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backBufferHeight — Property, class starling.core.RenderSupport
The height of the back buffer, as it was configured in the last call to 'RenderSupport.configureBackBuffer()'.
backBufferWidth — Property, class starling.core.RenderSupport
The width of the back buffer, as it was configured in the last call to 'RenderSupport.configureBackBuffer()'.
base — Property, class starling.display.DisplayObject
The topmost object in the display tree the object is part of.
base — Property, class starling.textures.ConcreteTexture
The Stage3D texture object the texture is based on.
base — Property, class starling.textures.RenderTexture
The Stage3D texture object the texture is based on.
base — Property, class starling.textures.SubTexture
The Stage3D texture object the texture is based on.
base — Property, class starling.textures.Texture
The Stage3D texture object the texture is based on.
baseline — Property, class starling.text.BitmapFont
The baseline of the font.
baseTextureID — Property, class starling.filters.FragmentFilter
The ID (sampler) of the input texture (containing the output of the previous pass).
batchQuad(quad:starling.display:Quad, parentAlpha:Number, texture:starling.textures:Texture, smoothing:String) — method, class starling.core.RenderSupport
Adds a quad to the current batch of unrendered quads.
BEGAN — Constant Static Property, class starling.events.TouchPhase
The finger touched the screen just now, or the mouse button was pressed.
BELOW — Constant Static Property, class starling.filters.FragmentFilterMode
The filter is displayed below the filtered object.
BILINEAR — Constant Static Property, class starling.textures.TextureSmoothing
Bilinear filtering.
BitmapChar — class, package starling.text
A BitmapChar contains the information about one char of a bitmap font.
BitmapChar(id:int, texture:starling.textures:Texture, xOffset:Number, yOffset:Number, xAdvance:Number) — Constructor, class starling.text.BitmapChar
Creates a char with a texture and its properties.
BitmapFont — class, package starling.text
The BitmapFont class parses bitmap font files and arranges the glyphs in the form of a text.
BitmapFont(texture:starling.textures:Texture, fontXml:XML) — Constructor, class starling.text.BitmapFont
Creates a bitmap font by parsing an XML file and uses the specified texture.
BLACK — Constant Static Property, class starling.utils.Color
blendMode — Property, class starling.core.RenderSupport
The blend mode to be used on rendering.
blendMode — Property, class starling.display.DisplayObject
The blend mode determines how the object is blended with the objects underneath.
BlendMode — class, package starling.display
A class that provides constant values for visual blend mode effects.
BLUE — Constant Static Property, class starling.utils.Color
BlurFilter — class, package starling.filters
The BlurFilter applies a Gaussian blur to an object.
BlurFilter(blurX:Number, blurY:Number, resolution:Number) — Constructor, class starling.filters.BlurFilter
Create a new BlurFilter.
blurX — Property, class starling.filters.BlurFilter
The blur factor in x-direction (stage coordinates).
blurY — Property, class starling.filters.BlurFilter
The blur factor in y-direction (stage coordinates).
bold — Property, class starling.text.TextField
Indicates whether the text is bold.
border — Property, class starling.text.TextField
Draws a border around the edges of the text field.
BOTTOM — Constant Static Property, class starling.utils.VAlign
Bottom alignment.
bounds — Property, class starling.display.DisplayObject
The bounds of the object relative to the local coordinates of the parent.
broadcastEvent(event:starling.events:Event) — method, class starling.display.DisplayObjectContainer
Dispatches an event on all children (recursively).
broadcastEventWith(type:String, data:Object) — method, class starling.display.DisplayObjectContainer
Dispatches an event with the given parameters on all children (recursively).
bubbles — Property, class starling.events.Event
Indicates if event will bubble.
Button — class, package starling.display
A simple button composed of an image and, optionally, text.
Button(upState:starling.textures:Texture, text:String, downState:starling.textures:Texture) — Constructor, class starling.display.Button
Creates a button with textures for up- and down-state or text.
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