clear() — method, class starling.display.Canvas
Removes all existing vertices.
clear() — method, class starling.display.MeshBatch
Removes all geometry.
clear() — method, class starling.rendering.IndexData
Explicitly frees up the memory used by the ByteArray, thus removing all indices.
clear(rgb:uint, alpha:Number) — method, class starling.rendering.Painter
Clears the render context with a certain color and alpha value.
clear() — method, class starling.rendering.VertexData
Explicitly frees up the memory used by the ByteArray.
clear(color:uint, alpha:Number) — method, class starling.textures.ConcreteTexture
Clears the texture with a certain color and alpha value.
clear(color:uint, alpha:Number) — method, class starling.textures.RenderTexture
Clears the render texture with a certain color and alpha value.
clear(rgb:uint, alpha:Number, depth:Number, stencil:uint) — Static Method , class starling.utils.RenderUtil
Clears the render context with a certain color and alpha value.
clearCache() — method, class starling.filters.FragmentFilter
Clears the cached output of the filter.
clearMeshBatch(meshBatch:starling.display:MeshBatch) — method, class starling.text.BitmapFont
Clears the MeshBatch (filled by the same class) and disposes any resources that are no longer needed.
clearMeshBatch(meshBatch:starling.display:MeshBatch) — method, interface starling.text.ITextCompositor
Clears the MeshBatch (filled by the same class) and disposes any resources that are no longer needed.
clearMeshBatch(meshBatch:starling.display:MeshBatch) — method, class starling.text.TrueTypeCompositor
Clears the MeshBatch (filled by the same class) and disposes any resources that are no longer needed.
clipRect — Property, class starling.rendering.RenderState
The clipping rectangle can be used to limit rendering in the current render target to a certain area.
clone() — method, class starling.events.Touch
Creates a clone of the Touch object.
clone() — method, class starling.geom.Polygon
Creates a clone of this polygon.
clone() — method, class starling.rendering.IndexData
Creates a duplicate of the IndexData object.
clone() — method, class starling.rendering.VertexData
Creates a duplicate of the vertex data object.
clone() — method, class starling.styles.MeshStyle
Creates a clone of this instance.
clone() — method, class starling.text.TextFormat
Creates a clone of this instance.
clone() — method, class starling.text.TextOptions
Creates a clone of this instance.
clone() — method, class starling.textures.TextureOptions
Creates a clone of the TextureOptions object with the exact same properties.
clone() — method, class starling.utils.Padding
Creates a new instance with the exact same values.
close() — method, class starling.assets.DataLoader
Aborts all current load operations.
CLOSE — Constant Static Property, class starling.events.Event
An event type to be utilized in custom events.
color — Property, class starling.display.Button
The color of the button's state image.
color — Property, class starling.display.Mesh
Changes the color of all vertices to the same value.
color — Property, class starling.display.Stage
The background color of the stage.
color — Property, class starling.filters.DropShadowFilter
The color of the shadow.
color — Property, class starling.filters.GlowFilter
The color of the glow.
color — Property, class starling.styles.MeshStyle
Changes the color of all vertices to the same value.
color — Property, class starling.text.TextFormat
The color of the text.
Color — class, package starling.utils
A utility class containing predefined colors and methods converting between different color representations.
colorize(attrName:String, color:uint, alpha:Number, vertexID:int, numVertices:int) — method, class starling.rendering.VertexData
Writes the given RGB and alpha values to the specified vertices.
ColorMatrixFilter — class, package starling.filters
The ColorMatrixFilter class lets you apply a 4x5 matrix transformation to the color and alpha values of every pixel in the input image to produce a result with a new set of color and alpha values.
