A B C D E F G H I J K L M N O P Q R S T U V W X Y Z |
easeCombined(startFunc:Function, endFunc:Function, ratio:Number) — Static Method , class starling.animation.Transitions |
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easeIn(ratio:Number) — Static Method , class starling.animation.Transitions |
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EASE_IN — Constant Static Property, class starling.animation.Transitions |
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easeInBack(ratio:Number) — Static Method , class starling.animation.Transitions |
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EASE_IN_BACK — Constant Static Property, class starling.animation.Transitions |
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easeInBounce(ratio:Number) — Static Method , class starling.animation.Transitions |
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EASE_IN_BOUNCE — Constant Static Property, class starling.animation.Transitions |
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easeInElastic(ratio:Number) — Static Method , class starling.animation.Transitions |
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EASE_IN_ELASTIC — Constant Static Property, class starling.animation.Transitions |
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easeInOut(ratio:Number) — Static Method , class starling.animation.Transitions |
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EASE_IN_OUT — Constant Static Property, class starling.animation.Transitions |
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easeInOutBack(ratio:Number) — Static Method , class starling.animation.Transitions |
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EASE_IN_OUT_BACK — Constant Static Property, class starling.animation.Transitions |
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easeInOutBounce(ratio:Number) — Static Method , class starling.animation.Transitions |
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EASE_IN_OUT_BOUNCE — Constant Static Property, class starling.animation.Transitions |
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easeInOutElastic(ratio:Number) — Static Method , class starling.animation.Transitions |
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EASE_IN_OUT_ELASTIC — Constant Static Property, class starling.animation.Transitions |
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easeOut(ratio:Number) — Static Method , class starling.animation.Transitions |
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EASE_OUT — Constant Static Property, class starling.animation.Transitions |
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easeOutBack(ratio:Number) — Static Method , class starling.animation.Transitions |
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EASE_OUT_BACK — Constant Static Property, class starling.animation.Transitions |
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easeOutBounce(ratio:Number) — Static Method , class starling.animation.Transitions |
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EASE_OUT_BOUNCE — Constant Static Property, class starling.animation.Transitions |
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easeOutElastic(ratio:Number) — Static Method , class starling.animation.Transitions |
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EASE_OUT_ELASTIC — Constant Static Property, class starling.animation.Transitions |
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easeOutIn(ratio:Number) — Static Method , class starling.animation.Transitions |
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EASE_OUT_IN — Constant Static Property, class starling.animation.Transitions |
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easeOutInBack(ratio:Number) — Static Method , class starling.animation.Transitions |
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EASE_OUT_IN_BACK — Constant Static Property, class starling.animation.Transitions |
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easeOutInBounce(ratio:Number) — Static Method , class starling.animation.Transitions |
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EASE_OUT_IN_BOUNCE — Constant Static Property, class starling.animation.Transitions |
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easeOutInElastic(ratio:Number) — Static Method , class starling.animation.Transitions |
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EASE_OUT_IN_ELASTIC — Constant Static Property, class starling.animation.Transitions |
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elapsedTime — Property, class starling.animation.Juggler |
| The total life time of the juggler. |
ELEMENTS_PER_VERTEX — Constant Static Property, class starling.utils.VertexData |
| The total number of elements (Numbers) stored per vertex. |
empty(width:int, height:int, premultipliedAlpha:Boolean, optimizeForRenderToTexture:Boolean, scale:Number) — Static Method , class starling.textures.Texture |
| Creates an empty texture of a certain size. |
enabled — Property, class starling.display.Button |
| Indicates if the button can be triggered. |
enableErrorChecking — Property, class starling.core.Starling |
| Indicates if Stage3D render methods will report errors. |
ENDED — Constant Static Property, class starling.events.TouchPhase |
| The finger was lifted from the screen or from the mouse button. |
enqueue(... rest) — method, class starling.utils.AssetManager |
| Enqueues one or more raw assets; they will only be available after successfully
executing the "loadQueue" method. |
enterFrame — Event, class starling.display.DisplayObject |
| Dispatched once every frame on every object that is connected to the stage. |
ENTER_FRAME — Constant Static Property, class starling.events.EnterFrameEvent |
| Event type for a display object that is entering a new frame. |
ENTER_FRAME — Constant Static Property, class starling.events.Event |
| Event type for a display object that is entering a new frame. |
EnterFrameEvent — class, package starling.events |
| An EnterFrameEvent is triggered once per frame and is dispatched to all objects in the
display tree. |
EnterFrameEvent(type:String, passedTime:Number, bubbles:Boolean) — Constructor, class starling.events.EnterFrameEvent |
| Creates an enter frame event with the passed time. |
ERASE — Constant Static Property, class starling.display.BlendMode |
| Erases the background when drawn on a RenderTexture. |
Event — class, package starling.events |
| Event objects are passed as parameters to event listeners when an event occurs. |
Event(type:String, bubbles:Boolean, data:Object) — Constructor, class starling.events.Event |
| Creates an event object that can be passed to listeners. |
EventDispatcher — class, package starling.events |
| The EventDispatcher class is the base class for all classes that dispatch events. |
EventDispatcher() — Constructor, class starling.events.EventDispatcher |
| Creates an EventDispatcher. |
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A B C D E F G H I J K L M N O P Q R S T U V W X Y Z |