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cache() — method, class starling.filters.FragmentFilter
Caches the filter output into a texture.
CANCEL — Constant Static Property, class starling.events.Event
An event type to be utilized in custom events.
CENTER — Constant Static Property, class starling.utils.HAlign
Centered alignement.
CENTER — Constant Static Property, class starling.utils.VAlign
Centered alignment.
CHANGE — Constant Static Property, class starling.events.Event
An event type to be utilized in custom events.
charCode — Property, class starling.events.KeyboardEvent
Contains the character code of the key.
charID — Property, class starling.text.BitmapChar
The unicode ID of the char.
clear(rgb:uint, alpha:Number) — method, class starling.core.RenderSupport
Clears the render context with a certain color and alpha value.
clear(rgb:uint, alpha:Number) — Static Method , class starling.core.RenderSupport
Clears the render context with a certain color and alpha value.
clear() — method, class starling.textures.RenderTexture
Clears the texture (restoring full transparency).
clearCache() — method, class starling.filters.FragmentFilter
Clears the cached output of the filter.
clipping — Property, class starling.textures.SubTexture
The clipping rectangle, which is the region provided on initialization scaled into [0.0, 1.0].
clone() — method, class starling.display.QuadBatch
Creates a duplicate of the QuadBatch object.
clone() — method, class starling.events.Touch
Creates a clone of the Touch object.
clone(vertexID:int, numVertices:int) — method, class starling.utils.VertexData
Creates a duplicate of either the complete vertex data object, or of a subset.
CLOSE — Constant Static Property, class starling.events.Event
An event type to be utilized in custom events.
color — Property, class starling.display.Quad
Returns the color of the quad, or of vertex 0 if vertices have different colors.
color — Property, class starling.display.Stage
The background color of the stage.
color — Property, class starling.text.TextField
The color of the text.
Color — class, package starling.utils
A utility class containing predefined colors and methods converting between different color representations.
ColorMatrixFilter — class, package starling.filters
The ColorMatrixFilter class lets you apply a 4x5 matrix transformation on the RGBA color and alpha values of every pixel in the input image to produce a result with a new set of RGBA color and alpha values.
ColorMatrixFilter(matrix:Vector$Number) — Constructor, class starling.filters.ColorMatrixFilter
Creates a new ColorMatrixFilter instance with the specified matrix.
COLOR_OFFSET — Constant Static Property, class starling.utils.VertexData
The offset of color data (r, g, b, a) within a vertex.
compile(object:starling.display:DisplayObject, quadBatches:Vector$starling.display:QuadBatch) — Static Method , class starling.display.QuadBatch
Analyses an object that is made up exclusively of quads (or other containers) and creates a vector of QuadBatch objects representing it.
complete — Event, class starling.display.MovieClip
Dispatched whenever the movie has displayed its last frame.
COMPLETE — Constant Static Property, class starling.events.Event
Event type that may be used whenever something finishes.
concat(matrix:Vector$Number) — method, class starling.filters.ColorMatrixFilter
Concatenates the current matrix with another one.
ConcreteTexture — class, package starling.textures
A ConcreteTexture wraps a Stage3D texture object, storing the properties of the texture.
ConcreteTexture(base:flash.display3D.textures:TextureBase, format:String, width:int, height:int, mipMapping:Boolean, premultipliedAlpha:Boolean, optimizedForRenderTexture:Boolean, scale:Number) — Constructor, class starling.textures.ConcreteTexture
Creates a ConcreteTexture object from a TextureBase, storing information about size, mip-mapping, and if the channels contain premultiplied alpha values.
configureBackBuffer(width:int, height:int, antiAlias:int, enableDepthAndStencil:Boolean) — method, class starling.core.RenderSupport
Configures the back buffer on the current context3D.
contains(object:starling.animation:IAnimatable) — method, class starling.animation.Juggler
Determines if an object has been added to the juggler.
contains(child:starling.display:DisplayObject) — method, class starling.display.DisplayObjectContainer
Determines if a certain object is a child of the container (recursively).
contentScaleFactor — Property, class starling.core.Starling
The ratio between viewPort width and stage width.
context — Property, class starling.core.Starling
The render context of this instance.
context3DCreate — Event, class starling.core.Starling
Dispatched when a new render context is created.
CONTEXT3D_CREATE — Constant Static Property, class starling.events.Event
Event type for a (re)created stage3D rendering context.
contextData — Property, class starling.core.Starling
A dictionary that can be used to save custom data related to the current context.
convertTo3D(matrix:flash.geom:Matrix, resultMatrix:flash.geom:Matrix3D) — Static Method , class starling.utils.MatrixUtil
Converts a 2D matrix to a 3D matrix.
copyTo(targetData:starling.utils:VertexData, targetVertexID:int, vertexID:int, numVertices:int) — method, class starling.utils.VertexData
Copies the vertex data (or a range of it, defined by 'vertexID' and 'numVertices') of this instance to another vertex data object, starting at a certain index.
copyVertexDataTo(targetData:starling.utils:VertexData, targetVertexID:int) — method, class starling.display.Image
Copies the raw vertex data to a VertexData instance.
copyVertexDataTo(targetData:starling.utils:VertexData, targetVertexID:int) — method, class starling.display.Quad
Copies the raw vertex data to a VertexData instance.
createDropShadow(distance:Number, angle:Number, color:uint, alpha:Number, blur:Number, resolution:Number) — Static Method , class starling.filters.BlurFilter
Creates a blur filter that is set up for a drop shadow effect.
createGlow(color:uint, alpha:Number, blur:Number, resolution:Number) — Static Method , class starling.filters.BlurFilter
Creates a blur filter that is set up for a glow effect.
createImage() — method, class starling.text.BitmapChar
Creates an image of the char.
createPrograms() — method, class starling.filters.FragmentFilter
Subclasses must override this method and use it to create their fragment- and vertex-programs.
createSprite(width:Number, height:Number, text:String, fontSize:Number, color:uint, hAlign:String, vAlign:String, autoScale:Boolean, kerning:Boolean) — method, class starling.text.BitmapFont
Creates a sprite that contains a certain text, made up by one image per char.
ctrlKey — Property, class starling.events.KeyboardEvent
Indicates whether the Ctrl key is active on Windows or Linux; indicates whether either the Ctrl or the Command key is active on Mac OS.
ctrlKey — Property, class starling.events.TouchEvent
Indicates if the ctrl key was pressed when the event occurred.
current — Static Property, class starling.core.Starling
The currently active Starling instance.
currentFrame — Property, class starling.display.MovieClip
The index of the frame that is currently displayed.
currentTarget — Property, class starling.events.Event
The object the event is currently bubbling at.
currentTime — Property, class starling.animation.DelayedCall
The time that has already passed (in seconds).
currentTime — Property, class starling.animation.Tween
The time that has passed since the tween was created.
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