ColorMatrixFilter(matrix:Vector$Number) — Constructor, class starling.filters.ColorMatrixFilter
Creates a new ColorMatrixFilter instance with the specified matrix.
compare(r1:flash.geom:Rectangle, r2:flash.geom:Rectangle, e:Number) — Static Method , class starling.utils.RectangleUtil
Compares all properties of the given rectangle, returning true only if they are equal (with the given accuracy 'e').
compareByteArrays(a:flash.utils:ByteArray, indexA:int, b:flash.utils:ByteArray, indexB:int, numBytes:int) — Static Method , class starling.utils.ByteArrayUtil
Compares the range of bytes within two byte arrays.
complete() — method, class starling.animation.DelayedCall
Advances the delayed call so that it is executed right away.
complete — Event, class starling.display.MovieClip
Dispatched whenever the movie has displayed its last frame.
COMPLETE — Constant Static Property, class starling.events.Event
Event type that may be used whenever something finishes.
componentX — Property, class starling.filters.DisplacementMapFilter
Describes which color channel to use in the map image to displace the x result.
componentY — Property, class starling.filters.DisplacementMapFilter
Describes which color channel to use in the map image to displace the y result.
CompositeFilter — class, package starling.filters
The CompositeFilter class allows to combine several layers of textures into one texture.
CompositeFilter() — Constructor, class starling.filters.CompositeFilter
Creates a new instance.
CompositeMode — class, package starling.filters
An enumeration class with the available modes that are offered by the CompositeFilter to draw layers on top of each other.
concat(matrix:Vector$Number) — method, class starling.filters.ColorMatrixFilter
Concatenates the current matrix with another one.
concatValues(m0:Number, m1:Number, m2:Number, m3:Number, m4:Number, m5:Number, m6:Number, m7:Number, m8:Number, m9:Number, m10:Number, m11:Number, m12:Number, m13:Number, m14:Number, m15:Number, m16:Number, m17:Number, m18:Number, m19:Number) — method, class starling.filters.ColorMatrixFilter
Concatenates the current matrix with another one, passing its contents directly.
ConcreteTexture — class, package starling.textures
A ConcreteTexture wraps a Stage3D texture object, storing the properties of the texture and providing utility methods for data upload, etc.
configureBackBuffer(viewPort:flash.geom:Rectangle, contentScaleFactor:Number, antiAlias:int, enableDepthAndStencil:Boolean, supportBrowserZoom:Boolean) — method, class starling.rendering.Painter
Sets the viewport dimensions and other attributes of the rendering buffer.
contains(object:starling.animation:IAnimatable) — method, class starling.animation.Juggler
Determines if an object has been added to the juggler.
contains(child:starling.display:DisplayObject) — method, class starling.display.DisplayObjectContainer
Determines if a certain object is a child of the container (recursively).
contains(x:Number, y:Number) — method, class starling.geom.Polygon
Figures out if the given coordinates lie within the polygon.
containsDelayedCalls(callback:Function) — method, class starling.animation.Juggler
Figures out if the juggler contains one or more delayed calls with a certain callback.
containsPoint(point:flash.geom:Point) — method, class starling.geom.Polygon
Figures out if the given point lies within the polygon.
containsPoint(vertexData:starling.rendering:VertexData, indexData:starling.rendering:IndexData, point:flash.geom:Point) — Static Method , class starling.utils.MeshUtil
Determines if a point is inside a mesh that is spawned up by the given vertex- and index-data.
containsTweens(target:Object) — method, class starling.animation.Juggler
Figures out if the juggler contains one or more tweens with a certain target.
contentScaleFactor — Property, class starling.core.Starling
The ratio between viewPort width and stage width.
context — Property, class starling.core.Starling
The render context of this instance.
context — Property, class starling.rendering.Painter
The Context3D instance this painter renders into.
context3DCreate — Event, class starling.core.Starling
Dispatched when a new render context is created.
CONTEXT3D_CREATE — Constant Static Property, class starling.events.Event
Event type for a (re)created stage3D rendering context.
contextValid — Property, class starling.core.Starling
Indicates if the Context3D object is currently valid (i.e.
contextValid — Property, class starling.rendering.Painter
Indicates if the Context3D object is currently valid (i.e.
convertTo2D(matrix3D:flash.geom:Matrix3D, out:flash.geom:Matrix) — Static Method , class starling.utils.MatrixUtil
Converts a 3D matrix to a 2D matrix.
convertTo3D(matrix:flash.geom:Matrix, out:flash.geom:Matrix3D) — Static Method , class starling.utils.MatrixUtil
Converts a 2D matrix to a 3D matrix.
copyAttributeTo(target:starling.rendering:VertexData, targetVertexID:int, attrName:String, matrix:flash.geom:Matrix, vertexID:int, numVertices:int) — method, class starling.rendering.VertexData
Copies a specific attribute of all contained vertices (or a range of them, defined by 'vertexID' and 'numVertices') to another VertexData instance.
copyFrom(token:starling.rendering:BatchToken) — method, class starling.rendering.BatchToken
Copies the properties from the given token to this instance.
copyFrom(renderState:starling.rendering:RenderState) — method, class starling.rendering.RenderState
Duplicates all properties of another instance on the current instance.
copyFrom(meshStyle:starling.styles:MeshStyle) — method, class starling.styles.MeshStyle
Copies all properties of the given style to the current instance (or a subset, if the classes don't match).
copyFrom(format:starling.text:TextFormat) — method, class starling.text.TextFormat
Copies all properties from another TextFormat instance.
copyFrom(options:starling.text:TextOptions) — method, class starling.text.TextOptions
Copies all properties from another TextOptions instance.
copyFrom(other:starling.textures:TextureOptions) — method, class starling.textures.TextureOptions
copyFrom(padding:starling.utils:Padding) — method, class starling.utils.Padding
Copies all properties from another Padding instance.
copyTo(target:starling.rendering:IndexData, targetIndexID:int, offset:int, indexID:int, numIndices:int) — method, class starling.rendering.IndexData
Copies the index data (or a range of it, defined by 'indexID' and 'numIndices') of this instance to another IndexData object, starting at a certain target index.
copyTo(target:starling.rendering:VertexData, targetVertexID:int, matrix:flash.geom:Matrix, vertexID:int, numVertices:int) — method, class starling.rendering.VertexData
Copies the vertex data (or a range of it, defined by 'vertexID' and 'numVertices') of this instance to another vertex data object, starting at a certain target index.
copyToVertexData(target:starling.rendering:VertexData, targetVertexID:int, attrName:String) — method, class starling.geom.Polygon
Copies all vertices to a 'VertexData' instance, beginning at a certain target index.
create(x1:Number, y1:Number, x2:Number, y2:Number) — Static Method , class starling.animation.BezierEasing
Create an easing function that's defined by two control points of a bezier curve.
create(reference:starling.assets:AssetReference, helper:starling.assets:AssetFactoryHelper, onComplete:Function, onError:Function) — method, class starling.assets.AssetFactory
This method will only be called if 'canHandle' returned 'true' for the given reference.
create(reference:starling.assets:AssetReference, helper:starling.assets:AssetFactoryHelper, onComplete:Function, onError:Function) — method, class starling.assets.AtfTextureFactory
This method will only be called if 'canHandle' returned 'true' for the given reference.
create(reference:starling.assets:AssetReference, helper:starling.assets:AssetFactoryHelper, onComplete:Function, onError:Function) — method, class starling.assets.BitmapTextureFactory
This method will only be called if 'canHandle' returned 'true' for the given reference.
create(reference:starling.assets:AssetReference, helper:starling.assets:AssetFactoryHelper, onComplete:Function, onError:Function) — method, class starling.assets.ByteArrayFactory
This method will only be called if 'canHandle' returned 'true' for the given reference.
create(reference:starling.assets:AssetReference, helper:starling.assets:AssetFactoryHelper, onComplete:Function, onError:Function) — method, class starling.assets.JsonFactory
This method will only be called if 'canHandle' returned 'true' for the given reference.
create(reference:starling.assets:AssetReference, helper:starling.assets:AssetFactoryHelper, onComplete:Function, onError:Function) — method, class starling.assets.SoundFactory
This method will only be called if 'canHandle' returned 'true' for the given reference.
create(reference:starling.assets:AssetReference, helper:starling.assets:AssetFactoryHelper, onComplete:Function, onError:Function) — method, class starling.assets.XmlFactory
Creates the XML asset and passes it to 'onComplete'.
createAGALTexOperation(resultReg:String, uvReg:String, sampler:int, texture:starling.textures:Texture, convertToPmaIfRequired:Boolean, tempReg:String) — Static Method , class starling.utils.RenderUtil
Creates an AGAL source string with a tex operation, including an options list with the appropriate format flag.
createBase() — method, class starling.textures.ConcreteTexture
Recreates the underlying Stage3D texture object with the same dimensions and attributes as the one that was passed to the constructor.
createBitmapDataFromByteArray(data:flash.utils:ByteArray, onComplete:Function, onError:Function) — method, class starling.assets.BitmapTextureFactory
Called by 'create' to convert a ByteArray to a BitmapData.
createCircle(x:Number, y:Number, radius:Number, numSides:int) — Static Method , class starling.geom.Polygon
Creates a circle with optimized implementations of triangulation, hitTest, etc.
createDefaultStyle(instance:starling.display:Mesh) — Static Method , class starling.display.Mesh
Creates a new instance of the current default MeshStyle.
createEffect() — method, class starling.filters.FragmentFilter
Creates the effect that does the actual, low-level rendering.
createEffect() — method, class starling.styles.MeshStyle
Creates the effect that does the actual, low-level rendering.
createEllipse(x:Number, y:Number, radiusX:Number, radiusY:Number, numSides:int) — Static Method , class starling.geom.Polygon
Creates an ellipse with optimized implementations of triangulation, hitTest, etc.
createImage() — method, class starling.text.BitmapChar
Creates an image of the char.
createIndexBuffer(upload:Boolean, bufferUsage:String) — method, class starling.rendering.IndexData
Creates an index buffer object with the right size to fit the complete data.
createOrthographicProjectionMatrix(x:Number, y:Number, width:Number, height:Number, out:flash.geom:Matrix) — Static Method , class starling.utils.MatrixUtil
Creates a orthographic projection matrix suitable for 2D rendering.
createPerspectiveProjectionMatrix(x:Number, y:Number, width:Number, height:Number, stageWidth:Number, stageHeight:Number, cameraPos:flash.geom:Vector3D, out:flash.geom:Matrix3D) — Static Method , class starling.utils.MatrixUtil
Creates a perspective projection matrix suitable for 2D and 3D rendering.
createProgram() — method, class starling.rendering.Effect
Creates the program (a combination of vertex- and fragment-shader) used to render the effect with the current settings.
createRectangle(x:Number, y:Number, width:Number, height:Number) — Static Method , class starling.geom.Polygon
Creates a rectangle with optimized implementations of triangulation, hitTest, etc.
createSprite(width:Number, height:Number, text:String, format:starling.text:TextFormat, options:starling.text:TextOptions) — method, class starling.text.BitmapFont
Creates a sprite that contains a certain text, made up by one image per char.
createVertexBuffer(upload:Boolean, bufferUsage:String) — method, class starling.rendering.VertexData
Creates a vertex buffer object with the right size to fit the complete data.
ctrlKey — Property, class starling.events.KeyboardEvent
Indicates whether the Ctrl key is active on Windows or Linux; indicates whether either the Ctrl or the Command key is active on Mac OS.
ctrlKey — Property, class starling.events.TouchEvent
Indicates if the ctrl key was pressed when the event occurred.
culling — Property, class starling.rendering.RenderState
Sets the triangle culling mode.
current — Static Property, class starling.core.Starling
The currently active Starling instance.
currentFrame — Property, class starling.display.MovieClip
The index of the frame that is currently displayed.
currentTarget — Property, class starling.events.Event
The object the event is currently bubbling at.
currentTime — Property, class starling.animation.DelayedCall
The time that has already passed (in seconds).
currentTime — Property, class starling.animation.Tween
The time that has passed since the tween was created (in seconds).
currentTime — Property, class starling.display.MovieClip
The time that has passed since the clip was started (each loop starts at zero).
_currentTouches — Property, class starling.events.TouchProcessor
The list of all currently active touches.
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